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Messages - majorcyto

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1
Noggit / Re: [RELEASE] Noggit SDL 3.1222 BETA
« on: August 21, 2016, 01:58:11 am »
Thanks so much for your updates! I have been following the commits on BitBucket, i appreciate your work!

2
Noggit / Re: [Release] Noggit SDL 3.1021 BETA
« on: June 10, 2016, 09:33:57 pm »
Wait, what is the branch with the QT thing, is it being switched from its current base to QT? Or am i just misunderstanding the branch name.

Edit - After going back a few pages it looks like its a bump to QT V5?

3
Miscellaneous / Re: Overwatch
« on: May 05, 2016, 03:49:07 am »
Hi,

I meant more along the lines of the Map Objects to use for map building? I tried the Casc viewer but it just showed long hashes in .xxx format so not sure what to do about that.

4
Miscellaneous / Overwatch
« on: May 04, 2016, 01:40:38 pm »
Has anyone managed to extract models and such from over watch?

5
Tutorials / Re: [TUTORIAL] How to Import Weapon and Armor models from DA
« on: February 02, 2016, 09:48:02 am »
Welp i can see the staff i imported in wow model viewer, but when i tried to equip it to my character in the client via the patch-8.mpq i made doesnt show anything. It will still bonk things over the head, but its invisible.. doesn't show a model or anything..


6
Tutorials / Re: [TUTORIAL] How to Import Weapon and Armor models from DA
« on: February 02, 2016, 05:52:19 am »
-Snip-

Edit: NVM, figured out my problem so far... it shows up in WoW Model Viewer now. So now i am going to attempt to equip it in the game.

7
Neo / Re: Neo - A WoW Development Suite
« on: January 30, 2016, 06:10:53 am »
Quote from: "mathias234"
If anyone got a drawing tablet with pressure sensor please test the tablet branch, i want to know if it works on your type

I won't have my wacom tablet for another month or i would test. :P

8
Neo / Re: Neo - A WoW Development Suite
« on: January 29, 2016, 03:43:15 am »
So has Cromon not been around anymore?

And is bitbucket the offical repository now? His gitlab seems to have been down for a bit..

9
Neo / Re: Neo - A WoW Development Suite
« on: September 23, 2015, 05:13:33 am »
Hmm, the Gitlab doesn't seem to be working? :[

10
Neo / Re: Neo - A WoW Development Suite
« on: April 06, 2015, 08:03:56 am »
I hope he is able to come back soon, and RL will stop bothering him. :P you guys have accomplished so much already. :D

11
Neo / Re: Neo - A WoW Development Suite
« on: March 10, 2015, 06:23:53 am »
I know you said at some point that when you place a create/object/model in the game, it will update the server database as well (or maybe generate the query for it? Cant remember) but will it also show whats already been spawned then if thats the case? Since it would be able to push to the database to spawn new things, im sure it could be pulled to, to show the locations of creatures and things already in the DB right.

12
Neo / Re: Neo - A WoW Development Suite
« on: February 24, 2015, 05:33:39 am »
Quote from: "Cromon"
Quote from: "majorcyto"
You all have made some impressive changes in a short amount of time.. Now that you have a lot of the viewing done, does this mean placing will come soon? Or will you work on something even more technical first like water support? Im sure that will be a fun one... /s but it would surely be a very welcome addition lol.

Model placement is actually one of the next things im tryin to implement.

Quote from: "majorcyto"
Also, i don't see a way to register on the gitlab just sign in. So im guessing it is invite only.. I guess you would rather bug reports just be in the topic rather than on the bug tracker?

I would allow sign up, but i kinda fail with gitlab to do so...

The stuff im working on kinda depends on what people in modcraft chat post :P. Speaking of a milestone plan or so is a bit too much.... :P


Sweet, i look forward to model placement :D

Hmm, the gitlab seems broken now since you made this comment it doesn't load at all... >->

Also, maybe make a separate issue tracker then? Better than nothing lol.

And, hopefully water support and DBC Editing from within the editor will be supported? :D

13
Neo / Re: Neo - A WoW Development Suite
« on: February 24, 2015, 01:18:14 am »
Quote from: "Cromon"
@Bravelad: Check the console, whats printed there?

For the models etc, its pretty much implemented, see:
https://www.dropbox.com/s/0gk3lmev8djqg ... 9.mp4?dl=0


You all have made some impressive changes in a short amount of time.. Now that you have a lot of the viewing done, does this mean placing will come soon? Or will you work on something even more technical first like water support? Im sure that will be a fun one... /s but it would surely be a very welcome addition lol.

Also, i don't see a way to register on the gitlab just sign in. So im guessing it is invite only.. I guess you would rather bug reports just be in the topic rather than on the bug tracker?

Have you considered on setting up a milestone page for "things coming up" that you want to work on. Not necessarily in exact order but in a vague timeline. Each contributor could have a milestone section, or you could have 1 larger one with the contributors initials next to it.

No one likes a hard lined schedule, thats why i said a vague "what were working on right now" milestone type of thing.

14
Neo / Re: Neo - A WoW Development Suite
« on: February 12, 2015, 03:27:58 pm »
Quote from: "relaxok"
Glad to have joined the project, guys.

Oo you joined to.  :shock:

Your very smart in all this stuff im glad your contributing to the project to, the more the better! :D

I also would like pen pressure support for my surface. Even just 256 points of pressure would perfectly fine.

15
Neo / Re: Neo - A WoW Development Suite
« on: February 11, 2015, 07:32:03 pm »
Quote from: "Steff"
I have 2 days time this weekend and will get a gfx tablet tomorrow. So i can implement my basic UI ideas and try if all also fits to tablet input.

First I will implement the basic project managment parts. To open a new project, load one. Implement the application settings and the file and project view. Then integrate the map editor as first possible editor.

The editing of ground has only rais up implemented jet. So lower simple dont work. In the moment the main focus ist planing how all should work out and cromon gives 200% to implement all the wow data stuff and rendering properly.

Ok, that sounds good! The Surface Pro 3 pen actually has 2 triggers on the pen itself that can be used, and I know the Wacom pens usually have at least 2 as well, so there might be a way to implement for instance raise and lower into the triggers of the pens themselves, Of course this could be done at a later time and wouldn't need to be researched right away.

The main thing is to have a UI format that's easy to use with a mouse, or a drawing pen. (Or implement a second UI mode in the settings for pen mode.) One thing you might want to look into is the general WinTab API the drivers are available on the surface series, and I think Wacom as a generate interface for pens. You can do some special detection methods, such as for instance.. when the pen is being used on the screen ignore the palm/hand input. So you can use the pen across the screen without accidently activating other buttons.

Anyways some of these things are kinda more specialized and I would understand if they weren't looked at or implemented I am just throwing the ideas out there in general. General Pen Support would be just as nice.

------

Going back to team features for a minute, it would be cool if we could some how have synced multi-map editing. All though the logistics of making sure the map chunks don't corrupt between the wow edit clients would be problematic, just the locking of the map at least (and showing it locked) would for sure be a massive helpful feature. But I have seen a few editors allow up to 8 people to edit or change the same map. But then you would have to have something like a sync-server that the user would need to run for their team to make sure the data and editor positions stay up to date.

Anyways, just talking at this point. I haven't actually used the NEO WoW Edit tool on my surface pro 3 yet, only on my beefy desktop I will download VS 2015 today on my Surface and try it out and let you know its performance. It will probably be fine though.

Keep up the good work.  :D

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