Hope I'm not brushing anybody the wrong way by working on the SDL branch. I plan to work on the Qt branch too, but the Qt branch isn't really usable yet and I'm not equipped with the skills needed to make it more usable — my expertise lies in more traditional UI oriented desktop software, not reading proprietary binary files and drawing things in OpenGL. I can figure these things out (and have just a little bit - I'm working on an M2 tool on the side)but the ramp up time is not going to be short. I figured smoothing out rough edges on NSDL before working on NQt's UI might be a more productive use of my energy.