This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jøk3r

Pages: 1 [2] 3 4 ... 35
16
Tutorials / Re: [TUTORIAL] Injecting Alphamaps
« on: January 18, 2016, 09:33:58 pm »
Try this tutorial out viewtopic.php?f=78&t=3612
This may help you as it is more uptodate.

Edit: And this viewtopic.php?f=78&t=3614

17
Tutorials / Re: [TUTORIAL] Injecting Alphamaps
« on: January 18, 2016, 11:41:52 am »
Alhpamaps. Heightmaps are not possible afaik at the moment

18
Tutorials / Re: [TUTORIAL] Injecting Alphamaps
« on: January 17, 2016, 08:21:08 pm »
Try out Futa for importing/ exporting. It can be found here on the forum.

19
Level Design / Re: [SOLVED:Wod] Map editor?
« on: January 16, 2016, 02:24:59 pm »
Neo is nowhere near finished. It lacks a lot of basics things to mod in a serious manner.

20
Random / Re: [QUESTION] [WotLk] What Next?
« on: January 12, 2016, 08:00:16 am »
Greetings new fellow.

You may want to take at first a look on the starting tutorial to get the basics started.
viewforum.php?f=78

And the search function may also be useful as many things have been discussed sofar. If not feel free to ask in the corresponding sections.

Good luck

21
Noggit / Re: [QUESTION] [WotLk] Problem noggit
« on: December 18, 2015, 10:42:41 pm »
No problem. Couldn't find it at first too.

22
Noggit / Re: [QUESTION] [WotLk] Problem noggit
« on: December 18, 2015, 09:52:11 pm »
Check out Steffs Guide viewtopic.php?f=78&t=3612
There it is covered.

Quote
Every adt is devided into 16 x 16 subsquares called chunks. You can see them if you turn on the lines view option in noggit over the view menu or by pressing F7. The problem now is that every chunk on an ADT only has 4 texture slots. If these slots are full, you can´t add another one.

23
Maruum / Re: Maruum is back!
« on: December 15, 2015, 01:37:48 pm »
No one should be afraid of bugs. That's the reason we are still on 335 most of the time.

24
Development and Presentation / Re: A New Website for WoW Modding
« on: December 14, 2015, 09:56:03 pm »
Just wanted to say:



Has more content than this conversation at this point.

25
Development and Presentation / Re: A New Website for WoW Modding
« on: November 30, 2015, 07:53:00 pm »
Just by having a working (map) editor for newer versions than 3.3.5 the modding scene would be more active in my opinion.

26
Neo / Re: Neo - A WoW Development Suite
« on: November 19, 2015, 08:16:17 am »
Any Progress or information if this is on pause or just stopped being developed.

27
Noggit / Re: [HELP] Creating a new Continent (Eluo Tutorial)
« on: November 19, 2015, 08:11:37 am »
Eluos Tutorial is not bad but Steffen made a series on beginner stuff:
viewforum.php?f=78

Take a look at this and you will have a goodifferent start in modding.

28
Random / Re: [Request] - Your Greatest Idea - Play it later!
« on: November 19, 2015, 08:05:16 am »
It's not really a game play thing but I always wanted to clear out the wow client to a minimum of stuff inside the patches so one could simply start a project would doesn't need the Blizz stuff (a bit like Maruum, which was a "complete" different thing than wow).

29
Level Design / Re: FuTa stuck
« on: September 30, 2015, 10:55:44 pm »
I would say that many people know how to use futa but id assume that no one is using it with that many files and i think that the problem is that there is a shitload of adts futa has to cope with but just cant handle it. Ask the developer of the tool Hanfer. Maybe he can give you a hint.

30
Development and Presentation / Re: DynZone Wallpapers FullHD, QHD 21:9!
« on: September 01, 2015, 12:31:55 am »
Quote from: "iMithos"
That mountain IS NOT in theAbyss or Phantasia,   by    the       w  a  y  .  .   .


The mountain in the video is not part of the Abyss? Why then does the title say "The Abyss development"?

Pages: 1 [2] 3 4 ... 35