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Messages - Magnus

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1
Miscellaneous / Re: [WotLk] [QUESTION] Custom Flight Path Crashes Game
« on: December 26, 2016, 09:38:59 am »
@stoneharry: I know the spell activation. In Stormwind you can get a nice harbor roundtrip in that way.

@lambo
Here some hints, may they help or not:
TaxiNodes.dbc and TaxiPath.dbc must be changed on client patch and on server.
TaxiPathNode.dbc needs to be changed on the server only.

- Trinity Core can save maximal 448 flightpoints (14x32 bit). So your taxinode ID must not exceed 447.
- Flightpath nodes (Order Number / Row 3) must start with 0 and must be continuous. Otherwise the client will crash.
  This works: 0,1,2,3,4 ...
  This crashes: 1,2,3,4... or 0,2,3,5 ...
- The core crashes also if you take a flight without nodes. (For example only the start and end point in TaxiPath, that will not work.)

2
Miscellaneous / Re: [WotLk] [QUESTION] Custom Flight Path Crashes Game
« on: December 23, 2016, 05:03:17 pm »
How you are going than to fly without the flight masters gossip menu ?

Normally the client crashs if players haven't installed a proper custom patch. And the client needs the DBC data to create a visual flight map.

So, practically you need a client modification. Otherwise there is no fun.

3
Miscellaneous / Re: [WotLk] [QUESTION] Custom Flight Path Crashes Game
« on: December 23, 2016, 03:18:41 pm »
Custom flight paths needs some work on DBCs, client and server side.

What have you done exactly and which tutorial did you follow ?

4
About the green texture:

If you have swaped the texture it looks for me that you may swaped it into a very old texture.

The old textures are still existing but missing specular map for reflecting lights. Newer clients render them just in green. In this forum you will find some tutorials how to create your own texture file including specular map. However I don't recommend that because most of the textures are in small 128x128 pixel resolution which look really very old fashioned.

5
Resources and Tools / Re: Is there a CLI tool for creating MPQs ?
« on: October 03, 2016, 08:31:22 pm »
Ladik's MPQEditor in fact has CLI support for some MoPaq 2000 commands.

That's fantastic. You can add recursive a folder with a line like this:
Code: [Select]
yourpathMPQEditor.exe a patch-4.MPQ DBFilesClient DBFilesClient /c /r

And stoneharry's repo is also worth to have a look inside.

Thanks for the hints.

6
Resources and Tools / Is there a CLI tool for creating MPQs ?
« on: October 02, 2016, 01:50:51 pm »
I believe I read here somewhere that there was a commandline tool existing to create MPQs directly from folder.

That would be cool creating a MPQ from a repository.

Unfortunately I can't find it anymore.

7
Level Design / Re: [Classic] [QUESTION] Noggit version suggestion
« on: September 10, 2016, 04:12:50 pm »
Noggit does not support maps before WotLK.

Noggit 1.2 can READ MCLQ but doesn't save water at all.
Newer versions can read and save water. But afaik you can't choose the data format.

As Noggit is under permanent development you should choose the version that fit your project.
For example: On original Blizzmaps of WotLK I still work with 1.2. For new custom maps on WotLK you may can try 1.4 or the new 1.5 (not yet tested by myself)

For working on vanilla maps I think you will not get happy with Noggit.

8
The weather is generated by your server. So you have to fix this server-side in the core code.

The fix I wrote was for a Trinity Core.

9
Random / Re: [QUESTION] Deleted topic
« on: April 03, 2016, 06:39:02 pm »
Quote from: "Steff"
We still have a root. Many month we could move. I have no time to do it and no one other where there to do it. Cromon hosts the community and also spend the modcraft.io domain. It is just move the system to the new windows root. I also did a test installation but it did not run right.

Really ? I spent the modcraft.org domain including root and my time but seems some people got some other ideas.

10
Quote from: "chyssler"
Why shall i do that aswell ? i only made one map.. tho i used 750 for the map. why do i need to add 2 more in map.dbc ?..

Because this is a tutorial with 3 maps.

Change the explanations to fit your own project.

11
Resources and Tools / Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« on: February 29, 2016, 08:06:40 am »
What the fuck ?  :(

We told so many time NOT to advertise your portal here and you still can't stop that ?


We have here the possibility to upload files. Please use it. There is no need to start again this competition between 2 portals.

I have added the night patch now.

Edit:
And here a link to an external hoster:
https://mega.nz/#!bcxC3DaQ!f3UH62DeU5DF ... A9lLAvGX1o

12
Development and Presentation / Re: A New Website for WoW Modding
« on: December 14, 2015, 03:24:48 pm »
Quote
I might say things like that when I'm mad but it's nothing.
I know that all the time. But such things are not nothing. Only a complete emotional-less person doesn't take such things not as a personal attack. I told already I accept your apologies but still waiting for Skarns apologies in this matter.

