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Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 209526 times)

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #45 on: October 15, 2016, 03:22:30 pm »
Quote from: "Emalf"
Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
yup npcs using same hair like character models.
But old npcs using alpha channels for the hair shape.
New hait no alpha channel.
Some haircuts are the newer(for example tauren) but i focused more on chars.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Emalf

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #46 on: October 15, 2016, 05:49:49 pm »
Quote from: "Finsternis"
Quote from: "Emalf"
Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
yup npcs using same hair like character models.
But old npcs using alpha channels for the hair shape.
New hait no alpha channel.
Some haircuts are the newer(for example tauren) but i focused more on chars.

Oh well, is there a way to fix this? to make them have the correct shape? or are you going to fix it later?.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #47 on: October 15, 2016, 09:43:39 pm »
Sorry my"error" fix was linked to the creature kompatible fix.
If u just want characters delet patch k and load patch b on the now fixed link.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

bobbybobs

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #48 on: October 16, 2016, 12:32:47 am »
Brilliant work man!!! Thank you so much  :D  :D  :D Is it possible to give the night elves the updated running animation? Male night elf in particular
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

j4ckor

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #49 on: October 16, 2016, 04:11:13 pm »
Quote from: "brotalnia"
Found a small bug. If you are transformed into a human by the buff in Culling of Stratholme, your face is missing  :lol:

Confirmed, it happens obv also in whole caverns of time
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fandramen

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #50 on: October 16, 2016, 08:16:27 pm »
Quote from: "Finsternis"
Quote from: "Emalf"
Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
yup npcs using same hair like character models.
But old npcs using alpha channels for the hair shape.
New hait no alpha channel.
Some haircuts are the newer(for example tauren) but i focused more on chars.
Can you make it working in every race? all the races have this problem :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Augustin37

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #51 on: October 17, 2016, 01:19:32 am »
Really good job thank you! Hope to see NPC porting too :)
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j4ckor

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #52 on: October 17, 2016, 08:33:54 am »
Quote^ It would be the first complete work on models for wotlk :-)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

crumsack

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #53 on: October 17, 2016, 11:34:37 pm »
Quote from: "bobbybobs"
Brilliant work man!!! Thank you so much  :D  :D  :D Is it possible to give the night elves the updated running animation? Male night elf in particular

YES PLEASE! <3
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #54 on: October 18, 2016, 09:14:38 pm »
If you got errors(out of memory in error log) in dala with both of my mods it could be that you out of wotlk memory range idk something arround 2gb.
Something what should help is to modify the wow.exe with this tool:
http://www.ntcore.com/4gb_patch.php It unlock the full gb range of 32bit programms.
Dont forget an backup of the exe, and maybe you need  to apply on both(the exe and the programm) the admin mode.
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Uthil

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #55 on: October 18, 2016, 09:48:48 pm »
This tool its for WotLK clients or general ?
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Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #56 on: October 18, 2016, 10:11:34 pm »
General^^ with all 32bit programms
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Uthil

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #57 on: October 18, 2016, 10:26:20 pm »
Quote from: "Finsternis"
General^^ with all 32bit programms

He he he, nice need to test for my project too, dunno the memory limit of a vanilla client. Hope to be the same.
Thanks mate.
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Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #58 on: October 18, 2016, 10:40:16 pm »
Quote from: "Uthil"
Quote from: "Finsternis"
General^^ with all 32bit programms

He he he, nice need to test for my project too, dunno the memory limit of a vanilla client. Hope to be the same.
Thanks mate.

Ya it is not my tool just link to it xD.
But dont forget the backup, if it not works.
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Emalf

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #59 on: October 19, 2016, 04:13:41 am »
Any one know how to make the patches work with Spanish language? when i use spanish language NPCs appears in solid green, like they have no texture.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »