This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - majorcyto

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16
Neo / Re: Neo - A WoW Development Suite
« on: February 11, 2015, 08:20:17 am »
Hmm, i can't remember where i read about the 6 texture layer thing either though so for the sake of it unless someone else can confirm lets just discredit my statement and assume its 4 still lol.

Glad to hear about the other options, i actually have a Surface Pro 3 as well that comes with the N-Trig pen (very similar to Wacom) and i would love to be able to use it to "paint" textures. The SP3 supports most of the Pen API's as far as i know except for Wacom specific ones.

Edit - The team functions would be very much welcome!

17
Neo / Re: Neo - A WoW Development Suite
« on: February 11, 2015, 05:17:08 am »
Wow great job so far, was able to compile and use it without any issue. Was able to raise and lower terrain in a WoD map. Im guessing other than the shading feature, that there is not much else available just yet right? (Not to sound ungrateful, great progress so far!!) Just want to make sure im not missing anything, such as object selecting/placing/rotating i don't seem to see a way to do that just yet, or for instance creating a map from scratch and applying textures. :P

Keep up the great work, im happy that someone is working on a new editor its already so smooth!


===========

Edit - This vertex shading is fun! Also, im in absolute love that i can separate the sculpting tool into a floating dock that can float OUTSIDE its window. I have triple monitors.. and this is perfect. Im in love lol.

Edit 2 - Even editing at 2560x1440 Resolution works really smooth:!:  :!:

Edit 3 - Tunnels are weird lol, If something is supposed to be a tunnel the ground covers the entrance to the tunnel but the camera can fly through it and the tunnel is still there its just the terrain texture goes over the doorway. :O

Edit 4 - The "Assign Keyboard Shortcuts" button in the sculpting dock doesn't seem to do anything for me.


---------------------
Hope To See List |
---------------------/

Undo / Redo Options for the future
Better Terrain Texturing Options like actual Wow Edit (Cant they do 6 layers now i thought?)
A way to get back to the map select list without closing Neo completely and re-opening.
A way for it to remember my options? It doesnt seem to remember that i uncheck Invert Axis on the camera.  :o
Proper water support when editing/adding and doing so from within Neo. <3

-------------------

I mean there is more.. but from a technical stand point those are quality of life things i see being important. Aside from the obvious things like supporting the rest of the functions needed in actually viewing the map itself.

18
Tutorials / Re: [TUTORIAL] Custom WMO's Survival Kit
« on: December 30, 2014, 05:30:47 am »
I can't seem to find Mirror Machine, does anyone have a link i may have for it? Thanks for your help!

19
Resources and Tools / Re: [QUESTION]  Convert Maps to 6.x Format?
« on: November 05, 2014, 04:12:32 am »
Quote from: "Milly"
Quote from: "yunalol22"
ADTS did not have a big change.

Adt Converter works for WoD.

Have a nice day.
-Yuna

The ADT converter hardly even works for Cata, what do you mean it works for WoD? Perhaps you are referring to backwards-conversion? MoP to WotLK? Otherwise I have no idea what either of you are talking about.

To give a better answer, I highly doubt anyone's getting proper-working maps on Cata, WoD, or MoP any time soon. If we were capable of doing that, then everyone would be doing it, wouldn't they? But no, we're mostly on 3.3.5a for a reason.

The only ADT converter I'm aware of is the one that Mjollna made a long time ago for Cata and it has A LOT of problems.

At any rate we still don't even know how to make patches for WoD with the new file system it uses, so good luck adding in the necessary dbc files and adts.

Awe ok...  :(

20
Resources and Tools / Re: [QUESTION]  Convert Maps to 6.x Format?
« on: November 05, 2014, 03:21:28 am »
Quote from: "yunalol22"
ADTS did not have a big change.

Adt Converter works for WoD.

Have a nice day.
-Yuna

Thanks!

21
Resources and Tools / [QUESTION]  Convert Maps to 6.x Format?
« on: November 04, 2014, 06:01:39 am »
Will the ADT converter that converts to MoP format be enough to work in 6.x format? With TrinityCore now moving to support 6.x only.. it would be nice to be able to convert our maps to 6.x format. Has anyone already tried it by chance?

23
Resources and Tools / 4.3.4 WoW.exe with no Glue/Frame Check?
« on: July 14, 2014, 05:53:15 pm »
I tried searching the forums a bit, and google but didn't find anything concrete, anyone have a unlocked WoW.exe for 4.3.4 i can use, thanks!

24
Miscellaneous / Re: [QUESTION] Knowledgebase XML/LUa
« on: July 14, 2014, 01:41:28 am »
Quote from: "schlumpf"
-snip-

Bumping per schlumpf request (was supposed to do this a while back, but got busy.

==

Edit - Also while im thinking about it schlumpf.. can the unlocked LUA interface pull in HTML pages, even if its in limited form? Or is it still locked to XML only.

