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Topics - longkallsong

Pages: [1] 2
1
Showoff - what you are working on / [SHOWOFF-WIP] GreenWoods
« on: August 08, 2014, 03:06:36 pm »
Hello there modcraft :) It has ben a while since i build in Noggit and now its time for a show off. This is a human populated forest with the name GreenWoods(Development name) and its still heavily WIP so no comments that there is missing groundeffects and details around trees. Id say i have improved alot since i started worldbuilding. The zone it self is around 3½ ADTs big/small. Hope you like it :D


The "Blue Town" Gets its wealth from the nearby lumbermill


The blacksmith and training area


The lumbercamp made with inspiration from Allifeur's some project i think ;)


Murlocs ofcuorse


Subzone where hunters go to find some of the best meat

Overall pics wich im too lazy to describe ;)








2
Tutorials / [TUTORIAL]  Worldbuilding and Noggit basics
« on: October 11, 2012, 01:42:27 pm »
here i will post a tutorial as im proceeding
 "DONT WORRY" ill get vids up as fast as i can
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1: Noggit basics and toolbars

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2: Start out textures

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3: Shaping ground and mountains

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4:Adding doodads and Wmo´s

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3
Showoff - what you are working on / [SHOWOFF] Glacier test :)
« on: August 06, 2012, 01:51:38 pm »
today i was playing around with textures and i made a glacier :D i actually was chocked when i realized it looked good :) just say what you think  ALL feedback welcome.
doodads aint placed jet tho
[attachment=2:3ph22qdl]Glacier.png[/attachment:3ph22qdl]
[attachment=1:3ph22qdl]Glacier2.png[/attachment:3ph22qdl]
INGAME
[attachment=0:3ph22qdl]WoWScrnShot_080612_154816.jpg[/attachment:3ph22qdl]

4
Level Design / [SOLVED] [QUESTION] Halp dont know how to begin :(
« on: August 05, 2012, 03:49:21 pm »
hello my problem is that i have only ben making islands and not parts of continents inland :/ and every thing i try becomes shit >:| even when  i try to make a coast zone it dosnt look good  . any tips how i shud begin when im working ?

5
Noggit / [SOLVED] Noggit WMO problem.
« on: July 11, 2012, 01:07:35 pm »
well hello , im a little bit ashame to ask for help x) i don know but when i spawn WMOs my noggit insta crash :s
This is my logfile [spoiler] 23 - (Noggit.cpp:130): Noggit Studio - SDL 1.1
4295 - (Video.cpp:204): [Debug] GL: Version: 2.1.9116
4295 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
4295 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 5700 Series
4296 - (Noggit.cpp:87): Using config file.
4296 - (Noggit.cpp:257): Game path: D:WOWTESTWorld of Warcraft
4296 - (Noggit.cpp:261): Project path: D:wowlol
4313 - (Noggit.cpp:302): Locale: enGB
4382 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/common.MPQ
4435 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/common-2.MPQ
4452 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/expansion.MPQ
4482 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/lichking.MPQ
4520 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/patch.MPQ
4542 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/patch-2.MPQ
4575 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/patch-3.MPQ
4592 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/patch-4.MPQ
4598 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/enGB/locale-enGB.MPQ
4636 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/enGB/expansion-locale-enGB.MPQ
4650 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/enGB/lichking-locale-enGB.MPQ
4667 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/enGB/patch-enGB.MPQ
4690 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/enGB/patch-enGB-2.MPQ
4710 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/enGB/patch-enGB-3.MPQ
4711 - (MPQ.cpp:47): [Debug] Opened archive D:WOWTESTWorld of WarcraftData/enGB/patch-enGB-4.MPQ
5245 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
6014 - (MPQ.cpp:89): [Debug] Completed listfile loading.
6015 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
6015 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
6016 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
6017 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
6018 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
6060 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
6077 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
6079 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
6103 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
6104 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
6129 - (Noggit.cpp:407): [Debug] Creating Menu
6163 - (World.cpp:152): World 451: development has no WDT file!
6186 - (World.cpp:152): World 582: Transport176244 has no WDT file!
6186 - (World.cpp:152): World 584: Transport176231 has no WDT file!
6187 - (World.cpp:152): World 586: Transport181645 has no WDT file!
6187 - (World.cpp:152): World 587: Transport177233 has no WDT file!
6187 - (World.cpp:152): World 588: Transport176310 has no WDT file!
6187 - (World.cpp:152): World 589: Transport175080 has no WDT file!
6187 - (World.cpp:152): World 590: Transport176495 has no WDT file!
6187 - (World.cpp:152): World 591: Transport164871 has no WDT file!
6187 - (World.cpp:152): World 592: Transport186238 has no WDT file!
6187 - (World.cpp:152): World 593: Transport20808 has no WDT file!
6188 - (World.cpp:152): World 594: Transport187038 has no WDT file!
6188 - (World.cpp:152): World 596: Transport187263 has no WDT file!
6197 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
6197 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
6197 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
6197 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
6199 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
6199 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
6199 - (World.cpp:152): World 622: Transport192241 has no WDT file!
6199 - (World.cpp:152): World 623: Transport192242 has no WDT file!
6202 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
6202 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
6202 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
6205 - (World.cpp:152): World 672: Transport197347 has no WDT file!
6205 - (World.cpp:152): World 673: Transport197348 has no WDT file!
6205 - (World.cpp:152): World 712: Transport197349 has no WDT file!
6205 - (World.cpp:152): World 713: Transport197350 has no WDT file!
6205 - (World.cpp:152): World 718: Transport201834 has no WDT file!
6406 - (Noggit.cpp:411): [Debug] Entering Main Loop
14510 - (World.cpp:240): [Debug] Loading world "Stormwind".
16567 - (World.cpp:786): [Debug] Unloaded world "Stormwind".
16567 - (World.cpp:240): [Debug] Loading world "custommap1".
17188 - (World.cpp:377): [Error] file "WorldMapscustommap1custommap1.wdl" does not exist.
17986 - (World.cpp:649): [Error] Error in reading low res terrain. MAOF not found.
18045 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_draeneiui_draenei.m2".
18112 - (MapTile.cpp:51): Opening tile 26, 26 ("WorldMapscustommap1custommap1_26_26.adt") from MPQ.
18137 - (MapTile.cpp:415): [Debug] Done loading tile 26,26.
18146 - (MapTile.cpp:51): Opening tile 27, 26 ("WorldMapscustommap1custommap1_27_26.adt") from MPQ.
18162 - (MapTile.cpp:415): [Debug] Done loading tile 27,26.
18179 - (MapTile.cpp:51): Opening tile 28, 26 ("WorldMapscustommap1custommap1_28_26.adt") from MPQ.
18193 - (MapTile.cpp:415): [Debug] Done loading tile 28,26.
18202 - (MapTile.cpp:51): Opening tile 29, 26 ("WorldMapscustommap1custommap1_29_26.adt") from MPQ.
18219 - (MapTile.cpp:415): [Debug] Done loading tile 29,26.
18227 - (MapTile.cpp:51): Opening tile 26, 27 ("WorldMapscustommap1custommap1_26_27.adt") from MPQ.
18245 - (MapTile.cpp:415): [Debug] Done loading tile 26,27.
18254 - (MapTile.cpp:51): Opening tile 27, 27 ("WorldMapscustommap1custommap1_27_27.adt") from MPQ.
18272 - (MapTile.cpp:415): [Debug] Done loading tile 27,27.
18281 - (MapTile.cpp:51): Opening tile 28, 27 ("WorldMapscustommap1custommap1_28_27.adt") from MPQ.
18298 - (MapTile.cpp:415): [Debug] Done loading tile 28,27.
18306 - (MapTile.cpp:51): Opening tile 29, 27 ("WorldMapscustommap1custommap1_29_27.adt") from MPQ.
18324 - (MapTile.cpp:415): [Debug] Done loading tile 29,27.
18331 - (MapTile.cpp:51): Opening tile 26, 28 ("WorldMapscustommap1custommap1_26_28.adt") from MPQ.
18349 - (MapTile.cpp:415): [Debug] Done loading tile 26,28.
18357 - (MapTile.cpp:51): Opening tile 27, 28 ("WorldMapscustommap1custommap1_27_28.adt") from MPQ.
18374 - (MapTile.cpp:415): [Debug] Done loading tile 27,28.
18382 - (MapTile.cpp:51): Opening tile 28, 28 ("WorldMapscustommap1custommap1_28_28.adt") from MPQ.
18400 - (MapTile.cpp:415): [Debug] Done loading tile 28,28.
18408 - (MapTile.cpp:51): Opening tile 29, 28 ("WorldMapscustommap1custommap1_29_28.adt") from MPQ.
18426 - (MapTile.cpp:415): [Debug] Done loading tile 29,28.
18433 - (MapTile.cpp:51): Opening tile 26, 29 ("WorldMapscustommap1custommap1_26_29.adt") from MPQ.
18451 - (MapTile.cpp:415): [Debug] Done loading tile 26,29.
18459 - (MapTile.cpp:51): Opening tile 27, 29 ("WorldMapscustommap1custommap1_27_29.adt") from MPQ.
18476 - (MapTile.cpp:415): [Debug] Done loading tile 27,29.
18484 - (MapTile.cpp:51): Opening tile 28, 29 ("WorldMapscustommap1custommap1_28_29.adt") from MPQ.
18501 - (MapTile.cpp:415): [Debug] Done loading tile 28,29.
18508 - (MapTile.cpp:51): Opening tile 29, 29 ("WorldMapscustommap1custommap1_29_29.adt") from MPQ.
18526 - (MapTile.cpp:415): [Debug] Done loading tile 29,29.
37994 - (MapView.cpp:418): [Debug] 123-Import.txt
38286 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

38292 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x300-0x1
38526 - (StackWalker.cpp:1133): [Error] 01416CBC (noggit): (filename not available): (function-name not available)
38526 - (StackWalker.cpp:1133): [Error] 013E8E67 (noggit): (filename not available): (function-name not available)
38526 - (StackWalker.cpp:1133): [Error] 001FB9DF (MSVCR100): (filename not available): XcptFilter
38526 - (StackWalker.cpp:1133): [Error] 0141DB4B (noggit): (filename not available): (function-name not available)
38526 - (StackWalker.cpp:1133): [Error] 75933677 (kernel32): (filename not available): BaseThreadInitThunk
38526 - (StackWalker.cpp:1133): [Error] 77379F42 (ntdll): (filename not available): RtlInitializeExceptionChain
38527 - (StackWalker.cpp:1133): [Error] 77379F15 (ntdll): (filename not available): RtlInitializeExceptionChain [spoiler]

6
Noggit / [QUESTION]  M2´s Disapear inside houses :(
« on: March 12, 2012, 04:16:12 pm »
i have been spawning m2´s in houses but when i tested ingame they where gone :(
[attachment=1:1zz0au5t]WoWScrnShot_031212_170517.jpg[/attachment:1zz0au5t]
[attachment=0:1zz0au5t]WoWScrnShot_031212_170533.jpg[/attachment:1zz0au5t]

7
Hmm us shuld set some lessdark grass ontop of the grass u gont now and maby some flowergrass and have flower efects there :) keep on the good work thumbs up from me

8
Showoff - what you are working on / [SHOWOFF]  Kurzen´s compund remade
« on: February 25, 2012, 03:25:10 pm »
less talkin more pictures
[attachment=5:1dgf1yns]WoWScrnShot_022512_161616.jpg[/attachment:1dgf1yns]
[attachment=4:1dgf1yns]WoWScrnShot_022512_161631.jpg[/attachment:1dgf1yns]
[attachment=3:1dgf1yns]WoWScrnShot_022512_161648.jpg[/attachment:1dgf1yns]
[attachment=2:1dgf1yns]WoWScrnShot_022512_161721.jpg[/attachment:1dgf1yns]
[attachment=1:1dgf1yns]WoWScrnShot_022512_161724.jpg[/attachment:1dgf1yns]
[attachment=0:1dgf1yns]WoWScrnShot_022512_161744.jpg[/attachment:1dgf1yns]
Thats all :D got some changes in Rebellcamp too but thats only shit

9
Level Design / [QUESTION]  Cant make more adts with adtadder
« on: January 29, 2012, 01:15:36 pm »
Hello to day i tried to make some more adts for azeroth i got a a source adt (with water)
i filled some place for adts in wowMapEdit made 2 islands and bam nothing happends it creates no adts :(

MapName azeroth

AdtFrom  4 41
Adt to     18 18

10
Showoff - what you are working on / [SHOWOFF]  DustBowl in AranDesert
« on: January 28, 2012, 10:30:07 am »
MY COMPUTER HAVE CRACHED AND ALL MY STUFF IS GONE :( and the crazy thing is that i was extracting all my files to another usb driver :(

I have been working on a little training prodjet some days now and finnaly i came up with this town

[youtube:bxamrhen]http://www.youtube.com/watch?v=dND2JyTKOgw[/youtube:bxamrhen]

Enjoy the video and the town :D when the zone is completly done ill post a link :D


Thanx for Fixing the link VEL

11
Random / [QUESTION] ARE there any one speaking SWE FIN OR NOR here ?
« on: January 02, 2012, 08:56:00 pm »
yea just as i asked are there any one who can speak Swedish finnish or Norwegian here ? My skype is Anton Nordberg  if any one who can those languages want to speak ;)

12
Miscellaneous / WDT and WDL
« on: December 29, 2011, 12:32:31 am »
to day i was looking troght some mapfiles in Patch mpq and i saw there was ADTs but no WDT´s only Wdl´s  what is the difference and wy use the Wdt as all tutorials say ?

13
i have skisses on some thing like this http://www.stevefalcioni.com/2011/01/30 ... ost-world/
and i have already started building the platoe in noggit
the lore is some thing about the trolls so there is ruins and some temples there will be 3 mountaintops 2 for leveling and 1 for dungeons and 1 raid :) screenies will come when all 3 are done :)

14
Miscellaneous / [QUESTION] Tested Yas edit and it didnt work :(
« on: December 24, 2011, 10:51:52 am »
Hello to day i downloaded yias edit adn i got an error messange saying cant find Patch2 mpq patch mpq lichking.mpq expans.mpq and the common mpqs

15
Level Design / [QUESTION]  Terraining :)
« on: December 22, 2011, 03:56:25 pm »
Hello i have began with noggit again after my brake and now im interested about terraining and want to learn it coz i suck at terraining and that stuff :( so i wonder if some one can make a turorial about different biomes and how to make them i have been on WOWBEEZ server and looking at somemountains and etc

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