Im working on the asset browser as a preparation for texturing and model spawning. Meanwhile ive also added the two ways of asset transformations. Exporting files to the filesystem and importing them back into the client. Right now its only implemented with meta functionality for textures. If you export a texture it will be exported as png and if you import an image file (jpg, png, bmp, gif, etc) it will be converted to a blp texture.When importing you select the file youd like to import (yes, folders are planned) and then the options (for folders it will check what kind of files are present and show the appropriate ones) for the file import can be choosen:.
@Bravelad: Check the console, whats printed there?For the models etc, its pretty much implemented, see:https://www.dropbox.com/s/0gk3lmev8djqg ... 9.mp4?dl=0
You all have made some impressive changes in a short amount of time.. Now that you have a lot of the viewing done, does this mean placing will come soon? Or will you work on something even more technical first like water support? Im sure that will be a fun one... /s but it would surely be a very welcome addition lol.
Also, i don't see a way to register on the gitlab just sign in. So im guessing it is invite only.. I guess you would rather bug reports just be in the topic rather than on the bug tracker?
Quote from: "majorcyto"You all have made some impressive changes in a short amount of time.. Now that you have a lot of the viewing done, does this mean placing will come soon? Or will you work on something even more technical first like water support? Im sure that will be a fun one... /s but it would surely be a very welcome addition lol.Model placement is actually one of the next things im tryin to implement.Quote from: "majorcyto"Also, i don't see a way to register on the gitlab just sign in. So im guessing it is invite only.. I guess you would rather bug reports just be in the topic rather than on the bug tracker?I would allow sign up, but i kinda fail with gitlab to do so...The stuff im working on kinda depends on what people in modcraft chat post . Speaking of a milestone plan or so is a bit too much....
The .exe crashes whenever I load my 6.0.3 client in Neo as of a new build several days ago. It loaded 6.1 files fine on my PTR client before the build as well, any ideas why it crashes?I built the project with Visual Studio 2013.
TheBug, why not just use Photoshop for that?
Wow vanilla content is templated if you don't know. That means terrain was made after the alphamap.