Quote from: "MR. Farrare"Quote from: "Gurluas"Could you port the epic skyboxes? I'd be very grateful.I found it its in the star folder Im uploading it right now and plz test it because I don't know if it works and I don't now if its the skyboxes and its not complete http://www45.zippyshare.com/v//file.html I found ashrand and shadowmoon valey as I think you search for the rest what I did is only convert only the skin and the m2s of this folder and backup your files first And I did the elleks tooReupload please, it wasn't properly uploaded.That or the link is bad.
Quote from: "Gurluas"Could you port the epic skyboxes? I'd be very grateful.I found it its in the star folder Im uploading it right now and plz test it because I don't know if it works and I don't now if its the skyboxes and its not complete http://www45.zippyshare.com/v//file.html I found ashrand and shadowmoon valey as I think you search for the rest what I did is only convert only the skin and the m2s of this folder and backup your files first And I did the elleks too
Could you port the epic skyboxes? I'd be very grateful.
Any updates ?
Can anyone here point me to a tutorial that helps us that dont know what to do with this patch, to make it into something we can use. I know for lots of people this is piece of cake. And if I search the tutorials, there are mostly about putting 3dmax models or blender stuff into the game. I can use the dbc editor, and also make basic sqls in the database. Just need to be told what dbc files to play with and the same with the sqls.thanks!
All human wmo have not all of their textures and the gate , sidegate and stable do noggit crash.Interior of barracks is empty too (all black)https://www.dropbox.com/s/5atcpcp4yko9x ... .22.05.pnghttps://www.dropbox.com/s/p13fclrh7kpm0 ... .23.09.png (barracks interior)
It's an issue with Noggit not rendering those textures/wmos properly. It should work fine ingame, but I haven't tried it myself.
Has anyone been able to convert these models to .m2i to edit in Blender? When I tried it gave me an error on the conversion, but the model itself (WolfDraenor) loads in game fine.