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Author Topic: [SOLVED]  character models ( yes another question)  (Read 4572 times)

darkvexen

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[SOLVED]  character models ( yes another question)
« on: August 09, 2014, 06:08:18 am »
So with all the great results and responses I have been getting from my recent threads, I have been inspired and want to learn more and eventually be as good as the others. Well today i tried swapping the female model to the new one and got .
So then I tried some dbc editing with creaturemodeldata and creaturedisplayinfo and it failed horribly. I thought it wouldn't work since its under character and not creature but i gave it a shot. Luckily the model isn't broken and it seems to just be texture issues, since the new .blp are in different positions than the old ones.

EDIT: so i was going to pull the facelower .blp from old and new human female to compare postions, but then i learned the new human female model doesnt have any new lowerface .blps just new upper...
« Last Edit: August 11, 2014, 09:16:41 am by Admin »

phantomx

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Re: [QUESTION]  character models ( yes another question)
« Reply #1 on: August 09, 2014, 06:25:19 am »
You need to go into charSections.dbc and put _HD.blp for all the missing textures.

Of course make sure you have the textures that end with _HD.blp in your models folder.

Edit: I'd recommend using mydbceditor and exporting strings as patch opening it in your favorite text editor *cough* notepad++ *cough* then finding the model's textures copy the roles open a new text file paste it in there replace all .blp with _HD.blp then select all copy and paste it back into the string patch save and open up mydbceditor again and import patch then save and done.
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darkvexen

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Re: [QUESTION]  character models ( yes another question)
« Reply #2 on: August 09, 2014, 06:47:44 am »
Quote from: "phantomx"
You need to go into charSections.dbc and put _HD.blp for all the missing textures.

Of course make sure you have the textures that end with _HD.blp in your models folder.

Edit: I'd recommend using mydbceditor and exporting strings as patch opening it in your favorite text editor *cough* notepad++ *cough* then finding the model's textures copy the roles open a new text file paste it in there replace all .blp with _HD.blp then select all copy and paste it back into the string patch save and open up mydbceditor again and import patch then save and done.
So basically i dont have to rename any of the files, i just need to edit the dbc extensions to be CharacterHumanFemaleHumanFemaleFaceLower03_05.blp to CharacterHumanFemaleHumanFemaleFaceLower03_05_HD.blp
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [QUESTION]  character models ( yes another question)
« Reply #3 on: August 09, 2014, 06:49:50 am »
Quote from: "darkvexen"
Quote from: "phantomx"
.
So basically i dont have to rename any of the files, i just need to edit the dbc extensions to be CharacterHumanFemaleHumanFemaleFaceLower03_05.blp to CharacterHumanFemaleHumanFemaleFaceLower03_05_HD.blp

Yes
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darkvexen

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Re: [QUESTION]  character models ( yes another question)
« Reply #4 on: August 09, 2014, 08:16:17 am »
( btw doing on mp live servers idk if tht matters. i have my corehound mount running on live servers just fine. ) So I started the edit fresh with nothing modded, and did what you said. when finished i ended up with






So i decided to rename the hd .m2 file and skins and take out the _hd so wow would load the hd model and got this ( same problem )


idk whats happening, I proablly did something wrong, so here is pics of my work,



I went through  the dbc and anything that said humanfemale i took and copied and pasted into its own text file then renamed all of them.  then aplied patched by selecting the .txt file i pasted them too.



and this is my work in mpq edit work. normal files mixed in with _HD. i don't think i have to remove the normal ones because wow is ordered by the dbc to load the _HD files. yes the .m2 and .skin files are in there.

EDIT: so when i have wow load the hd model, if i select the first skin choice, you can see the armor correctly placed on my chest. its very interesting. almost makes me think some line in the dbc or .blp is missing....
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phantomx

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Re: [QUESTION]  character models ( yes another question)
« Reply #5 on: August 09, 2014, 08:27:27 am »
It looks like your still missing textures.
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darkvexen

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Re: [QUESTION]  character models ( yes another question)
« Reply #6 on: August 09, 2014, 08:28:36 am »
Quote from: "phantomx"
It looks like your still missing textures.
but even if i am, shouldn't i still see some face/ skin options correct? I double checked my .txt file, im not missing anything. i wonder why wow wont load them.

EDIT: i notice what i said at the top.  after all this i forgot some reason the new female .blp's doesn't have a lowerface. AHA! check this out.


 this is the old models upperface

aaaand


this is the new model's upper. this explains why the new one doesnt have a lower. and if your are wondering



this is the old models lower.
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phantomx

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Re: [QUESTION]  character models ( yes another question)
« Reply #7 on: August 09, 2014, 08:51:09 am »
Yeah the uv maps a bit different :P
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darkvexen

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Re: [QUESTION]  character models ( yes another question)
« Reply #8 on: August 09, 2014, 08:53:15 am »
Quote from: "phantomx"
Yeah the uv maps a bit different :P
im going to try and rename the upper to lower and see what happens. if this doesn't work ( cause i think it wont )  is there any other way to fix these besides going into photoshop and mapping them to original set up?

Update: Nope, didnt work. nothing changed. soooo i guess dbc editing cant save me this time? my question is i have heard and  have seen in the showoff forum people running the updated models on wotlk. Im sure the process is 99% the same.
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phantomx

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Re: [QUESTION]  character models ( yes another question)
« Reply #9 on: August 09, 2014, 09:02:47 am »
Well I haven't worked on MoP but what I do for WotLK is redo the uvmaps of the model in 3ds/blender.
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darkvexen

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Re: [QUESTION]  character models ( yes another question)
« Reply #10 on: August 09, 2014, 09:05:02 am »
Quote from: "phantomx"
Well I haven't worked on MoP but what I do for WotLK is redo the uvmaps of the model in 3ds/blender.
lol the infamous question, how would i do this?
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phantomx

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Re: [QUESTION]  character models ( yes another question)
« Reply #11 on: August 09, 2014, 09:08:04 am »
I would have to make a tutorial when I have time, I'm going to count some sheep.

Busy month...
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darkvexen

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Re: [QUESTION]  character models ( yes another question)
« Reply #12 on: August 10, 2014, 07:01:10 am »
If anyone else knows anything about redoing uv map would love to hear it.
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phucko1

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Re: [QUESTION]  character models ( yes another question)
« Reply #13 on: August 10, 2014, 07:24:18 am »
Blender + M2MOD4. UV-Map Editing section and move your head coordinates to the lower left corner of the skin texture.
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darkvexen

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Re: [QUESTION]  character models ( yes another question)
« Reply #14 on: August 10, 2014, 07:25:39 am »
Quote from: "phucko1"
Blender + M2MOD4. UV-Map Editing section and move your head coordinates to the lower left corner of the skin texture.
yeh i converted the model to 3ds and loaded it up, but then i get lost because my small little brain gets distracted by all the shiny buttons. ( idk where to go, even when hovering over icon and reading text)

edit: so i pressed a couple of things ( button on top) and clicked uv editing. i got a square on the left side and then the 3d model on right. there is nothing in the square. whenever i move it, a couple of angles clamp to where it was, and when i save it, says it did, but doesn't show up. then tried saving as 3ds. loaded it up and only head came up. gonna be hard to combine all geosets when cant see from side. i hate old blender. still doesn't save
« Last Edit: August 10, 2014, 09:09:58 am by Admin »