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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: MR. Farrare on April 09, 2014, 12:41:13 pm

Title: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on April 09, 2014, 12:41:13 pm
2 giga of WODm2s and wmos
https://www.mediafire.com/?elc7faq7f93v9g3 (https://www.mediafire.com/?elc7faq7f93v9g3" onclick="window.open(this.href);return false;)

ty Piccolodmq for the help by your mediashare account
Title: Re: [RELEASE] 
Post by: MR. Farrare on April 09, 2014, 01:14:07 pm
I hope you like it
Title: Re: [RELEASE] I DID GROMMASH WHITH EMOTES CRY YELL AND MANY
Post by: PhilipTNG on April 09, 2014, 01:16:46 pm
Looks good and looks like fun too!  Wish I had the time to dedicate into messing around with WoD's files. Keep it up!!
Title: Re: [RELEASE] I DID GROMMASH WHITH EMOTES CRY YELL AND MANY
Post by: MR. Farrare on April 09, 2014, 01:21:44 pm
Quote from: "AnthonysToolbox"
Looks good and looks like fun too!  Wish I had the time to dedicate into messing around with WoD's files. Keep it up!!

ty brother I hope you download it
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: MR. Farrare on April 09, 2014, 07:15:45 pm
New blackhand and he dance like Hot sexy stripper
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: axel0099 on April 09, 2014, 07:24:39 pm
Awesome work !
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: MR. Farrare on April 09, 2014, 07:26:14 pm
Quote from: "axel0099"
Awesome work !

thx my friend
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: MR. Farrare on April 09, 2014, 07:33:13 pm
AFTER my clan saw the models see the video plzzzzzzz
http://www.youtube.com/watch?v=_OrhDakUTW8 (http://www.youtube.com/watch?v=_OrhDakUTW8" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: axel0099 on April 09, 2014, 07:35:29 pm
seems we're getting closer and closer :D
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: MR. Farrare on April 09, 2014, 07:39:53 pm
Quote from: "axel0099"
seems we're getting closer and closer :D

ye I hope hd characters and wmoa next
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: Shelldon on April 09, 2014, 08:37:22 pm
nice work, btw does ur blackhand have particles? I found out that blizzard now have new type of particles, which can't be used in 335. (New blending mode, new textureid, flags). And that is really sad because most of their new impressive models are impressive because of new particles :С http://imgur.com/a/rWp2Y#2 (http://imgur.com/a/rWp2Y#2" onclick="window.open(this.href);return false;) (hack fix here (changed textureids, blending and color))
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: MR. Farrare on April 09, 2014, 08:41:07 pm
Quote from: "Shelldon"
nice work, btw does ur blackhand have particles? I found out that blizzard now have new type of particles, which can't be used in 335. (New blending mode, new textureid, flags). And that is really sad because most of their new impressive models are impressive because of new particles :С http://imgur.com/a/rWp2Y#2 (http://imgur.com/a/rWp2Y#2" onclick="window.open(this.href);return false;) (hack fix here (changed textureids, blending and color))

WEIRD I fix the crash I put the patch in the enUS not the data and it worked
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND ALL CAN DANCE FIX
Post by: Shelldon on April 09, 2014, 09:05:06 pm
Fix particles via Anthony's 010 editor script isn't enough. You'll get error not any time u use model, but very often. If u dont want to figure out how to fix new particles, u can just delete them in 010 editor and ur model will work ok.
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND ALL CAN DANCE FIX
Post by: MR. Farrare on April 09, 2014, 09:07:21 pm
Quote from: "Shelldon"
Fix particles via Anthony's 010 editor script isn't enough. You'll get error not any time u use model, but very often. If u dont want to figure out how to fix new particles, u can just delete them in 010 editor and ur model will work ok.
yes your right but how to fix it I mean the particles first time I do the patch its ok but after some minetus the game crashes and I did the particles manualy
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND ALL CAN DANCE FIX
Post by: Namok on April 09, 2014, 09:25:01 pm
Wow good job it seems work
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND ALL CAN DANCE FIX
Post by: MR. Farrare on April 09, 2014, 10:03:15 pm
Quote from: "Namok"
Wow good job it seems work


