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Messages - darksoke

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1
"Retro-Porting" / [request] Looking for an unencrypted timeless island
« on: October 03, 2020, 08:46:54 pm »
Hey everyone,
Does anybody have an unencrypted patch containing timeless island data to share ?

2
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: October 29, 2018, 02:41:37 pm »
Nice one, however it's missing the MooseMount model https://www.wowhead.com/spell=189999/grove-warden

3
Any idea where i can find a MOP converter like this one ?

EDIT: Nvm haven't tought it is so easy to create a Photoshop action :)) took me a minute to figure out :))

4
"Retro-Porting" / Re: Character model used as creature have white texture
« on: February 22, 2018, 10:18:58 pm »
I never worked with pandaren and have just an idea what it could be.
If im not wrong 1x2 textures for npc´s coming with wod+.
So the texture here is a pandaren texture that is already 1x2 but the npc just want 1x1.
You could try to add a texture that is 1x1(it will look broken and strange of course^^) and if it works that is the problem.

hmm done what you said
http://prntscr.com/iih9uk

any way to fix this ? I'm pretty new with all this stuff

EDIT: Ok i found out the issue however it will take ages to convert the images, is there a MOP BLP to WOTLK BLP converter just for the models by any chance?

5
"Retro-Porting" / Character model used as creature have white texture
« on: February 22, 2018, 04:32:30 pm »
I need some help, tried to use pandaren model as creature model but all end up into a huge white not textured creature, here's a list of what i've done and how i've done.

So first o fall i have ported and implemented character model, replaced Naga for this one. Everything works well character side but when i use the model on a creature it just appear as a huge white not textured model. Baked texture look alright too :/

Added everything in CreatureDisplayInfoExtra.dbc as follows


Then in CreatureDisplayInfo.dbc


And last thing CreatureModelData.dbc (As i said i replaced naga to make the race playable)


and all ended up to this. Note character is on morph with the same display as the creature



Please lead me to what i might be missing !!

6
"Retro-Porting" / Re: Weird particles after exporting Firelands to WOTLK
« on: February 19, 2018, 12:46:21 am »
I swear i've been searching trough all m2s and couldn't find a missing texture .. might take another look it look like some glitter that's missing animation

7
"Retro-Porting" / Weird particles after exporting Firelands to WOTLK
« on: February 16, 2018, 04:15:39 am »
I finally managed to export and convert firelands map to WOTLK but there are some weird black particles around and i can't find how to remove/fix them



Curently i'm importing the missing textures but stil can't seem to find how to fix those particles

8
Does anybody have by any chance working Mogu'Shan Vaults and Firelands ? I'm wiling to pay for working adts and wmos, having the dbc data is a plus :D thank you :)

9
Serverside Modding / Pandaren race to wotlk problem and icon pos XML
« on: February 11, 2018, 11:02:04 pm »
NVM, FIGURED OUT THE ISSUE, WRONG CHARSECTIONS.DBC AND FORGOT TO SET THE BACKGROUND FOR THE RIGHT RACE



Hey guys after bunch of hours i managed to fully import pandarens in WOTLK, however i'm having some problems.

I used Naga and Broken as race mask for my Pandarens Alliance / Horde , the alliance one works perfectly but horde one seem to have some problems. On character creation screen it appear as a square , however if i choose DeathKnight class it show up just fine. As it can be seen on the following pictures.




and 2nd , this is driving me crazy I can't find the logic in icon positioning ... i want Pandaren to be the last icon for horde too, here is the buttons part in my charactercreate.xml

Code: [Select]
<CheckButton name="CharacterCreateRaceButton1" inherits="CharacterCreateRaceButtonTemplate" id="1"><Anchors> <Anchor point="TOP" relativePoint="TOP" x="-65" y="-42"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton2" inherits="CharacterCreateRaceButtonTemplate" id="2"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton1" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton3" inherits="CharacterCreateRaceButtonTemplate" id="3"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton2" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton4" inherits="CharacterCreateRaceButtonTemplate" id="4"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton3" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton5" inherits="CharacterCreateRaceButtonTemplate" id="5"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton4" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton6" inherits="CharacterCreateRaceButtonTemplate" id="6"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton5" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton7" inherits="CharacterCreateRaceButtonTemplate" id="7"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton6" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>

<CheckButton name="CharacterCreateRaceButton8" inherits="CharacterCreateRaceButtonTemplate" id="8"><Anchors> <Anchor point="TOP" relativePoint="TOP" x="65" y="-42"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton9" inherits="CharacterCreateRaceButtonTemplate" id="9"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton8" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton10" inherits="CharacterCreateRaceButtonTemplate" id="10"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton9" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton11" inherits="CharacterCreateRaceButtonTemplate" id="11"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton10" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton12" inherits="CharacterCreateRaceButtonTemplate" id="12"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton11" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton13" inherits="CharacterCreateRaceButtonTemplate" id="13"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton12" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton14" inherits="CharacterCreateRaceButtonTemplate" id="14"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton13" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>


EDIT!!! Fixed icons position

10
Quote from: "Shakar"
Quote from: "darksoke"
icons don't work for any of the items
From my understanding to have the icons appear you need to edit the item.dbc with the item added to it you need the icon for. Without editing this, all items in WotLK servers that are not normally in the game (AKA custom items) will have red "?" as their icon. Weapons and armor can be equiped by click/draging them but they can't use "Use:" effects properly without being placed on an actionbar. From what I see here, just the display stuff was released on this post specifically, meaning it's up to us to get the rest working.

For OP, this release is great ^^

///Edit///
Actually I see what the person I quoted was talking about. Perhaps the best way to counter this would be to simply add the items we need/want manually to our own DBC file to counter every item having a broken icon.

yeah :D i managed to set almost all icons on each item i want to use :) a few hours work but it worth every second :)

here is a preety simple way to do it but is mostly a hackfix.
most items icon have the same name as the model for example inv_axe_2h_artifactmaw_d_02.blp have the model axe_2h_artifactmaw_d_02.md2.

create a database table for itemdisplayinfo.dbc and set the icon with the following query

update itemdisplayinfo set iconname=replace(concat('inv_',modelname),'.md2','');
this are the steps the following query actually do
inv_->inv_axe_2h_artifactmaw_d_02.mdx->inv_axe_2h_artifactmaw_d_02

11
Quote from: "Alastor"
OK I'll post once more link to this thread ...

viewtopic.php?f=93&t=10661

just download downported and use it to convert models to Lk from upper expansions


You my friend you are a lifesaver :D thank you very much that works perfectly :D

12
I have a problem using the converter "Application could not start correctly" trying to convert UI_Pandaren.M2 i mostly need it for skins because i'm not really sure what fields need to be modified there

13
Quote from: "Alastor"
what is TT_cape supposed to load  ? its staff's texture? if yes then K
maybe you will have to change particles sittings since its legion it maybe set to some unknown rendering function that came out with upper expansions

TT_Cape must be a texture or something because i have checked items from WOTLK and they also have that TT_cape texture about particles i turned them off but same result :|

14
I finally managed to export Legion artifacts for WOTLK but i have some problems with some textures or particles not sure what is causing this
http://prntscr.com/c9vfxh this should be a purple/pink circle
i have exported the following textures http://prntscr.com/c9vg8j but stil nothing ... anny ideea what i'm missing ?

15
icons don't work for any of the items

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