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Messages - Jøk3r

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1
Miscellaneous / Re: [Question] Loading screen stuck
« on: March 13, 2018, 07:51:19 am »
Greetings,

you might want to have a look at the starter tutorial http://www.modcraft.io/index.php?board=78.0
This tutorial series should help you getting your maps ingame.


2
General / Re: custom outdoor pvp zones
« on: February 14, 2018, 10:17:37 am »
After a quick search on wowdev.wiki following tables might be also interesting:

AreaTable
The Flags at the bottom of the page:
AreaTable enum Flags

And maybe AreaPOI (Point of Interest)

3
Thanks schlumpf

4
Have you downloaded the tutorial material form the getting started section?

If not you can do so here: http://www.modcraft.io/index.php?topic=3381.0

In that pack the 010 templates should be included.

5
Open up the corresponding model in 010 Editor and apply the m2-template (http://www.modcraft.io/index.php?topic=828.msg56532#msg56532) on said model.

From this part onwards  i never worked with models but my guess is you have to look for either M2Sequence and/or   int16_t frequency cointained in that structure.   

6
Try the fix.bat, worked for me couple of days ago.

7
As far as i understand this, you have to extract the corresponding m2 file (the model itself) load that in an hex editor (for example 010-Editor, with an m2 template) and delete the animation you don't want to show up and for the other animation you have to change the frequency.

Never worked with models but as is said, this should be the things you have to do as far as i unterstand.

8
Miscellaneous / Re: (Workaround) That stupid portal problem I had?
« on: February 06, 2018, 07:31:16 am »
Could you please specify what isn't working?
What have you done in order to get this working?

In order to help someone, information is needed^^

9
General / Re: Back again
« on: January 30, 2018, 09:57:33 am »
Hope you are fine again. And if not i hope you get well soon (:

10
Noggit / Re: [RELEASE] Noggit SDL 3.1222 BETA
« on: August 18, 2016, 11:06:33 pm »
The spray brush ist the best!

11
Random / Re: R.I.P. Zim4ik
« on: July 14, 2016, 10:13:05 pm »
Sad to hear that he is dead. No one should die that early and in such a way..

12
Noggit / Re: [QUESTION] Noggit not compiling
« on: July 06, 2016, 04:23:49 am »
As it seems from your screenshot

that you have placed the libs in a wrong folder, try this:

Quote
This repo contains all libs to compile noggit3 on windows.
Just clone the repo into the same folder your Noggit3 repo is with the folder name Noggit3libs.
Have a look at the path structure below.

Latest Cmake file from noggit will find stuff there.
ALso the binarys in Noggit3 repo are updated. Copy them over to run Noggit.

Steff

Needed folder structure

¦
+-----Noggit3Repo
¦  +----CMakeLists.txt
+-----Noggit3libs < This folder MUST have exactly this name!
   +----readme.txt

This qote is taken from https://bitbucket.org/modcraft/noggit3libs after reading the overview on https://bitbucket.org/berndloerwald/noggit3

I hope that i could interpret yout error the right way and that this helps.


Edit: I stumbled over some problmes myself while trying to compile noggitQT but got it working in the end.


BIG EDIT:

Apparently i made a huge mistake. I accedently downloaded the SDL version not the QT one

BUT

I am currently compiling the (real) QT version and you have to name the folder your libs in not to "Noggit3libs" but to "Noggit_QT_libs" and you may have to change the boost path in the CmakeList.txt. Thats the way it seems to work for me.

13
Level Design / Re: [QUESTION] Noggit error
« on: February 27, 2016, 11:03:11 am »
Please post the whole log via www.pastebin.com

14
General / Re: wowdev wiki now at wowdev.wiki
« on: February 06, 2016, 10:41:15 am »
Thanks to you schlumpf and everyone else who was involved!

15
Neo / Re: Neo - A WoW Development Suite
« on: January 30, 2016, 10:54:53 am »
When I am at home I will try it with my Wacom tablet

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