no I don't think that the particles works first time you morph its ok but after you exit the game and return after 5 mintutes or more when you morph to BLACKHAND Only you crash the client so I change the particles to 1 I hope someone figure it out we all have to work together for a greater result
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND WHITH EMOTEDance
Post by: MR. Farrare on April 09, 2014, 11:00:20 pm
Quote from: "Shelldon"
nice work, btw does ur blackhand have particles? I found out that blizzard now have new type of particles, which can't be used in 335. (New blending mode, new textureid, flags). And that is really sad because most of their new impressive models are impressive because of new particles :С http://imgur.com/a/rWp2Y#2 (http://imgur.com/a/rWp2Y#2" onclick="window.open(this.href);return false;) (hack fix here (changed textureids, blending and color))

still after changing the particles to 1 after one hour I tried to morph to blackhand and the game crashed
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND ALL CAN DANCE FIX
Post by: salagon on April 10, 2014, 02:54:51 am
where are people getting the new WoD alpha files from? is there a link somewhere?
Title: Re: [RELEASE] I DID GROMMASH AND BLACKHAND ALL CAN DANCE FIX
Post by: MR. Farrare on April 10, 2014, 05:58:26 am
Quote from: "salagon"
where are people getting the new WoD alpha files from? is there a link somewhere?
this would realy help you my friend http://www.ownedcore.com/forums/world-o ... aenor.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/470157-file-extractor-warlords-of-draenor.html" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: Shavier on April 10, 2014, 09:11:14 pm
[attachment=1:hbwjuusa]WoWScrnShot_041014_203406.jpg[/attachment:hbwjuusa]
[attachment=0:hbwjuusa]WoWScrnShot_041014_114359.jpg[/attachment:hbwjuusa]
I have no idea how to fix HD Orc (textures and wrist+feet). I must see if male Dwarf, female Orc and Male Gnome works (like on mmo-champ). Can I somehow read through 010 Editor name or path to Animations for model, because Thrall leaks some of them :/
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 10, 2014, 10:42:52 pm
I cant find the textures of wolfdraenor
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: Shavier on April 11, 2014, 12:16:18 am
[attachment=0:28uiplc0]WoWScrnShot_041014_222630.jpg[/attachment:28uiplc0]

Much work, very beatyfull, wow.

Quote
CREATUREWolfDraenorWolfDraenor.M2
CREATUREWolfDraenorwolfdraenor00.skin
CREATUREWolfDraenorwolfdraenor01.skin
CreatureWolfDraenorWolfDraenorGrey.blp
CreatureWolfDraenorWolfDraenorFrost.blp
CreatureWolfDraenorWolfDraenorBrown.blp
CreatureWolfDraenorWolfDraenorShadow.blp
CreatureWolfDraenorWolfDraenorMountRed.blp
CreatureWolfDraenorWolfDraenorMountArmorRed.blp
CreatureWolfDraenorWolfDraenorMountBrown.blp
CreatureWolfDraenorWolfDraenorMountArmorBrown.blp
CreatureWolfDraenorWolfDraenorMountFrost.blp
CreatureWolfDraenorWolfDraenorMountArmorFrost.blp
CreatureWolfDraenorWolfDraenorMountShadow.blp
CreatureWolfDraenorWolfDraenorMountArmorShadow.blp
CreatureWolfDraenorWolfDraenorTimber.blp
CREATUREWolfDraenorWolfDraenorMount.M2
CREATUREWolfDraenorwolfdraenormount00.skin
CREATUREWolfDraenorwolfdraenormount01.skin
CREATUREWolfDraenorWolfDraenorMountArmored.M2
CREATUREWolfDraenorwolfdraenormountarmored00.skin
CREATUREWolfDraenorwolfdraenormountarmored01.skin

TOMRUS released new file list and Blackplayer27 made Filelist generator witch is handy (on ownedcore).
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 11, 2014, 01:59:19 am
Quote from: "Shavier"
[attachment=1:radytbyb]WoWScrnShot_041014_222630.jpg[/attachment:radytbyb]

TOMRUS released new file list and Blackplayer27 made Filelist generator witch is handy (on ownedcore).

TY Shavier
[attachment=0:radytbyb]WoWScrnShot_041114_025757.jpg[/attachment:radytbyb]
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: Helnesis on April 11, 2014, 03:48:35 am
Hi. Good Job Raeff !

I have just little question, how to find the .anims ? (or extract.) I do not have a complete file list and I miss anims. has all my models

Sorry for my bad english !
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 11, 2014, 09:52:44 am
Quote from: "Helnesis"
Hi. Good Job Raeff !

I have just little question, how to find the .anims ? (or extract.) I do not have a complete file list and I miss anims. has all my models

Sorry for my bad english !

replace Creaturecreature namecreature name0060

CreatureWolfDraenorWolfDraenor0060-00.anim
CreatureWolfDraenorWolfDraenor0061-00.anim
CreatureWolfDraenorWolfDraenor0062-00.anim
CreatureWolfDraenorWolfDraenor0063-00.anim
CreatureWolfDraenorWolfDraenor0064-00.anim
CreatureWolfDraenorWolfDraenor0065-00.anim
CreatureWolfDraenorWolfDraenor0066-00.anim
CreatureWolfDraenorWolfDraenor0067-00.anim
CreatureWolfDraenorWolfDraenor0068-00.anim
CreatureWolfDraenorWolfDraenor0069-00.anim
CreatureWolfDraenorWolfDraenor0070-00.anim
CreatureWolfDraenorWolfDraenor0071-00.anim
CreatureWolfDraenorWolfDraenor0072-00.anim
CreatureWolfDraenorWolfDraenor0073-00.anim
CreatureWolfDraenorWolfDraenor0074-00.anim
CreatureWolfDraenorWolfDraenor0075-00.anim
CreatureWolfDraenorWolfDraenor0076-00.anim
CreatureWolfDraenorWolfDraenor0077-00.anim
CreatureWolfDraenorWolfDraenor0078-00.anim
CreatureWolfDraenorWolfDraenor0079-00.anim
CreatureWolfDraenorWolfDraenor0080-00.anim
CreatureWolfDraenorWolfDraenor0081-00.anim
CreatureWolfDraenorWolfDraenor0082-00.anim
CreatureWolfDraenorWolfDraenor0083-00.anim
CreatureWolfDraenorWolfDraenor0084-00.anim
CreatureWolfDraenorWolfDraenor0085-00.anim
CreatureWolfDraenorWolfDraenor0086-00.anim
CreatureWolfDraenorWolfDraenor0087-00.anim
CreatureWolfDraenorWolfDraenor0088-00.anim
CreatureWolfDraenorWolfDraenor0089-00.anim
CreatureWolfDraenorWolfDraenor0090-00.anim
CreatureWolfDraenorWolfDraenor0091-00.anim
CreatureWolfDraenorWolfDraenor0092-00.anim
CreatureWolfDraenorWolfDraenor0093-00.anim
CreatureWolfDraenorWolfDraenor0094-00.anim
CreatureWolfDraenorWolfDraenor0095-00.anim
CreatureWolfDraenorWolfDraenor0096-00.anim
CreatureWolfDraenorWolfDraenor0097-00.anim
CreatureWolfDraenorWolfDraenor0098-00.anim
CreatureWolfDraenorWolfDraenor0099-00.anim
CreatureWolfDraenorWolfDraenor0100-00.anim
CreatureWolfDraenorWolfDraenor0101-00.anim
CreatureWolfDraenorWolfDraenor0102-00.anim
CreatureWolfDraenorWolfDraenor0103-00.anim
CreatureWolfDraenorWolfDraenor0104-00.anim
CreatureWolfDraenorWolfDraenor0105-00.anim
CreatureWolfDraenorWolfDraenor0106-00.anim
CreatureWolfDraenorWolfDraenor0107-00.anim
CreatureWolfDraenorWolfDraenor0108-00.anim
CreatureWolfDraenorWolfDraenor0109-00.anim
CreatureWolfDraenorWolfDraenor0110-00.anim
CreatureWolfDraenorWolfDraenor0111-00.anim
CreatureWolfDraenorWolfDraenor0112-00.anim
CreatureWolfDraenorWolfDraenor0113-00.anim
CreatureWolfDraenorWolfDraenor0114-00.anim
CreatureWolfDraenorWolfDraenor0115-00.anim
CreatureWolfDraenorWolfDraenor0116-00.anim
CreatureWolfDraenorWolfDraenor0117-00.anim
CreatureWolfDraenorWolfDraenor0118-00.anim
CreatureWolfDraenorWolfDraenor0119-00.anim
CreatureWolfDraenorWolfDraenor0120-00.anim
