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Author Topic: Delete Me ---- How to Compile and Use Will's ADT Converter  (Read 7391 times)

PhilipTNG

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Delete Me ---- How to Compile and Use Will's ADT Converter
« on: July 27, 2013, 03:02:32 am »
Removed this post due to no longer having a youtube account and no longer hosting the files that were included in this post.  Sorry for any inconvenience this may cause.
« Last Edit: January 13, 2014, 07:03:05 am by Admin »

MR. Farrare

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #1 on: July 27, 2013, 03:49:47 am »
ye ww want a tut
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

mystical

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #2 on: July 27, 2013, 07:10:10 am »
:D  :D  :D  A BIG  YES !!!!!!! :D :D :D

and maybe a compiled version of the converter would be cool :-p
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PhilipTNG

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #3 on: July 27, 2013, 07:39:32 am »
Quote from: "mystical"
:D  :D  :D  A BIG  YES !!!!!!! :D :D :D

and maybe a compiled version of the converter would be cool :-p

Well compiling it isn't too hard, if you know how to compile a WoW Emulator, it's exactly the same thing, though you'll need Visual Studio 2012 Ultimate... There's a 15 or 20 day trial of it which is more than enough time to simply compile and make use of it there after.  VS2012 Ult is about a 1GB download which isn't much but it can be taxing on some folk that don't have a very fast connection but if you want to do it, you'll wait it out. :D

I'll make it monday or tuesday.  Work tomorrow(saturday), Birthday on Sunday(Taking day off from work, will not be home at all, will be drunk at a bar!!), Monday and Tuesday are my offdays from work.  SO maybe then.
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mystical

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #4 on: July 27, 2013, 01:07:39 pm »
ok :D thx for the fast reply :D  and have a nice Birthday Bro :D

BTW: Does it only work with Ultimate ?  Cause i had some Problems with .sln files on VS Professional
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PhilipTNG

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #5 on: July 27, 2013, 07:34:27 pm »
Quote from: "mystical"
ok :D thx for the fast reply :D  and have a nice Birthday Bro :D

BTW: Does it only work with Ultimate ?  Cause i had some Problems with .sln files on VS Professional

I can't say for sure, I've only tried the ultimate so far.  since that's what Will recommended.

But yes in the end, I'll give out the compiled version as well.  I wish the other guys that figured out how to compile it properly or have a working version directly from Will, would give some insight on it but they are too stingy to do so it seems.  I'm a Volunteering part time instructor at a community center for a Beginners Computer Graphics class, so it's part of who I am to simply teach folks something that others would not and or would rather be paid for instead.  

I do get a sum of the donations(which varies naturally) recieved from the various classes that the project has going on, which is mainly to keep the kids off the streets and trying to keep their minds busy on other things. ^^.  I am from a rather ghetto part of town. Most of the computers that are used for the classes, I hand built/picked out myself.. haha... better bang for the buck!
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fearless_wind

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #6 on: July 27, 2013, 10:52:59 pm »
Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #7 on: July 28, 2013, 05:09:54 am »
Quote from: "fearless_wind"
Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).

Oh that's awesome, do tell, is there an already compiled version of 'Gamh's MirrorMachineQT'?  All I saw was a  bitbucket repo for it.

Anyway I'll fiddle that when I get the time for it.  Some wmo's work normally but you can get some really funky results at times:


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MR. Farrare

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #8 on: July 28, 2013, 09:45:50 am »
Quote from: "AnthonysToolbox"
Quote from: "fearless_wind"
Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).

Oh that's awesome, do tell, is there an already compiled version of 'Gamh's MirrorMachineQT'?  All I saw was a  bitbucket repo for it.

Anyway I'll fiddle that when I get the time for it.  Some wmo's work normally but you can get some really funky results at times:



 :shock:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #9 on: July 29, 2013, 04:21:38 pm »
Quote from: "fearless_wind"
Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).

THanks a ton for this again.  After several hours, I pulled this:



The scale on it is a bit off, but if it's possible to noggit these things, i could just rotate/scale it in there at a later date.  THankyou again ^^..... Also this model didn't render out in WoW Model Viewer, so I had to use a different method, which is why the scale is a bit off.
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Steff

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #10 on: July 31, 2013, 09:52:28 am »
Would be nice if shuch things could lead to an tutorial :)
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fearless_wind

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #11 on: July 31, 2013, 10:20:38 am »
You're welcome. dude) MirrorMAchineQT is compiled on bitbucket in downloads section.  Can you write a tutorial or upload your working compiled converter?
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Steff

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #12 on: July 31, 2013, 10:26:19 am »
Hmm this is a community. So it would be nice so it would be nice if someone else could do this and not AGAIN me ;)
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fearless_wind

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #13 on: July 31, 2013, 10:36:10 am »
It was @Anthony)))
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Steff

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Re: Anyone want to know how to get Will's ADT Converter Work
« Reply #14 on: July 31, 2013, 12:02:00 pm »
Then a big excuse ;)
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