But to go to topic - your project - and some random thoughts by me:

- I believe that you want to help people in modding. And you have proofed that you can do that. And as it is a free world there is nothing to say against founding any new projects, therefore it's also fine for the modding scene.
But ....
you made your project already and after that you came back to this site Modcraft. From now on Modcraft and you are competing websites. That's not bad in general. However ... you came her and wrote in short words: We are bigger, better, the best ones. Please leave Modcraft and join us. From this point I think it's the pure generosity of Modcraft owners not to kick you off from here and send you to hell, isn't it or is it ?
Half of this thread you was speaking about humanity, respect and fairness. May you want to think about these words in the context of your advertisement here.
If it would be on my desk I wouldn't allowed that and 99% of other boards also wouldn't that, I guess. At least for this kind of generosity you get here by owners and community I ask you for some fairness. Stop comparing and rating your project against Modcraft or Modcraft owners, moderators and members.

- When you both came first to to me and asked for membership and help I was listening about the ideas you had and was asking you if you are sure to split a small community in that way. After listening I have seen that your ideas are quite different in that of Modcraft. They are neither better nor worse. Just different. Your ideas bases exactly on the requests the generation you are representing are got used and may also need. Your project contains a lot of social media modules and a modern fresh look. Besides of that it contains some outstanding tutorials. But than it ends and you need to produce exactly the same content as Modcraft is doing it since years.

- Some of your conclusions are wrong or unfair. You glorify your project by goofing on so called old-fashion projects but forget that your brandnew project is based exactly on the knowledge and technology of the last 40 years made by such old-fashion people your are pointing on now. Without internet, without social media, without graphic and the monitor was monochrom. But the stuff we made at that time is still working, valid and you use it every day. So stay on the carpet while your are promoting yourself as the topclass of modding scene and be aware that the wind blow harder on the very top. You are absolutely right to say this is not 1980, this 2015 and that's why I never was against your project in general.

- An other wrong conclusion is the idea that the modding scene will grow significant with your project. If you would have made the same intellectual effort here on Modcraft it would have exactly the same effect. May some new people comes and some left. You can't proof your claim yet because your project is too new. But I can proof my statement quite easily by comparing similar communities. The really sad fact is even the world population grows fast, the active members on similar projects like this sinks or at least doesn't grow. That's may be a surprising fact because it was never so easy to get in touch to fascinating technical hobbies as in these days. What's growing fast are communities looking funny videos about a dog's shitting in a corner.

- The way you started your project was not very mature in my eyes. The motivation to start was not only charity as you claim. In fact you started because there was a big fight here. And I guess the reason for the fight was exactly the same when I came in friendship to you and got only concentrated hate back without any reason, just because 'somebody has it's mad days'.

- It's the precedence of the older generation you don't like very much to forget such imprudent days quite soon. But in my opinion it's better you do further your business there and don't ask here anymore people to leave Modcraft.

13
Development and Presentation / Re: A New Website for WoW Modding
« on: December 14, 2015, 12:38:18 am »
Quote
Nope. Noone ever came to me and asked me .. hey could I help you technical manage the Board.
In this we differ, Steff.
I and Skarn have both asked. The answer was No thanks, not necessary.

The difference between me and Skarn is: I have accepted that and I'm still happy with Modcraft while Skarn and Milly want to split the community.

I really wish them all the best on their way and a Merry Christmas.

I just have some doubts that the right way to found a new friendly community is to call community members as lunatic, psychopathic rassists ;-)

14
Development and Presentation / Re: A New Website for WoW Modding
« on: December 12, 2015, 03:53:03 pm »
Quote
2 boards perhaps split audiance > not good for scene.
What I told. However that's life. But may better 2 communities than one with some angry people inside.

Quote
Why people not just asked to improof MC instead of creat new things. If you are a part of an community you help there and don´t create a new one.
Well, afaik there was several attempts to help or to improve. Behind the curtain and also in some posts here. Even I offered some help. But the answer was always Thanks, but No, Thanks.

Quote
Main problem of scene > No good working tools and real motivated people who fulfill promises.
That's everywhere, not only in this scene. P-Server, Core Development, Modding, all the same. Also outside of WoW related projects.
1 is working, 10 stay around and give 'good' remarks. :-)

As for me I can say:
In a technical forum like this I'm looking for solutions and if I don't find it already by using the board search I hope somebody can answer my question.
Modcraft fits always this requirements. The wiki and the forum contains tons of exciting information in good quality. Collected over about 10 years !
And the community is very helpful, friendly and fast in replying my questions.

I'm also not really interested in gimmicks like the color of usernames nor any of the modern social board 'features' like credits, medals, bonus, ranks, likes, blah blah blah.

I got here what I need. Thanks for that.

15
Development and Presentation / Re: A New Website for WoW Modding
« on: December 11, 2015, 11:07:09 pm »
:-) And than somebody fucks me when I'm telling that some reactions of some people are not totally mature :-)

Ok, unfortunately I have now to go to sleep early. Old guys, you know ;-)

I vote again to delete tomorrow most of this discussion. There is no reason to let the whole world participate in this private discussion.

If it is for some reasons not possible to delete some or all posts I vote as follows:

Regarding the X'Mas time all posters (incl. me) delete their own posts by EDIT and replace it by a nice X'Mas card, screen shot, poem or something else. Take it as a punishment ;-)

Good night.

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