25
Miscellaneous / Re: [QUESTION] Knowledgebase XML/LUa
« on: June 23, 2014, 01:48:48 am »
Quote from: "stoneharry"
Quote from: "schlumpf"
I don't remember if I still have that structure around or if that was for accountmessages only. Would have to check at home. For that bump on Thursday. Else, maybe stoneharry has it. You may as we'll try to reverse engineer it from the client. I may as well give it a look if i remember.

https://github.com/stoneharry/Misc-WoW- ... ramxml.xml

https://github.com/stoneharry/Misc-WoW- ... tmessaging

Account messages only as far as I know.

Awe, i was actually really hoping you would reply with the structure or a example. Hope you don't mind i poked around your repo a minute, the bug report viewer is useful and i completely forgot there was a table for that. The account message is cool, but last i heard it (sometimes) caused a random client crash.. or always caused a error on exit? Something like that.


Quote from: "schlumpf"
Totally possible to remove it. Lua and XML only, pretty straight forward: look for stuff with KB_.

Totally possible to replace it. Pages will be loaded from your server, XML files. Of course those again can just be database queries via rewrite rule. The base URL is given in some global string in framexml, iirc. Maybe just look for KB in globalstrings, should breads to find.
The XML files read need a given structure. I don't remember if I still have that structure around or if that was for accountmessages only. Would have to check at home. For that bump on Thursday. Else, maybe stoneharry has it. You may as we'll try to reverse engineer it from the client. I may as well give it a look if i remember.

I will bump it Thursday then, while i might eventually be able to get something going i am 100% positive you can do it 10X as quick as me lol. Plus, iyou might find the structure some where on your hard drive or something.

I am actually in the KnowledgeBaseFrame.xml and .lua all though im not finding how its communicating where to pull the articles from.. (the globalstring) thanks both of you for your replies, and hopefully we can get this tracked down a bit!

--

In the mean time i will of course keep trying/looking, etc. Id much rather use my own KB articles, rather than remove it.

26
Miscellaneous / [QUESTION] Knowledgebase XML/LUa
« on: June 22, 2014, 09:57:47 pm »
Question, does anyone know if we can edit the help/support in-game knowledgebase to display something else.. i guess i have 2 questions. Because the 3.3.5a KB no longer works since they changed something..

1.) Is it even possible for the xml/lua frames to pull or load HTML pages in-client.. i think this was added in the 5.X client because of the item store and stuff but in the 3.3.5a client?

2.) If not, can we tell it to load from a database query direct?

--

If it isnt possible to put in your own KB articles period, then i guess the easiest thing is just to remove that part of the window and make the default landing window submit ticket instead. But i would like to know if we can do something else first before removing it.

And, i guess there might always be the option of writing a custom KB base in LUA entirely? But.. that isn't efficient if you want to update it on the fly.

Any responses are appreciated  :geek:



====

Secondary Question - Where can i find a unlocked glue/xml  - wow.exe   - for 4.3.4?

27
Miscellaneous / Re: Minimal Files Needed?
« on: June 11, 2014, 05:43:48 pm »
Quote from: "schlumpf"
-snip-

Thank's for your response! I wish i could "like" your post lol.  :D

28
Miscellaneous / Minimal Files Needed?
« on: June 11, 2014, 01:28:17 pm »
Hello all, i was wondering what the minimal amount of files are needed for the client to run and still identify itself? Ideally if i am working on a fully custom project, that i would like to distribute (via torrent or whatever) i would like it to only have the content im using and not all the other models etc that i am not even touching. I think i read some where else on the forum they managed to get the total client size down to like 7gb..?

Is there any way to reach say.. 1 - 2GB total? I know realistically i can't delete any DBC files obviously, but i can empty it's rows right? Anything else that needs to absolutely stay in the client or itll explode?

----

Is "common, common-2" etc all looked for on startup.. could i leave them in with zero content, or 1 row of content..? From what i understand the mpq patches are just layered on top of each other to take the newest data from the latest patch number.

29
Random / Re: [QUESTION] Quick Question!
« on: June 04, 2014, 05:24:03 pm »
How are you getting the DBC's to work on the new client version? Because if i save a map in Noggit.. it saves the DBC as well but in 3.3.5a format right? Or has nothing changed in the areatable/map format from 3.3.5a to 4.x or 5.x..

Im mainly just trying to figure out how people are loading it even with the file differences?

=====

Also, is there a unlocked wow.exe (to unlock the gluexml) for 4.x or 5.x

30
Noggit / Re: [RELEASE] Latest Version: SDL 1.3
« on: May 30, 2014, 08:48:13 am »
Can someone please mirror Noggit SDL 1.3... i have so far only been able to get my hands on 1.2.. and i have looked all over for SDL 1.3 but just keep finding a bunch of really old versions of Noggit.

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