This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - darksoke

Pages: [1]
1
"Retro-Porting" / [request] Looking for an unencrypted timeless island
« on: October 03, 2020, 08:46:54 pm »
Hey everyone,
Does anybody have an unencrypted patch containing timeless island data to share ?

2
"Retro-Porting" / Character model used as creature have white texture
« on: February 22, 2018, 04:32:30 pm »
I need some help, tried to use pandaren model as creature model but all end up into a huge white not textured creature, here's a list of what i've done and how i've done.

So first o fall i have ported and implemented character model, replaced Naga for this one. Everything works well character side but when i use the model on a creature it just appear as a huge white not textured model. Baked texture look alright too :/

Added everything in CreatureDisplayInfoExtra.dbc as follows


Then in CreatureDisplayInfo.dbc


And last thing CreatureModelData.dbc (As i said i replaced naga to make the race playable)


and all ended up to this. Note character is on morph with the same display as the creature



Please lead me to what i might be missing !!

3
"Retro-Porting" / Weird particles after exporting Firelands to WOTLK
« on: February 16, 2018, 04:15:39 am »
I finally managed to export and convert firelands map to WOTLK but there are some weird black particles around and i can't find how to remove/fix them



Curently i'm importing the missing textures but stil can't seem to find how to fix those particles

4
Serverside Modding / Pandaren race to wotlk problem and icon pos XML
« on: February 11, 2018, 11:02:04 pm »
NVM, FIGURED OUT THE ISSUE, WRONG CHARSECTIONS.DBC AND FORGOT TO SET THE BACKGROUND FOR THE RIGHT RACE



Hey guys after bunch of hours i managed to fully import pandarens in WOTLK, however i'm having some problems.

I used Naga and Broken as race mask for my Pandarens Alliance / Horde , the alliance one works perfectly but horde one seem to have some problems. On character creation screen it appear as a square , however if i choose DeathKnight class it show up just fine. As it can be seen on the following pictures.




and 2nd , this is driving me crazy I can't find the logic in icon positioning ... i want Pandaren to be the last icon for horde too, here is the buttons part in my charactercreate.xml

Code: [Select]
<CheckButton name="CharacterCreateRaceButton1" inherits="CharacterCreateRaceButtonTemplate" id="1"><Anchors> <Anchor point="TOP" relativePoint="TOP" x="-65" y="-42"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton2" inherits="CharacterCreateRaceButtonTemplate" id="2"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton1" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton3" inherits="CharacterCreateRaceButtonTemplate" id="3"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton2" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton4" inherits="CharacterCreateRaceButtonTemplate" id="4"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton3" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton5" inherits="CharacterCreateRaceButtonTemplate" id="5"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton4" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton6" inherits="CharacterCreateRaceButtonTemplate" id="6"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton5" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton7" inherits="CharacterCreateRaceButtonTemplate" id="7"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton6" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>

<CheckButton name="CharacterCreateRaceButton8" inherits="CharacterCreateRaceButtonTemplate" id="8"><Anchors> <Anchor point="TOP" relativePoint="TOP" x="65" y="-42"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton9" inherits="CharacterCreateRaceButtonTemplate" id="9"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton8" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton10" inherits="CharacterCreateRaceButtonTemplate" id="10"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton9" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton11" inherits="CharacterCreateRaceButtonTemplate" id="11"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton10" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton12" inherits="CharacterCreateRaceButtonTemplate" id="12"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton11" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton13" inherits="CharacterCreateRaceButtonTemplate" id="13"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton12" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>
<CheckButton name="CharacterCreateRaceButton14" inherits="CharacterCreateRaceButtonTemplate" id="14"><Anchors> <Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton13" relativePoint="BOTTOMLEFT" x="0" y="-12"/></Anchors></CheckButton>


EDIT!!! Fixed icons position

5
I finally managed to export Legion artifacts for WOTLK but i have some problems with some textures or particles not sure what is causing this
http://prntscr.com/c9vfxh this should be a purple/pink circle
i have exported the following textures http://prntscr.com/c9vg8j but stil nothing ... anny ideea what i'm missing ?

6
Miscellaneous / [QUESTION] Setting up new screen for Gnome and Trolll
« on: January 26, 2016, 01:44:52 pm »
I've managed to extract cata Troll and GNOME and tested them as Login screen and work perfect but i have a problem setting them up for the races

I've tried to use them for Worgen and goblin and they work but when i try to use them on Gnome and Troll it stil show the default ones

Code: [Select]
if (name == "Goblin" or name == "GOBLIN") then
name = "Goblin";
end

if (name == "FelOrc" or name == "FELORC") then
name = "Gnome"; <- Here it work
end

if (name == "Gnome" or name == "GNOME") then
name = "Gnome"; <- Here don't
end

if (name == "Troll" or name == "TROLL") then
name = "Troll"; <-Same for this one
end

Does anybody know what else i have to edit ?

7
EDIT: Nvm got it working using another extractor


I've just succesfully managed to export goblin models and now i'm stuck on worgen because when i open the game i see just a black page on login/char creation http://prntscr.com/9uoi8w

Here is the goblin http://prntscr.com/9uoil6
And here is Worgen http://prntscr.com/9uoivv

I used the same extraction method as for goblin
and here is the function that sets the background model , i use FelOrc as replacement since i don't thing that adding a new race id will work because of hardcodes
Code: [Select]
function SetBackgroundModel(model, name)
    local nameupper = strupper(name);

if (name == "Goblin" or name == "GOBLIN") then
name = "Goblin";
end

if (name == "FelOrc" or name == "FELORC") then
name = "Worgen";
end

    local path = "Interface\Glues\Models\UI_"..name.."\UI_"..name..".m2";
if ( model == CharacterCreate ) then
SetCharCustomizeBackground(path);
else
SetCharSelectBackground(path);
end
PlayGlueAmbience(GlueAmbienceTracks[nameupper], 4.0);
SetLighting(model, nameupper)
end

And here is the structure of the UI_Worgen.M2 file http://prntscr.com/9uok7v

I cand find what is wrong , and about worgen model it works just perfect when i Log in so there's no problem with creature model.

8
"Retro-Porting" / [REQUEST] WoD item models for WOTLK
« on: December 10, 2014, 06:48:14 am »
Ok i couldn't find someone who extracted the tier 16 and 17 also the pvp gear so i decided to come here , i'm not asking to give them for free I'll pay for them(paypal) PM me if you are interested


Thank you.

9
Miscellaneous / [QUESTION] Skills dbc's for new class
« on: November 15, 2013, 05:38:49 pm »
ok guys i did everything but this dbc for skills i cannot handle how to modify them there are scallars and idk how to get them working :|

The files i need to modify are

Code: [Select]
gtChanceToMeleeCrit.dbc.csv
gtChanceToMeleeCritBase.dbc.csv
gtChanceToSpellCrit.dbc.csv
gtChanceToSpellCritBase.dbc.csv
gtOCTClassCombatRatingScalar.csv
gtOCTRegenHP.dbc.csv
gtOCTRegenMP.dbc.csv
gtRegenHPPerSpt.dbc.csv
gtRegenMPPerSpt.dbc.csv
SkillLine.dbc
SkillLineAbility.dbc
SkillRaceClassInfo.csv
SkillTiers.csv

i've been searching on wowdevs for description about all collumns but i didn't found annything :| and folloved  
viewtopic.php?f=26&t=3838  this tutorial but i don't understand wht he changed

Pages: [1]