This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - longkallsong

Pages: [1] 2 3 ... 8
1
Tutorials / Re: [TUTORIAL]  Worldbuilding and Noggit basics
« on: March 27, 2017, 04:26:40 pm »
This sir made my day :D. Welcome to more grown-up days, I guess :D.
Haha thank you

2
Tutorials / Re: [TUTORIAL]  Worldbuilding and Noggit basics
« on: March 26, 2017, 04:24:32 pm »
Quote from: Смердокрыл
Quote from: longkallsong
Got every thing on the Computer <!-- s:D -->:D<!-- s:D -->
Seems not



Well sigh, the 13 year old me didnt have much of morale or brain... LOL

3
Showoff - what you are working on / Re: [SHOWOFF-WIP] GreenWoods
« on: August 10, 2014, 12:41:45 pm »
Ty for that feedback :) cracks or wheeltracks are added to the roads by now. If you mean its to small to be a showoff i can say that its only 3½ done there is like 6 adts left to texture and add details to ;)

4
Showoff - what you are working on / [SHOWOFF-WIP] GreenWoods
« on: August 08, 2014, 03:06:36 pm »
Hello there modcraft :) It has ben a while since i build in Noggit and now its time for a show off. This is a human populated forest with the name GreenWoods(Development name) and its still heavily WIP so no comments that there is missing groundeffects and details around trees. Id say i have improved alot since i started worldbuilding. The zone it self is around 3½ ADTs big/small. Hope you like it :D


The "Blue Town" Gets its wealth from the nearby lumbermill


The blacksmith and training area


The lumbercamp made with inspiration from Allifeur's some project i think ;)


Murlocs ofcuorse


Subzone where hunters go to find some of the best meat

Overall pics wich im too lazy to describe ;)








5
Showoff - what you are working on / Re: [WIP] Dalkannes Isles
« on: July 07, 2014, 02:07:41 pm »
Soooo.... How did you manage to steal Blizzard files ? ;)

6
Showoff - what you are working on / Re: [SHOWOFF] THE big Mountain
« on: December 22, 2013, 09:53:15 am »
Make some more mountains connected to that one and you have a kunlai like zone :D

7
Wow... That could be a great zone :D

8
Those 3 last photos looks great tho you should add more mining doodads around the mine :D

9
Level Design / Re: [QUESTION] Using other tiles on a map
« on: July 25, 2013, 02:31:16 pm »
Well you can change the tiles with the texture swapper and u will have to add the ADTs into a MPQ patch

10
Level Design / Re: [QUESTION] Using other tiles on a map
« on: July 25, 2013, 02:31:16 pm »
Well you can change the tiles with the texture swapper and u will have to add the ADTs into a MPQ patch

11
Level Design / Re: [Question] m2 and wmo disapear
« on: July 19, 2013, 11:33:31 am »
It must be UID problems , cant explain it incase im wrong xD

12
Builder Team / Re: The Builder Team
« on: July 01, 2013, 03:14:56 pm »
Longkallsong(Anton) 16 AlandIslands

Skills
Noggit and bitching around and making people mad ;)

13
Builder Team / Re: Say hello.
« on: June 27, 2013, 10:17:53 am »
HAHAH OMG, overclocked gameboy :3

14
Lore Team / Re: Vague newer history of Stoja
« on: June 26, 2013, 05:05:40 pm »
Quote from: "Shruik"
Quote from: "longkallsong"
Okay i read all of that and i love it , the part with the armies of thieves and freed slaves sounds alittle bit like game of thrones tho ;)
;)

I really wanted to make it up an other way but dwarven are a very complicated race.
The thing is that up in the north there is some very big area left and i soon came up with the idea of some kind of rebellion or such.
But dwarven will never start a rebellion. They are a people that is very much focused on honor (and greed well) and starting a rebellion against the king / chief of your clan would dishonor you and your family that much that no dwarf would ever start one  :P
Then i thought of some sort of terrorist dwarven sponsored by Maschorax Ogrom. But again there was that family based honor complex of the dwarven - who would betray his clan and his people for some gold of an other (not accepted) king?
So as you can see: The hostile group located on the northeast can´t be of a dwarven origin. And as the wife of the crazy king was human cultures are mixed up - and humans could have brought their slaves and/or slave system up in the kingdom of Dylikawi.

If you got a better idea please go ahead :)
But isnt it to gain/get back honor if you start a rebellion to kill a king or species, as Steff said even dwarves make mistakes and a cilvilwar questline is a nice idea

15
Lore Team / Re: Vague newer history of Stoja
« on: June 26, 2013, 09:15:34 am »
Okay i read all of that and i love it , the part with the armies of thieves and freed slaves sounds alittle bit like game of thrones tho ;)

Pages: [1] 2 3 ... 8