CreatureWolfDraenorWolfDraenor0121-00.anim
CreatureWolfDraenorWolfDraenor0122-00.anim
CreatureWolfDraenorWolfDraenor0123-00.anim
CreatureWolfDraenorWolfDraenor0124-00.anim
CreatureWolfDraenorWolfDraenor0125-00.anim
CreatureWolfDraenorWolfDraenor0126-00.anim
CreatureWolfDraenorWolfDraenor0127-00.anim
CreatureWolfDraenorWolfDraenor0128-00.anim
CreatureWolfDraenorWolfDraenor0129-00.anim
CreatureWolfDraenorWolfDraenor0130-00.anim
CreatureWolfDraenorWolfDraenor0131-00.anim
CreatureWolfDraenorWolfDraenor0132-00.anim
CreatureWolfDraenorWolfDraenor0133-00.anim
CreatureWolfDraenorWolfDraenor0134-00.anim
CreatureWolfDraenorWolfDraenor0135-00.anim
CreatureWolfDraenorWolfDraenor0136-00.anim
CreatureWolfDraenorWolfDraenor0137-00.anim
CreatureWolfDraenorWolfDraenor0138-00.anim
CreatureWolfDraenorWolfDraenor0139-00.anim
CreatureWolfDraenorWolfDraenor0140-00.anim
CreatureWolfDraenorWolfDraenor0141-00.anim
CreatureWolfDraenorWolfDraenor0142-00.anim
CreatureWolfDraenorWolfDraenor0143-00.anim
CreatureWolfDraenorWolfDraenor0145-00.anim
CreatureWolfDraenorWolfDraenor0146-00.anim
CreatureWolfDraenorWolfDraenor0147-00.anim
CreatureWolfDraenorWolfDraenor0148-00.anim
CreatureWolfDraenorWolfDraenor0149-00.anim
CreatureWolfDraenorWolfDraenor0150-00.anim
CreatureWolfDraenorWolfDraenor0151-00.anim
CreatureWolfDraenorWolfDraenor0152-00.anim
CreatureWolfDraenorWolfDraenor0153-00.anim
CreatureWolfDraenorWolfDraenor0154-00.anim
CreatureWolfDraenorWolfDraenor0155-00.anim
CreatureWolfDraenorWolfDraenor0156-00.anim
CreatureWolfDraenorWolfDraenor0157-00.anim
CreatureWolfDraenorWolfDraenor0158-00.anim
CreatureWolfDraenorWolfDraenor0159-00.anim
CreatureWolfDraenorWolfDraenor0160-00.anim
CreatureWolfDraenorWolfDraenor0161-00.anim
CreatureWolfDraenorWolfDraenor0162-00.anim
CreatureWolfDraenorWolfDraenor0163-00.anim
CreatureWolfDraenorWolfDraenor0164-00.anim
CreatureWolfDraenorWolfDraenor0165-00.anim
CreatureWolfDraenorWolfDraenor0166-00.anim
CreatureWolfDraenorWolfDraenor0167-00.anim
CreatureWolfDraenorWolfDraenor0168-00.anim
CreatureWolfDraenorWolfDraenor0169-00.anim
CreatureWolfDraenorWolfDraenor0170-00.anim
CreatureWolfDraenorWolfDraenor0171-00.anim
CreatureWolfDraenorWolfDraenor0172-00.anim
CreatureWolfDraenorWolfDraenor0173-00.anim
CreatureWolfDraenorWolfDraenor0174-00.anim
CreatureWolfDraenorWolfDraenor0175-00.anim
CreatureWolfDraenorWolfDraenor0176-00.anim
CreatureWolfDraenorWolfDraenor0177-00.anim
CreatureWolfDraenorWolfDraenor0178-00.anim
CreatureWolfDraenorWolfDraenor0179-00.anim
CreatureWolfDraenorWolfDraenor0180-00.anim
CreatureWolfDraenorWolfDraenor0181-00.anim
CreatureWolfDraenorWolfDraenor0182-00.anim
CreatureWolfDraenorWolfDraenor0183-00.anim
CreatureWolfDraenorWolfDraenor0184-00.anim
CreatureWolfDraenorWolfDraenor0185-00.anim
CreatureWolfDraenorWolfDraenor0186-00.anim
CreatureWolfDraenorWolfDraenor0187-00.anim
CreatureWolfDraenorWolfDraenor0189-00.anim
CreatureWolfDraenorWolfDraenor0190-00.anim
CreatureWolfDraenorWolfDraenor0191-00.anim
CreatureWolfDraenorWolfDraenor0192-00.anim
CreatureWolfDraenorWolfDraenor0193-00.anim
CreatureWolfDraenorWolfDraenor0194-00.anim
CreatureWolfDraenorWolfDraenor0195-00.anim
CreatureWolfDraenorWolfDraenor0196-00.anim
CreatureWolfDraenorWolfDraenor0197-00.anim
CreatureWolfDraenorWolfDraenor0198-00.anim
CreatureWolfDraenorWolfDraenor0199-00.anim
CreatureWolfDraenorWolfDraenor0200-00.anim
CreatureWolfDraenorWolfDraenor0201-00.anim
CreatureWolfDraenorWolfDraenor0202-00.anim
CreatureWolfDraenorWolfDraenor0203-00.anim
CreatureWolfDraenorWolfDraenor0204-00.anim
CreatureWolfDraenorWolfDraenor0205-00.anim
CreatureWolfDraenorWolfDraenor0206-00.anim
CreatureWolfDraenorWolfDraenor0207-00.anim
CreatureWolfDraenorWolfDraenor0208-00.anim
CreatureWolfDraenorWolfDraenor0209-00.anim
CreatureWolfDraenorWolfDraenor0210-00.anim
CreatureWolfDraenorWolfDraenor0211-00.anim
CreatureWolfDraenorWolfDraenor0212-00.anim
CreatureWolfDraenorWolfDraenor0213-00.anim
CreatureWolfDraenorWolfDraenor0214-00.anim
CreatureWolfDraenorWolfDraenor0215-00.anim
CreatureWolfDraenorWolfDraenor0216-00.anim
CreatureWolfDraenorWolfDraenor0217-00.anim
CreatureWolfDraenorWolfDraenor0218-00.anim
CreatureWolfDraenorWolfDraenor0219-00.anim
CreatureWolfDraenorWolfDraenor0220-00.anim
CreatureWolfDraenorWolfDraenor0221-00.anim
CreatureWolfDraenorWolfDraenor0222-00.anim
CreatureWolfDraenorWolfDraenor0223-00.anim
CreatureWolfDraenorWolfDraenor0224-00.anim
CreatureWolfDraenorWolfDraenor0225-00.anim
CreatureWolfDraenorWolfDraenor0226-00.anim
CreatureWolfDraenorWolfDraenor0227-00.anim
CreatureWolfDraenorWolfDraenor0228-00.anim
CreatureWolfDraenorWolfDraenor0229-00.anim
CreatureWolfDraenorWolfDraenor0230-00.anim
CreatureWolfDraenorWolfDraenor0231-00.anim
CreatureWolfDraenorWolfDraenor0232-00.anim
CreatureWolfDraenorWolfDraenor0233-00.anim
CreatureWolfDraenorWolfDraenor0234-00.anim
CreatureWolfDraenorWolfDraenor0235-00.anim
CreatureWolfDraenorWolfDraenor0236-00.anim
CreatureWolfDraenorWolfDraenor0237-00.anim
CreatureWolfDraenorWolfDraenor0238-00.anim
CreatureWolfDraenorWolfDraenor0239-00.anim
CreatureWolfDraenorWolfDraenor0240-00.anim
CreatureWolfDraenorWolfDraenor0241-00.anim
CreatureWolfDraenorWolfDraenor0242-00.anim
CreatureWolfDraenorWolfDraenor0243-00.anim
CreatureWolfDraenorWolfDraenor0244-00.anim
CreatureWolfDraenorWolfDraenor0245-00.anim
CreatureWolfDraenorWolfDraenor0246-00.anim
CreatureWolfDraenorWolfDraenor0247-00.anim
CreatureWolfDraenorWolfDraenor0248-00.anim
CreatureWolfDraenorWolfDraenor0249-00.anim
CreatureWolfDraenorWolfDraenor0250-00.anim
CreatureWolfDraenorWolfDraenor0251-00.anim
CreatureWolfDraenorWolfDraenor0252-00.anim
CreatureWolfDraenorWolfDraenor0253-00.anim
CreatureWolfDraenorWolfDraenor0254-00.anim
CreatureWolfDraenorWolfDraenor0255-00.anim
CreatureWolfDraenorWolfDraenor0256-00.anim
CreatureWolfDraenorWolfDraenor0257-00.anim
CreatureWolfDraenorWolfDraenor0258-00.anim
CreatureWolfDraenorWolfDraenor0259-00.anim
CreatureWolfDraenorWolfDraenor0260-00.anim
CreatureWolfDraenorWolfDraenor0261-00.anim
CreatureWolfDraenorWolfDraenor0262-00.anim
CreatureWolfDraenorWolfDraenor0263-00.anim
CreatureWolfDraenorWolfDraenor0264-00.anim
CreatureWolfDraenorWolfDraenor0265-00.anim
CreatureWolfDraenorWolfDraenor0266-00.anim
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: schlumpf on April 11, 2014, 10:12:38 am
Actually, values are from 0000 to 0803. (Or whatever is the currently highest index in animationdata.dbc.)
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: Shavier on April 11, 2014, 10:42:39 am
Do you have so many animations for wolves? Mine extractor gives me 8 for wolf na 1 for mount (and wolf models work without wod animations but I want to be shure it wont crash or something and will work smoothly)

Quote from: "schlumpf"
Actually, values are from 0000 to 0803. (Or whatever is the currently highest index in animationdata.dbc.)

Thx for info. If I will have time maybe I will do program where you write model name and it will create txt with all animations, skin and m2 files (ex.x= WolfDraenor -> Creaturexx+0060-00.anim -> CreatureWolfDraenorWolfdraenor0060-00.anim)
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 11, 2014, 10:54:20 am
Quote from: "Shavier"
Do you have so many animations for wolves? Mine extractor gives me 8 for wolf na 1 for mount (and wolf models work without wod animations but I want to be shure it wont crash or something and will work smoothly)

Quote from: "schlumpf"
Actually, values are from 0000 to 0803. (Or whatever is the currently highest index in animationdata.dbc.)

Thx for info. If I will have time maybe I will do program where you write model name and it will create txt with all animations, skin and m2 files (ex.x= WolfDraenor -> Creaturexx+0060-00.anim -> CreatureWolfDraenorWolfdraenor0060-00.anim)

don't forget blp
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: Shavier on April 11, 2014, 11:47:26 am
[attachment=0:vochquei]Generator.rar[/attachment:vochquei]

It creates
x.blp
x.M2
x00.skin
x01.skin
x02.skin
x03.skin
and
x0000-00.anim to x1000-00.anim
and saves in flist.txt
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 11, 2014, 01:08:57 pm
Quote from: "Shavier"
[attachment=0:27dvmmzx]Generator.rar[/attachment:27dvmmzx]

