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Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 209518 times)

fandramen

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #30 on: October 12, 2016, 05:59:55 am »
Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

starling

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #31 on: October 12, 2016, 09:22:58 am »
The Mac client (and likely opengl mode on the Windows client) crashes when selecting an Orc, and often when selecting a male Dwarf. Undead male also has some texture issues.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

envy

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #32 on: October 12, 2016, 10:28:57 am »
The problem is solved. I just download new client with enUS language.
Thx for new models :D
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fandramen

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #33 on: October 12, 2016, 10:50:23 am »
Quote from: "envy"
The problem is solved. I just download new client with enUS language.
Thx for new models :D
it has to be universal, this files are universal for every client version so...
it has not much sense in my head
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #34 on: October 12, 2016, 03:51:48 pm »
Quote from: "fandramen"
Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
my npc´s using the old texture ,so if u insert the new npc you need new textures or new uv unwrappe for the old textures.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soberon

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #35 on: October 12, 2016, 04:02:06 pm »
Just want to say this is amazing work you have done here Finsternis I just found out about this from reddit and had been checking out your work. I did come across a bug though aside from other creature sizes people have mentioned. The boar in rfk is tiny like hilariously tiny. Here is a picture of him.




Also are you planning to add in npcs at some point?
« Last Edit: October 12, 2016, 04:22:14 pm by Admin »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #36 on: October 12, 2016, 04:09:45 pm »
Quote from: "starling"
The Mac client (and likely opengl mode on the Windows client) crashes when selecting an Orc, and often when selecting a male Dwarf. Undead male also has some texture issues.


Ya i tried open gl mode first time in wow und your right it crash evil.
But at the moment i have no idea why :<
What is the different to the others wich work.. ~~
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soberon

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #37 on: October 12, 2016, 05:02:04 pm »
Quote from: "starling"
The Mac client (and likely opengl mode on the Windows client) crashes when selecting an Orc, and often when selecting a male Dwarf. Undead male also has some texture issues.



I am not sure if it helps you but I play on linux and use wine to play the game. I don't have and issues like that with it. If it is a big issue you could also try and run it in wine as a work around.
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Uthil

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #38 on: October 12, 2016, 08:03:09 pm »
For MAC users, not sure for linux etc, try to rename finsternis patch files to follow the normal patch order. Someone had same issue with my mod and solved it by renaming the file to follow the other files. So in example my file was parch-4, the mac user have to rename back to patch-3 so it will be the last file in order.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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fandramen

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #39 on: October 12, 2016, 11:15:44 pm »
Quote from: "Finsternis"
Quote from: "fandramen"
Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
my npc´s using the old texture ,so if u insert the new npc you need new textures or new uv unwrappe for the old textures.
is all like you have in your patdch but merged with my custom dbc so...
therefore musn't have errors so...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #40 on: October 13, 2016, 12:06:07 am »
Quote from: "fandramen"
Quote from: "Finsternis"
Quote from: "fandramen"
Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
my npc´s using the old texture ,so if u insert the new npc you need new textures or new uv unwrappe for the old textures.
is all like you have in your patdch but merged with my custom dbc so...
therefore musn't have errors so...
idk what u rly do, but if u use my character models for npcs of course it not work, not with new and not with old textures.
you need original hd npcs for the hd texturs and old npcs for old textur.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fandramen

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #41 on: October 13, 2016, 04:24:06 am »
Quote from: "Finsternis"
Quote from: "fandramen"
Quote from: "Finsternis"
Quote from: "fandramen"
Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
my npc´s using the old texture ,so if u insert the new npc you need new textures or new uv unwrappe for the old textures.
is all like you have in your patdch but merged with my custom dbc so...
therefore musn't have errors so...
idk what u rly do, but if u use my character models for npcs of course it not work, not with new and not with old textures.
you need original hd npcs for the hd texturs and old npcs for old textur.
I've set the old model for the npc's like you
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

joelphilippage

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #42 on: October 14, 2016, 04:05:28 am »
The male troll mohawk haircut has the receding hairline upper scalp texture. It is easy to fix if you replace the Scalp Upper Hair 8s with 7s. Which is the crest scalp texture I believe?
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j4ckor

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #43 on: October 14, 2016, 06:32:04 pm »
Wow my friend
There are some little bugs but this work is absolutely awesome.
You are damn great
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Emalf

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #44 on: October 15, 2016, 09:42:33 am »
Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »