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Topics - darkvexen

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1
Moved to retro-porting

UPDATE: fixed the tauren npcs hair from previous version. Tauren male npcs now have horn textures slightly off, but it is better than the hair bug before-hand, barely noticeable, and all other npcs are perfectly fine.

Also adds the option to select taunka hair/tail color for more customization.

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After tooling around, I was able to add support for the HD models using a combination of warmanes, Finsternis, and Bocoio WOD character model patches as well as modifying some of my files in the previous version.
This new HD version actually fixes A LOT of bugs with the original. All npcs use the WOD models, including tauren npcs and no longer suffer from blurred faces. Tauren male npcs horn textures are slightly off, but barely noticeable, and all other npcs are perfectly fine. This patch also adds eyes to the player taunka. Helms are no longer blue cubes.

"Horn Color" is replaced by "Hair color" and changes the hair/tail color. If you don't like how it looks on your existing tauren, go to the barber and change it.

Thank you to all the developers of the wod character models, and special thanks to Finsternis for helping me resolve some bugs :)





Download: http://www.mediafire.com/file/ukfk1cuyey78b01/Taunka_HD_models.7z/file

• Patch-Z.mpq is the taunka edit, all other .mpq are the HD models. This patch will only work with the HD models. If you do not like the HD models, see "SD Model".
• If you already have the updated character models, just place patch-z in data.
• If you do not, place ALL .mpq in data folder.
• If you have updated models but not for npcs, delete your .mpq and place ALL downloaded .mpq in data folder.
• For Warmane clients, Remove patch-X, Patch-W, patch-enUS-W and patch-enUS-X from the data and data\enUS folders. place ALL downloaded .mpq in data folder.
• For project Ascension players, Just rename my patch-A to patch-B and rename my original Patch-B to patch-C

Stand-Alone patch-z (for those who know what they are doing and avoid the big download size)- http://www.mediafire.com/file/6t6z3rrcpq3nf3n/Patch-Z.7z/file

If your getting crashes/low fps in dalarn, it is because WOW can only use 2gb of RAM. Download https://www.techpowerup.com/forums/threads/large-address-aware.112556/ to allow the wow.exe to use more than 2gb of RAM.


OLD SD MODEL (classic character models)
This is a improved version of my old https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/433012-tauren-taunka-swap.html . This patch is converted to wotlk, as I figured it would have more use on this patch than 5.4.

This swap changes the tauren model to taunka, and improved features are skins matching orginal tauren skin colors, and no more blank facial hairs! Tooltip names are also changed from Tauren to Taunka for more immersion. npcs still have blurred faces. Helms are slightly misplaced, can always hide helm.

Download: http://www.mediafire.com/file/9ggv3mgju96gg97/Non-HD_model.7z/file

2
Modelling and Animation / [Question] Remove helm on model swap?
« on: December 16, 2018, 07:44:56 am »
Hey all, I have a model swap I am slowly improving on, it is tauren to Taunka for 3.3.5. I am wondering how to disable helms for npc and character models because currently helms are broken on the race and appear as blue cubes. I know it is a dbc edit, but can't remember where as its been a long time since I have tooled around in .mpqs.

Here is a link if anyone wants to take a look at it: http://www.mediafire.com/file/1hxtjiit9b8gwt4/patch-4.mpq/file

3
Modelling and Animation / Fast way to edit baked textures?
« on: November 10, 2017, 09:50:11 pm »
I am trying to fix some baked textures after swapping a character model with a another unused one. The player looks fine, but the npc faces are all messed up. I extracted BakedNpcTextures as I understand I need to replace their face files with my current swapped race. But there are over 15,000 blp files with no names of meaning. Am I suppose to convert each one as a png, see if its a tauren, and then change it? or is there a faster way?


4
"Retro-Porting" / Backport Action camrea
« on: July 24, 2016, 03:32:37 am »
So for those of you who don't know, legion added a cool action camera



you turn it on through the console  /console ActionCam full

I was wondering is it possible to backport this to 4.3.4 or 2.4.3? maybe through a addon or something?

5
Modelling and Animation / Payed help
« on: April 09, 2016, 07:47:42 pm »
Got a request for someone to make orc---->ogre with armor for 4.3.4. paying 10$ for this project whoever wants to take it up.

And also someone to make Tauren to Taunka 4.3.4 I have have a working swap for this and will provide my files, i just want someone to fix baked npc textures. 20$ for this project.

I am NOT a leecher on the forums, have released some stuff and honestly i could do these, im just really tired and to much of a headache.

PM me if anyone interested, will pay through paypal.

6
Modelling and Animation / [QUESTION] Converting animations?
« on: March 17, 2016, 05:42:52 am »
Well, where would I start?

My plan is to attempt to change the legion animations to 4.3.4

for those of you who don't know, in legion it looks all the classes are getting new animations

https://youtu.be/ouWHy037IpA?t=15s

and i wanna port it

( note: i already have custom models on my 4.3.4 client)

7
"Retro-Porting" / 2.4.3 wont read my custom patch?
« on: November 29, 2015, 03:34:57 am »
its been a while since i made a model edit for 2.4.3 and whenever i create the patch in mpq ediotr (latest version) and place it in data folder it doesn't read it! i am using the costume .exe wowmes but the client acts like that there is no extra patch in  there. i named it patch-3

8
Random / LEAKED wow movie footage.
« on: July 16, 2015, 06:40:11 am »
https://vid.me/T6ab

online link.


and heres a download incase it gets taking down from the website.

http://www.mediafire.com/download/dmke9 ... /fixed.mp4

9
So im trying to port the warlock green spells, but i opened up spells in the database, and oh boy. Can someone list to me all the spells affected by this and what the name of their .m2's are?

10
"Retro-Porting" / Guide to edit on TBC?
« on: May 08, 2015, 11:55:27 pm »
I starting playing on a TBC private server and wanna know how to do some simple skin/character swaps. I know how to on retail but I'm sure that really doesn't matter. Any advice?

11
"Retro-Porting" / [QUESTION] New models for TBC?
« on: April 29, 2015, 01:03:32 am »
So I know the new player models have been converted to cata and wotlk successfully, and i am wondering if there is anyone who has had the same luck with TBC? just a thought.

12
Modelling and Animation / [QUESTION]  make model read extra skin file.
« on: August 12, 2014, 05:44:49 am »
How would I go about making a model read a extra skin file? prob is i think i can fix the broken animations with the new female charcacter model, and my reason is the old model only had two .skin files, the new one has three, and i dont think the client reads the third one.

13
"Retro-Porting" / [RELEASE] new female human model MoP
« on: August 11, 2014, 09:43:26 am »
This changes the old female model to the new one, working for live servers, patch 5.4. There are a couple of known issues, such as, DK eyes are a horrid ugly green, some animations will not work, male humans look like shit, and female human npc look like shit. ( none of these can be fixed except the female npc, but that would take a good 2 weeks to fix, and i am excited to release this. )
PLACE THE PATCH IN YOUR LOCALE FOLDER!  IT WONT WORK IF ITS JUST IN DATA!

Example: C:Program Files (x86)World of WarcraftDataenUS

YOU NEED THE MODDED .EXE: http://tinyurl.com/wow-exe-info-dl

PATCH DOWNLOAD: http://www.mediafire.com/download/lyzsa ... 999999.MPQ

And a massive well deserve thank you to: phantomx, phucko1, and Rangorn.

proof:

14
So with all the great results and responses I have been getting from my recent threads, I have been inspired and want to learn more and eventually be as good as the others. Well today i tried swapping the female model to the new one and got .
So then I tried some dbc editing with creaturemodeldata and creaturedisplayinfo and it failed horribly. I thought it wouldn't work since its under character and not creature but i gave it a shot. Luckily the model isn't broken and it seems to just be texture issues, since the new .blp are in different positions than the old ones.

EDIT: so i was going to pull the facelower .blp from old and new human female to compare postions, but then i learned the new human female model doesnt have any new lowerface .blps just new upper...

15
I understand why we cant swap the new character models because of how many polygons the current client can handle and blah blah, but today i tried swapping the kor'kron horde mount to the new core hound mount, and crashes my game straight up, I checked in model viewer, and it has the model form, but no textures, so I tried swapping the corehounds mount .blp to the old corehounds .blp's, essentially they are the same except in different positions. Still crashes. why is this?

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