I know that the game supports maximum of 512 res, but Uthil's textures of creatures seems better to me.
whether fixed animation? - Hide, take weapon
Quote from: "madmax1976"Hey UthilMassive thanks for you and Balsh's work. it has really changed the look and im really enjoying it.I was wondering if you knew of a project that was working on landscape textures for vanilla wow?Also - kronos doesnt seem to have an issue with the Mods, but i used your BETA on Nostralius original and not long after i received a ban (unexplained too). I was wondering what your thoughts on that are? ie do you think they will allow them?Im playing on Kronos since beta, no problem at all. You reciceved a ban cause unfortunately Nost was checking mpq files, so they found my beta mpq and you passed for a modified file ban. Not sure that i can do anything about it. I have to contact in the future if they do something again and tell them if they can add my mpq in thero white list. Same applys for Crestfall. Soon ill talk to them and try to whitelist me.
Hey UthilMassive thanks for you and Balsh's work. it has really changed the look and im really enjoying it.I was wondering if you knew of a project that was working on landscape textures for vanilla wow?Also - kronos doesnt seem to have an issue with the Mods, but i used your BETA on Nostralius original and not long after i received a ban (unexplained too). I was wondering what your thoughts on that are? ie do you think they will allow them?
At the moment the NO MODS stays. I haven't yet contact them, but i see they stay put on that and im starting to believe that they wont change it. Like i said before i cant much of it when it comes the project teams, only you people can do something and you need to make a quality topic asking the team to check my MOD and Balsh MOD and see that it isnt something that hurt their project but rather gives another PoV.
So even the Balsh will be detect?And from your info is there any mod like yours for TBC expansion?
You're right I've messed up during UV mapping for the bottom part of the tabards cause I've followed this tutorial:https://youtu.be/8zYWXk14QeQ?t=2289 which seems to be wrong for the tabard UV map. Not sure where it should be put probably same side but at the bottom?It is an annoying bug to fix though cause I have to do it for all models and reapply post convertion hexediting (for dwarves beard and cameras).
You're right I've messed up during UV mapping for the bottom part of the tabards cause I've followed this tutorial:https://youtu.be/8zYWXk14QeQ?t=2289 which seems to be wrong for the tabard UV map. Not sure where it should be put probably same side but at the bottom?It is an annoying bug to fix though cause I have to do it for all models and reapply post convertion hexediting (for dwarves beard and cameras).Regarding the bug someone mentioned above for Gnome Female drain spells, it doesn't seem to happen with some other races I've tried so it might be more complicated to fix.Also patches seem to work on Nost/Elysium, no problem. Use them at your own risk though, I'm not responsible if you get banned :lol: