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Author Topic: [RELEASE CL, BC, WotLK] Cohesive Druid Forms  (Read 65120 times)

bdebaere

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #15 on: February 19, 2016, 08:53:17 pm »
Hello good sir,

I am using your patch on my own server and am having two issues. If you could guide me in the right direction on how to fix them that would be awesome. I tested this on both available patches (Nostalrius and the standard).
In Bear Form and Dire Bear Form the sound of attack is the equipped weapon.
Travel Form does not have the updated model.

Thanks for your help, and awesome patch!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

leeviathan

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #16 on: February 22, 2016, 05:07:16 pm »
I'll have to check the bear sound, it may be that my solution to hiding the weapon didn't fix the sound. It wasn't something that crossed my mind, thanks for pointing it out!

I'm guessing that the mob ID for Travel Form is incorrect on your server; I've noticed that it isn't consistent from server to server. For instance, on Nostalrius they use the mob ID of the "Swamp Jaguar" (http://db.vanillagaming.org/?npc=767 model ID 632) for the Travel Form, and on Kronos they use the mob ID of Travel Form (http://db.vanillagaming.org/?npc=6573 model ID 918).

bdebaere

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #17 on: February 23, 2016, 08:58:14 am »
Quote from: "leeviathan"
I'll have to check the bear sound, it may be that my solution to hiding the weapon didn't fix the sound. It wasn't something that crossed my mind, thanks for pointing it out!

I'm guessing that the mob ID for Travel Form is incorrect on your server; I've noticed that it isn't consistent from server to server. For instance, on Nostalrius they use the mob ID of the "Swamp Jaguar" (http://db.vanillagaming.org/?npc=767 model ID 632) for the Travel Form, and on Kronos they use the mob ID of Travel Form (http://db.vanillagaming.org/?npc=6573 model ID 918).

Where in the MPQ can I change the ID so that it matches the Travel Form on my server?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

leeviathan

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #18 on: February 23, 2016, 06:18:05 pm »
First you have to find out the ID that your Travel Form is using.

...

Then go to the corresponding row in CreatureDisplayInfo.dbc; there you will have to change the model ID (column 2 I think) and skin (column 7-9 I think). In my non-Nostalrius default patch, take a look at my edited CreatureDisplayInfo.dbc row 918 to see what values to enter in those fields (I can't remember off the top of my head).

Ideally you would want to fix the server side of things because fixing it this way will end up breaking some other creature in the game (i.e. on Nostalrius Swamp Jaguars show up as stags because they share their mob ID with Travel Form)

cosminn123

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #19 on: March 05, 2016, 07:52:27 pm »
For WOTLK the bear form is not working, and when shifting to travel form its the same jaguar sound. Thanks for the work!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

leeviathan

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #20 on: March 08, 2016, 06:05:10 pm »
Quote
For WOTLK the bear form is not working, and when shifting to travel form its the same jaguar sound.

How is the WotLK bear not working exactly? I can't test it myself since I don't have an account. I'm aware of the travel form making cat noises when shifting, I just don't know where I can change it (probably some dbc somewhere, possibly spell.dbc or similar, but I've been unable to change it)

nanoxo

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #21 on: March 19, 2016, 11:09:11 pm »
The patch can't be used in Nostalrius server, the client log out alone after a few seconds, I've tried in 3 different Computers with no luck, the Spik96 patch that uses patch-2.MPQ file works, maybe Nostalrius detects if you have an additional "patch-#.MPQ" file and blocks you from playing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

leeviathan

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #22 on: April 07, 2016, 08:20:36 pm »
It could be detection, that's possible, but I know it works for me so it's a little mysterious.

In any case, it's a moot point now since Nost will be going down soon :(

Saryec

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #23 on: April 16, 2016, 03:14:49 pm »
I have tested it on a druid in WOTLK on Warmane's server but I noticed it messes up the faces of characters.
The druid forms all work properly, it just messes the faces up.
It might be because Warmane's client uses WOD models aswell but I don't know.

EDIT: I removed the WoD models and it works fine, I guess WoD and Cohesive models aren't compatible with eachother. :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lavender Syndrome

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #24 on: May 07, 2016, 05:03:07 pm »
Quote from: "Saryec"
I have tested it on a druid in WOTLK on Warmane's server but I noticed it messes up the faces of characters.
The druid forms all work properly, it just messes the faces up.
It might be because Warmane's client uses WOD models aswell but I don't know.

EDIT: I removed the WoD models and it works fine, I guess WoD and Cohesive models aren't compatible with eachother. :(

Hey! Just letting you know that this can indeed work with the WoD models, for some reason, if you remove the WoD patch, install this one, and run the game...then you close the client and add in the WoD patch it works just fine.

(Don't know why her eyes are black in the SS but...ok go Zolgo I guess.)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

KristianPusti

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #25 on: June 21, 2016, 11:00:35 pm »
Does anyone still have a copy of this?

http://www.ownedcore.com/forums/world-o ... ins-2.html

I searched for it everywhere, and can't find it at all!

If anyone has it, please send me a copy to: kristian1996117@yahoo.com
Or post a download link.

Or Leeviathan, if you could update the links, that'd be great, I don't wanna play a druid without this pack, I need it for WotLK, but I think the Cata version works as well for 3.3.5.

Thanks in advance.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

leeviathan

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #26 on: September 06, 2016, 11:15:31 pm »
Quote from: "KristianPusti"
Does anyone still have a copy of this?

http://www.ownedcore.com/forums/world-o ... ins-2.html

I searched for it everywhere, and can't find it at all!

If anyone has it, please send me a copy to: kristian1996117@yahoo.com
Or post a download link.

Or Leeviathan, if you could update the links, that'd be great, I don't wanna play a druid without this pack, I need it for WotLK, but I think the Cata version works as well for 3.3.5.

Thanks in advance.


I would like to eventually tweak/update this which is why I haven't re-uploaded, but here's a quick re-upload. Not sure if it will work with the last WotLK patch either (it was last tested on 4.0.1) - download

semtaxx

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #27 on: October 06, 2016, 08:55:44 pm »
hey,

im a big fan of this project. much appreciated that you did it.

One question. I'm not skilled enough to do it by my own.. is it easy possible to backport the white bear/cat models from wotlk to primarly 2.4.3 and also 1.12.1?

Is their any existing mod? Or can you do it/tell me how to do it?

thanks in advance

best regards
semtaxx
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

leeviathan

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #28 on: October 07, 2016, 11:08:33 pm »
Quote from: "semtaxx"
is it easy possible to backport the white bear/cat models from wotlk to primarly 2.4.3 and also 1.12.1?

Yes indeed, that would be a simple texture swap. You could slap together a patch-4.MPQ with the following structure:

(This would be for Night Elf forms)
Creatures
-----DruidBear
----------DruidBearSkin.blp
-----DruidCat
----------DruidCatSkinBlack.blp

the .BLP image files must keep those names, i.e. putting DruidCatSkinWhite.blp in your patch-4.MPQ and renaming it to DruidCatSkinBlack.blp would give you the white cat texture in game.

semtaxx

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Re: [RELEASE CL, BC, LK] Cohesive Druid Forms
« Reply #29 on: October 08, 2016, 03:59:19 pm »
hi,

im feeling stupid right now..^^

all worked well. thank you, :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »