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Messages - darksoke

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16
Miscellaneous / [QUESTION] Setting up new screen for Gnome and Trolll
« on: January 26, 2016, 01:44:52 pm »
I've managed to extract cata Troll and GNOME and tested them as Login screen and work perfect but i have a problem setting them up for the races

I've tried to use them for Worgen and goblin and they work but when i try to use them on Gnome and Troll it stil show the default ones

Code: [Select]
if (name == "Goblin" or name == "GOBLIN") then
name = "Goblin";
end

if (name == "FelOrc" or name == "FELORC") then
name = "Gnome"; <- Here it work
end

if (name == "Gnome" or name == "GNOME") then
name = "Gnome"; <- Here don't
end

if (name == "Troll" or name == "TROLL") then
name = "Troll"; <-Same for this one
end

Does anybody know what else i have to edit ?

17
Miscellaneous / Re: [RELEASE] Fresh 3.3.5 Trinitycore + Goblin/Worgen
« on: January 25, 2016, 07:08:13 pm »
can you please give me worgen Gule/Model/UI_Worgen ? I can't get it working , managed to extract the goblin and make it work but i got stuck on worgen ... just a damn black screen other than that nice job :D

18
EDIT: Nvm got it working using another extractor


I've just succesfully managed to export goblin models and now i'm stuck on worgen because when i open the game i see just a black page on login/char creation http://prntscr.com/9uoi8w

Here is the goblin http://prntscr.com/9uoil6
And here is Worgen http://prntscr.com/9uoivv

I used the same extraction method as for goblin
and here is the function that sets the background model , i use FelOrc as replacement since i don't thing that adding a new race id will work because of hardcodes
Code: [Select]
function SetBackgroundModel(model, name)
    local nameupper = strupper(name);

if (name == "Goblin" or name == "GOBLIN") then
name = "Goblin";
end

if (name == "FelOrc" or name == "FELORC") then
name = "Worgen";
end

    local path = "Interface\Glues\Models\UI_"..name.."\UI_"..name..".m2";
if ( model == CharacterCreate ) then
SetCharCustomizeBackground(path);
else
SetCharSelectBackground(path);
end
PlayGlueAmbience(GlueAmbienceTracks[nameupper], 4.0);
SetLighting(model, nameupper)
end

And here is the structure of the UI_Worgen.M2 file http://prntscr.com/9uok7v

I cand find what is wrong , and about worgen model it works just perfect when i Log in so there's no problem with creature model.

19
"Retro-Porting" / [REQUEST] WoD item models for WOTLK
« on: December 10, 2014, 06:48:14 am »
Ok i couldn't find someone who extracted the tier 16 and 17 also the pvp gear so i decided to come here , i'm not asking to give them for free I'll pay for them(paypal) PM me if you are interested


Thank you.

20
Miscellaneous / [QUESTION] Skills dbc's for new class
« on: November 15, 2013, 05:38:49 pm »
ok guys i did everything but this dbc for skills i cannot handle how to modify them there are scallars and idk how to get them working :|

The files i need to modify are

Code: [Select]
gtChanceToMeleeCrit.dbc.csv
gtChanceToMeleeCritBase.dbc.csv
gtChanceToSpellCrit.dbc.csv
gtChanceToSpellCritBase.dbc.csv
gtOCTClassCombatRatingScalar.csv
gtOCTRegenHP.dbc.csv
gtOCTRegenMP.dbc.csv
gtRegenHPPerSpt.dbc.csv
gtRegenMPPerSpt.dbc.csv
SkillLine.dbc
SkillLineAbility.dbc
SkillRaceClassInfo.csv
SkillTiers.csv

i've been searching on wowdevs for description about all collumns but i didn't found annything :| and folloved  
viewtopic.php?f=26&t=3838  this tutorial but i don't understand wht he changed

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