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Author Topic: [SHOWOFF] What Are You Working On  (Read 319417 times)

Cromon

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Re: [SHOWOFF] What Are You Working On
« Reply #870 on: January 22, 2015, 01:15:48 am »
Quote from: "iindigo"
Is this done with OpenGL or DirectX? Wouldn't ground effects be a prime example of a place to use instancing?

D3D11, and yes, instancing is a must in this case, i meant more like the internals, for example how to map the weights and coverages to actual intances.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #871 on: January 22, 2015, 06:34:05 am »
Laduguer, I remember that I was having problrms with saving too, but later I managed to make it save properly somehow.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #872 on: January 22, 2015, 12:50:55 pm »
Nice to see the work on a WoD editor ;).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Marlamin

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Re: [SHOWOFF] What Are You Working On
« Reply #873 on: January 22, 2015, 07:53:43 pm »
Cromon, any specific reasons why you chose DirectX? OpenGL would more cross platform compatible.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

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Re: [SHOWOFF] What Are You Working On
« Reply #874 on: January 22, 2015, 08:10:00 pm »
Quote from: "Marlamin"
Cromon, any specific reasons why you chose DirectX? OpenGL would more cross platform compatible.
I don't think that .NET Framework 4.5+ is cross platform compatible. And it's much easier to program in C# than in C++. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Marlamin

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Re: [SHOWOFF] What Are You Working On
« Reply #875 on: January 22, 2015, 08:26:10 pm »
C# NET 4.5 is mostly okay cross-platform through Mono or Wine. D3D11 not so much.  :D

This is becoming somewhat of a large project, maybe make a thread in the Dev & Presentation forum? Easier to follow.

EDIT: Ah, there already is a thread here: viewtopic.php?f=51&t=8843&view=unread#unread
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #876 on: January 23, 2015, 06:09:33 pm »
WIP HD Blood Elf Models.





I just need to touch up the face textures a bit and fix some line on the chest.

Update 1:



Update 2:



Done with male.

Update 3 Male & Female emotes:

[media:jej1h8gw]https://www.youtube.com/watch?v=uRvL-DZ3v5Y[/media:jej1h8gw]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

abdalrahman9

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Re: [SHOWOFF] What Are You Working On
« Reply #877 on: January 24, 2015, 04:55:14 am »
Nice Job! However, the HD bloodelf Models were already released?
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darkvexen

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Re: [SHOWOFF] What Are You Working On
« Reply #878 on: January 24, 2015, 06:21:55 pm »
Quote from: "abdalrahman9"
Nice Job! However, the HD bloodelf Models were already released?
yes on the ptr
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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #879 on: January 25, 2015, 08:17:15 am »
Hello, modcraft. I want to show you something I and some guys of my team are working on. I think you will difinitely like it because some of you has been waiting for these fixes for some time. This is a new version of Noggit SDL for 3.3.5a. It is still in development and testing and I won't release anything untill I make sure it won't ruin anyone's work.

A small list of new features and bugfixes to the old ones:

- Chunk gap (terrain crack) fixer. We have not found the exact reason for this bug and I did not want to spend much time on it, so we just made a fixer that kicks them all out of your adts.

Buttons to launch fixer either for one adt or for all the loaded ones.


Before


After


- Some changes to UI. Now the toolbar does not cover half your sreen even on small screen resolutions.



- A chunk by chunk water editor. We added a couple of new functions to the existing water editor. Now you can fill chunks with water by pressing shift + mouse and remove them by pressing ctrl + mouse. You can also press alt / alt + ctrl for selecting/deselecting the chunks where you need to change the heigt. If nothing is selected it will move the whole adt.



- There is no model duplication bug anymore, but there is still no fixer for your old maps. I think we will make one as an external tool probably or maybe not.

- When you're painting in 2D mode you always have to press Shift to paint textures, so now you won't have anything ocasionally painted while working there and just clicking on UI.

- Noggit now runs with the console. We're using it to output data from our functions while development but later it maybe used to execute some commands that are hard to do with gui.
Simple example is something like: /createwater 00 33. This one will create water from the 00 chunk to 33. (Commands are not implemented yet).

I hope you like our work  ;)

TODO

- Finish UI changes.
- A tool that automatically removes water which is under the terrain.
- Duplication remover (already duplicated models on maps).
- Alphamap import
- Move adt function
- WDL generator
- Texture flags editor
- Ground effects adder
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

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Re: [SHOWOFF] What Are You Working On
« Reply #880 on: January 25, 2015, 09:43:37 am »
Quote from: "Skarn"
Hello, modcraft. I want to show you something I and some guys of my team are working on. I think you will difinitely like it because some of you has been waiting for these fixes for some time. This is a new version of Noggit SDL for 3.3.5a. It is still in development and testing and I won't release anything untill I make sure it won't ruin anyone's work.

A small list of new features and bugfixes to the old ones:

- Chunk gap (terrain crack) fixer. We have not found the exact reason for this bug and I did not want to spend much time on it, so we just made a fixer that kicks them all out of your adts.

Buttons to launch fixer either for one adt or for all the loaded ones.


Before


After


- Some changes to UI. Now the toolbar does not cover half your sreen even on small screen resolutions.



- A chunk by chunk water editor. We added a couple of new functions to the existing water editor. Now you can fill chunks with water by pressing shift + mouse and remove them by pressing ctrl + mouse. You can also press alt / alt + ctrl for selecting/deselecting the chunks where you need to change the heigt. If nothing is selected it will move the whole adt.



- There is no model duplication bug anymore, but there is still no fixer for your old maps. I think we will make one as an external tool probably or maybe not.

- When you're painting in 2D mode you always have to press Shift to paint textures, so now you won't have anything ocasionally painted while working there and just clicking on UI.

- Noggit now runs with the console. We're using it to output data from our functions while development but later it maybe used to execute some commands that are hard to do with gui.
Simple example is something like: /createwater 00 33. This one will create water from the 00 chunk to 33. (Commands are not implemented yet).

I hope you like our work  ;)

TODO

- Finish UI changes.
- A tool that automatically removes water which is under the terrain.
- Duplication remover (already duplicated models on maps).
- Alphamap import
- Move adt function
- WDL generator
- Texture flags editor
- Ground effects adder

It would be nice if you commit bugfixes like the model duplication bug to the noggit repository.
Anyways, very nice work!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #881 on: January 25, 2015, 10:27:51 am »
I will commit them when I make sure that this code is properly working. I don't want to commit stuff that is not properly tested. We've changed a lot of things, so it might lead to unexpectable results if it is done incorrectly somewhere. You can find the code here if you're interested in looking at it. https://github.com/axelsheva/noggit
It is a temporary repository which will be deleted when we commit changes to the official bitbucket one.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: [SHOWOFF] What Are You Working On
« Reply #882 on: January 25, 2015, 10:37:57 am »
That is great news!

fixing gaps, dupes and water editor  is really big imrovement.

Can i have ask for small improvement, which could be big thing for preLK modders?

I mean adding mclq water editor such same way as you described the mh2o way.   The default water could be mh2o but user could chose ( by checkbox or selector) mclq if desired. Im sure it is piece of cacke for such skilled developers as you guys :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #883 on: January 25, 2015, 11:01:11 am »
Sorry, but I am not sure about MCLQ. We will look into it, of course, but I think it can be a bit hard to implement it.
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xJKz

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Re: [SHOWOFF] What Are You Working On
« Reply #884 on: January 25, 2015, 11:10:41 am »
Why, did you only work on the 3.3.5a...?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »