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Messages - darkvexen

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46
Quote from: "spik96"
What does it show then ? Things like File00042000.xxx ?
That means you need the listfile which will give the "order" from the chaos that reigns in CASC files. Only then you shall extract the spells.
yeah i went back and looked at it. My current listfile only has about half the files listed, then the rest are like "5437439753926982629869". So anyone got a updated WoD listfile they mind handing me? :)

47
nah, its not the list file. i can see all the fel spells using https://wowmodelviewer.atlassian.net/wi ... del+Viewer ( wod version) but when i open it up in http://www.zezula.net/en/casc/main.html its doesnt show the spells i need to extract

48
someone mind uploading wow 5.4.8? i can only find 5.0.5 on [Nameless site] and i tried using casc viewer but doesnt seem to show the files i need.

49
So im trying to port the warlock green spells, but i opened up spells in the database, and oh boy. Can someone list to me all the spells affected by this and what the name of their .m2's are?

50
Quote from: "Skarn"
I don't think there are gonna be many updates in a solved thread.
for release. read through the topic

51
Any update on this?

52
"Retro-Porting" / Guide to edit on TBC?
« on: May 08, 2015, 11:55:27 pm »
I starting playing on a TBC private server and wanna know how to do some simple skin/character swaps. I know how to on retail but I'm sure that really doesn't matter. Any advice?

53
"Retro-Porting" / Re: Old vanilla stuff to 1.12.1‏
« on: May 04, 2015, 05:11:31 am »
Quote from: "PhilipTNG"
Quote from: "The_Tauren"
Works with mop and wotlk?
The Title Clearly says 1.12.1 , NOT 3.3.5a or 5.x.x , and the description clearly talks about Vanilla, NOT what you are talking about.

edit:
Quote from: "The_Tauren"
Easy, friend. Just asking.
yet you didn't think to read his post before asking? lol.

you're a dick.

54
"Retro-Porting" / Re: [QUESTION] New models for TBC?
« on: April 30, 2015, 11:14:30 pm »
Quote from: "PhilipTNG"
Quote from: "darkvexen"
thanks for the explanation, but i was saying it has been done for wotlk, as stan84 said it hadnt been done before. just take a look at this viewtopic.php?f=93&t=8846 .

I honestly don't see how you mistook his statement as him saying "It hasn't been done before in WoTLK"... ? How did you come to that conclusion? He said "It is much more complicated than going from WoD to LK", he was referring to the M2 format itself that was the challenge. There's a reason why my converter is some 1100 lines long and it doesn't even do everything because I can't figure out how to interpret everything properly.  Many things MUST BE Re-Created and or Re-Interpreted when going from LK+ down to BC.

He said exactly what I said but in less detail, and trust me, I left a lot of things out, I only talked about Bones, there's animation sets differences, there's particle differences, there's camera differences, and everything else that uses reference address jumps.  And the fact that you have to merge in skin and anim file data back into the m2 files means that EVERY SINGLE ADDRESS JUMPER IN THE FILE HAS TO BE ADJUSTED... that can range from a hundred to a few hundred address adjustments to meet the pushdown of the data.

In BC, the data from the SKIN and ANIM Files were originally part of the M2 file, that's why if you browse through the TBC MPQ Files,all you'll see are M2 and BLP Files.  In LK, blizzard decided to split up that data into their own filesets. Just like how ADT's were 1 single file per map tile in LK and previous but in Cataclysm it was split into 3-4 files, and in MoP and WoD it's 5 files.

uhm i believe you, you got that point across in your first post. I simply just misunderstand what stan posted.

55
"Retro-Porting" / Re: [QUESTION] New models for TBC?
« on: April 30, 2015, 04:16:37 am »
Quote from: "PhilipTNG"
Quote from: "darkvexen"
yes i know, but it has already been done......look in the forums
that's some amazing drugs you got there. where did you get it?  take it from people who actually took the time(multiple weeks) to look into data down porting when they say it's not the same.

For instance, in LK+ , all animations can use the same frame number data and it's fine.

In BC, you use the same frame data number data and it crashes.  each animation set must use a unique set of framesets, but if you look in LK, you'll see every animation starts with frame 0, not in BC though.

making them all unique and keeping their records straight is quite fun let me tell you.

Secondly there aren't any SKIN or ANIM files in TBC , kinda tells you that it's pretty different right there.

In BC, All bone data have their own headers for each bone, in LK, this doesn't exist, so you have to create it, it's not a simple matter of just changing a few bytes around it and it magically works.

In LK all bone data is in separated stacks in different locations, in BC and back it all follows after another one ends, where it ends is what you need to put into the bone headers so it knows where the next set starts and ends.  And when there isnt a stack but not at the end of the bone count... that gets fun, making sure it doesn't try to add in blank data on accident.

then there's the issue with the model version, do you put a 04 or a 05, or 06, or 07? which one is required for your mesh to work?  put the wrong one and nothing happens. in LK it's always 08, in Cata and up it's always 10.

Then there's the bit where TBC's max texture size for characters is only 128pixels, You know.... even if one were to get the models working, the textures would be so shot up it probably wouldn't be worth investing the time and effort into even doing it lol.

In LK we have 512pixels... in BC.. lets cut that into 8th's , you'll have 1/8th of the LK's max size, or 1/16's of WoD's original size.  Is it worth it?

thanks for the explanation, but i was saying it has been done for wotlk, as stan84 said it hadnt been done before. just take a look at this viewtopic.php?f=93&t=8846 .

56
"Retro-Porting" / Re: [QUESTION] New models for TBC?
« on: April 29, 2015, 11:41:13 pm »
Quote from: "stan84"
its much more cpmlicated than wod->cata/mop/lk. All these external files must be merged together, and much more :)
yes i know, but it has already been done......look in the forums

57
Can we possibly get a release of this? i like it alot.

58
"Retro-Porting" / [QUESTION] New models for TBC?
« on: April 29, 2015, 01:03:32 am »
So I know the new player models have been converted to cata and wotlk successfully, and i am wondering if there is anyone who has had the same luck with TBC? just a thought.

59
Quote from: "abdalrahman9"
Nice Job! However, the HD bloodelf Models were already released?
yes on the ptr

60
Quote from: "wjrk"
Close to finishing up a Hoplite outfit we've been working on.


bro, please release the files

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