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Messages - Uthil

Pages: 1 ... 3 4 [5] 6 7 ... 19
61
"Retro-Porting" / Re: [RELEASE CL] TBC Blood/High Elf NPCs
« on: March 20, 2017, 08:37:22 pm »
Jeez nice shot man. Was looking for time now to make that happen but im so hands full from work that couldn't spare time. Great work mate. Ill have a look on it and i would love to include it with mine, all kudos for your work mate.

62
A few things...Models looking the same is actually not a serverside issue. The client can only load one model name in it's memory. So if two different models in different folders have the name "chopper.m2" it will only load the first one the server calls for.

Also models can be scaled down in creaturemodeldata.dbc ^^

Unfortunately for this model scaling I tried to scale down some models but it didn't work from the DBC file, afaik fisternis had same issues too. Hell we even try doing it by blender and again didn't work. :(

63
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: March 18, 2017, 02:48:47 pm »
Finally fixed those small bugs and from now on Warlocks and Cheat paladins can have enjoy their Epic mounts. Also fixed Druid "Gift of the Wild" spell icon so now it has the one that was added in TBC and on.

Warlock Dreadsteed Mount - Legion model replacement


Paladin Charger Mount - Legion model replacement


"Gift of the Wild" spell icon fix


So thats all, soon ill update the linx

Uthil out!

64
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: March 18, 2017, 02:47:03 pm »
Many thanks! The .exe file actually solve the problem of the missing textures with some mobs, the char backgrounds still buggy but it must be my client. I will try to find a clear installation of wow as you say and try once more, thanks again!  :D :D :D

Yeah im trying to solve that but not so easy, might be also nt fixed at all. Enjoy new azeroth :)

65
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: March 17, 2017, 07:30:21 am »
You have to rename them and give them the number sequence and not letter sequence.  ;)

66
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: March 16, 2017, 11:10:46 pm »
Yeah then seems that might be a problem with your client or wow.exe file. Ok i rar mine, its from my original wow cd installation check if that solves your issue, else ill suggest to find a clear client.

67
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: March 16, 2017, 02:43:22 pm »
It seems that you might have installed the wrong patch from Balsh. He has 2 versions, one to use without my mod and one to use with my mod. If that is your case pick the other one and also delete your cache folder (WDB folder).

68
General / Re: Board structure.
« on: March 10, 2017, 03:47:28 pm »
I really like the new home you guys set for modcraft. Love the feeling, so let congrats you all for your work.  ;D ;D ;D

69
"Retro-Porting" / Re: [RELEASE] Final fix for Legion helmet
« on: March 01, 2017, 09:14:13 am »
When im trying to edit a weapon from cata i get this error :
Code: [Select]
Qt: Untested Windows version 6.2 detected!
Traceback (most recent call last):
  File "C:UsersZerocoolDesktoppymodeleditorpymodeleditor.py", line 188, in openM2
    self.m2 = M2File(openname)
  File "C:UsersZerocoolDesktoppymodeleditorm2.py", line 1134, in __init__
    self.particle_emitters      = ReadBlock(f,hdr.particle_emitters,Particle,self.anim_files)
  File "C:UsersZerocoolDesktoppymodeleditorwowfile.py", line 31, in ReadBlock
    temp = func().unpack(f,animfiles)
  File "C:UsersZerocoolDesktoppymodeleditorm2.py", line 679, in unpack
    f.seek(self.ofsModel)
IOError: [Errno 22] Invalid argument

Any idea whats going wrong there ??

70
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 19, 2017, 01:37:51 am »
Quote
Hi,
first of all, i would like to thank you for your work, this is something i was looking for long time and finally got it :)
im using the latest version with balsh models, no serious bugs or anything but.. my undead epic mount still has no effects on the legs, is it fixed now or still have to wait a newer release?
i deleted wdb everytime i changed files, any idea?
thanks, and keep up this glorius project

No its normal, only the PvP mount has the burning hooves effect as the old classic model since blizz decide to start removing effect from many models in WoD/Legion. Im working a version so i'll replace the existing one with the same but with those effects as long as im waiting also 7.2 to go live before i make any more changes to my patch.

71
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 15, 2017, 06:46:08 am »
Quote
Wyverns don't have a dead animation/pose. I have observed this with the Pridewing Wyverns in Stonetalon Mountains.
Yeah cause they dont support them. It suppose to be a fly mount only creature so the specific model have those animation, i had notice them to since its very first change.

72
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 06, 2017, 03:33:09 pm »
Quote from: "Topkeker"
I am playing on Elysium and I have the latest release of the mod.
The FPS drop happens only in that zone when there is heavy rain, other zones with heavy rain are fine.

Ok ill investigate that Tedrasil area to see the behavior. Tho note since elysium has higher numbers  than Kronos in general, lagging effects count towards to such behavior.

73
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 06, 2017, 11:56:12 am »
I would like to give me some more info, like on which server you are on ? have you got the newest version that i released with the optimization of the file ? you said that you faced the same issue even if game was under default state, means not custom patches . Currently on K1/K2 non report me such issue. Now not sure whats the impact of using Reshade/ENBseries when are set on kinda higher settings with Config.INI also set high, since my beast card died and i was under my old card but i had same issues of fps dive when was heavy rain in any area, but like i said i had im old card and thought it as a normal behavior since it isn't so good.

74
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: February 05, 2017, 04:14:22 pm »
Quote from: "Topkeker"
I am having this weird issue and I'm positive that it's caused by the mod, because when I delete it the problem is gone and my friend also has this issue with the mod.

When there is heavy rain in Teldrassil GPU usage and FPS start spiking every second or two. From stable 96 FPS to 20-15 FPS and back up and down again every second. So far the only zone that I have encountered this is Teldrassil.

Might be something to look into.

OK thanks for the info. Ill look at it since i haven't experience such problem yet. Also if not sure how its going to behave in case you might using an extra graphics enhancement, like reshade or similar. Had such issues you mention when i was testing with reshade and ENBSeries. Without those two and a normal *.ini file im ok, im running tho under an ATI4850HD, since my GTX was overcooked :( but yet no major issues in normal cases with exception of raids that i had some fps drops.

75
Noggit / Re: 1.12.1 noggit?
« on: January 31, 2017, 11:56:30 am »
Quote from: "schlumpf"
Note that wotlk has different water, so you will lose or break shut when you add water.

Is it possible then to make you map and the area of the water get fixed ? I mean if you use a WotLK map for 1.12
can you replace the water so to work with vanilla ?

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