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Author Topic: [RELEASE CL, BC, WotLK] Cohesive Druid Forms  (Read 65120 times)

Aeded

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #30 on: February 05, 2017, 01:35:10 am »
Hi, im huge fan of your work! But there is one bug i noticed on the TBC version. There are multiple NPC in outland that are using same model. Spirit raven & Brood of Anzu & this model is used during quest 'As the crow flies' and the bug is that all these npcs appear as a fucking reindeer :D (druid travel form) Its really hilarious.. http://imgur.com/a/sl4hk but now after all the time it gets kinda boring to get attacked by flying reindeers. At first i thought that the server is using bad npc id, but it wouldnt happen for multiple mobs.. Then i thought that it must be connected to the 60% speed fly form which uses very same model (im night elf) as all the npc mentioned above. It might be very possible that currently 60% fly speed form appears as reindeer too. But unfortunately i dont have my wow client aviable now, so i cant test it.
And very rarely i get memory error, i will try to screenshot it nextime. Ocurred like 5 times during 6 months, so not a big deal.

Also is there a way to remove/change travel form sounds to original reindeer sound?
I tried to look into mpq data for the exact sound. I had an idea to mute the sound same way you can mute interface sound and fizzle spell sound. But i found like 6 cat sounds that all sound the same, so after hours of listening to cat roars, trying to distinguish them between each other, i gave up :/

And last question.. would it be easy to change catform textures for the legion one? Not the artifact form, just the super HD texture form. (i mean easy like with wotlk forms as someone requested)

If you need server to test on, you can try insta 70 server Smolderforge.com
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Justinlc91

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #31 on: February 18, 2017, 01:18:53 am »
Hi. I've been recently trying to get this mod to work but to no success :(. At first I tried the 3.3.5 version on an unmodded LK client to no effect (meaning the installed mod had absolutely no effect of any kind on the game). Just today I installed a 1.12 client and tried every version of the mod including the Default, Nost Default, and the individual druid forms again to no success. I'm confident I'm installing the mod correctly as I've done it a lot recently but I'm still kind of new to it so I could be making a mistake. Can anyone confirm that a fresh download of this mod works on a 1.12 or 3.3.5 client?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

leeviathan

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #32 on: February 20, 2017, 01:30:15 am »
I can't update update the initial post at the moment [EDIT: initial post is now edited], but have some significant updates to share.

1.) I've updated the patch to include Legion bear and cat forms. I made several tweaks to the models especially improvements to the bear eyes (i.e. increased texture resolution and glowing NE bear eyes)
2.) Fixed all sound effects (e.g. bear uses claw sound rather than weapon sound on attack) as well as occasional shapeshift emote noises for travel form
3.) Improved Legion Moonkin model so that vertex weights on upper back no longer cause awkward overlapping on various animations (i.e. /dance)

Download [EDIT: download added to initial post]

Notes:
I've removed BC [EDIT: BC version is back] and WOTLK versions for now until I can properly test them.
Included is a text file with all dbc edits--useful for combining with other patches (or fixing stag form on Nost/Elysium since it uses incorrect display ID's forTravel Form)
« Last Edit: March 17, 2017, 04:26:18 pm by leeviathan »

Justinlc91

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #33 on: February 21, 2017, 05:45:53 am »
They look amazing! And a very big thank you for instructions on how to work around the travel form issues.  :D  :D  :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Aeded

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #34 on: February 25, 2017, 12:46:24 am »
BC version of legion update any time soon? :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

leeviathan

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #35 on: February 28, 2017, 07:29:19 pm »
Sorry I don't have any immediate plans to re-port this to BC/WotLK

EDIT: just added BC port
« Last Edit: March 15, 2017, 06:15:08 pm by leeviathan »

Vidorio

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Re: [RELEASE CL, BC] Cohesive Druid Forms
« Reply #36 on: November 28, 2017, 11:27:30 pm »
By any chance is there any way to make this work on 3.3.5 yet? Would one need a wowme.exe for 3.3.5 and if so any idea where I could get one? Thanks!

leeviathan

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Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Reply #37 on: December 15, 2017, 11:44:16 pm »
By any chance is there any way to make this work on 3.3.5 yet?

Just added a WotLK version

Haixz

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Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Reply #38 on: December 27, 2017, 12:56:30 pm »
Wow this is really nice thanks for the upload!
Do you think we could have the Cata tree form model in this?

leeviathan

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Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Reply #39 on: December 28, 2017, 08:25:49 pm »
Do you think we could have the Cata tree form model in this?

Good news! I'm about to upload an update that includes a new Tree Form model. It's not the Cata version, it's my own custom model.



Finsternis

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Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Reply #40 on: December 29, 2017, 04:16:03 am »
Wonderfull, it work well and looks really nice(just death animation is a bit tricky^^) Thx for this.


leeviathan

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Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Reply #41 on: December 29, 2017, 04:22:10 am »
Yeah the death animation isn't quite right, the original ent model shows/hides different submeshes depending on the animation being played...or something like that. I decided to ignore all of that since druid forms are cancelled upon death and you don't actually see their animation. I would need to put in quite a bit more work to get the death animation working and have it be a suitable NPC model.
« Last Edit: December 29, 2017, 05:20:54 am by leeviathan »

Finsternis

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Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Reply #42 on: December 29, 2017, 04:33:02 am »
Ya the model cut into two pieces and the top part slips down.
It make no problems just look not so good with the stretched mid part :D.

Haixz

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Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Reply #43 on: January 02, 2018, 06:07:41 pm »
Oh nice I love the dudu model.
the tree form doesnt show when using finisterris character models tho  :P
« Last Edit: January 02, 2018, 06:13:25 pm by Haixz »

Finsternis

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Re: [RELEASE CL, BC, WotLK] Cohesive Druid Forms
« Reply #44 on: January 02, 2018, 08:57:56 pm »
Both patches edit creaturedisplayinfo.dbc and creaturemodeldata.dbc but just one can be load.
It also will not work with my creatures.
If you not edit it it will not work. ;)