It creates
x.blp
x.M2
x00.skin
x01.skin
x02.skin
x03.skin
and
x0000-00.anim to x0889-00.anim
and saves in flist.txt

ty
Title: Re: [RELEASE] WOD MODELS AND WMOs
Post by: MR. Farrare on April 11, 2014, 01:08:57 pm
Quote from: "Shavier"
[attachment=0:1xpbw04s]Generator.rar[/attachment:1xpbw04s]

It creates
x.blp
x.M2
x00.skin
x01.skin
x02.skin
x03.skin
and
x0000-00.anim to x0889-00.anim
and saves in flist.txt

ty
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 11, 2014, 01:08:57 pm
fixed
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: Shavier on April 11, 2014, 04:02:23 pm
[attachment=0:23xgj8f9]Generator.rar[/attachment:23xgj8f9]

I didn't have much battery so I attach my generator before I find error that it skips some numbers (ex. 79 goes 81 and 89 goes 100) but I fixed that, now it makes anim list up to 1k (I don't know how much animations models can have right now). If I will find some time I want to add option for Character and another model name and also create second program that renames all *_HD* files to ** (ex. HumanMale_HD0000-00.anim to HumanMale0000-00.anim)

P.S Much beatiful Ogre Wow  ;)
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: schlumpf on April 11, 2014, 04:26:09 pm
But you realize that all those tools are just a one-liner in a proper language?
Code: [Select]
base="Creature/WolfDraenor/WolfDraenor"
for anim in $(seq 0 1000); do
  for sequence in $(seq 0 10); do
    printf "%s%04d-%02d.animn" "$base" $anim $sequence
  done
done
for lod in $(seq 0 10); do
  printf "%s%02d.skinn" "$base" $lod
done

Also, you're missing sub-sequences in anims. Also, just use %04d to get a zero-padded four digit number.
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: Shavier on April 11, 2014, 04:49:38 pm
II just wanted to make it fast because my battery in laptop was running low and provide some help because write everything in filelist for extractor is pain.
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 11, 2014, 05:14:22 pm
so cn anybody tell me what is wrong with fat ogre up there in the picture
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 12, 2014, 11:55:27 am
was realy hard to do the gronn realy
[attachment=0:123m982m]WoWScrnShot_041214_125233.jpg[/attachment:123m982m]
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: xJKz on April 14, 2014, 03:29:28 pm
hi,

i've seen you've make the blackhand model but did you've get the particles works, did you get the HD particles for ? i'm looking to make "_glow.blp" work with new particles.

btw, did you find a way to make UV mapping for gnomes ? i don't know how to work UV mapping, i've used M2 to M2i converter for get it in Blender, but i don't understand at all how to get it work... i need to convert them in cataclysm.

thanks in advance,
i'm new in this job. xD
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 14, 2014, 04:36:34 pm
Quote from: "xJKz"
hi,

i've seen you've make the blackhand model but did you've get the particles works, did you get the HD particles for ? i'm looking to make "_glow.blp" work with new particles.

btw, did you find a way to make UV mapping for gnomes ? i don't know how to work UV mapping, i've used M2 to M2i converter for get it in Blender, but i don't understand at all how to get it work... i need to convert them in cataclysm.

thanks in advance,
i'm new in this job. xD
particles work for the first time you do the patch but after one hour you re log into the game the game crash
and goodluck my friend for the hd models I will some new models soon
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: xJKz on April 14, 2014, 07:56:06 pm
Quote from: "MR. Farrare"
particles work for the first time you do the patch but after one hour you re log into the game the game crash
and goodluck my friend for the hd models I will some new models soon

so the particules is the source of bug... right, and thanks, and what kind of model you'll release ? i've done durotan on cataclysm.
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 14, 2014, 08:36:05 pm
Quote from: "xJKz"
Quote from: "MR. Farrare"
particles work for the first time you do the patch but after one hour you re log into the game the game crash
and goodluck my friend for the hd models I will some new models soon

so the particules is the source of bug... right, and thanks, and what kind of model you'll release ? i've done durotan on cataclysm.

durotan thrall and ogres GRONN wolves and a IRONHORDE SHIP WMO BUT FOR 335
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: Shavier on April 14, 2014, 09:14:12 pm
[attachment=0:ly2cu61e]Renamer.rar[/attachment:ly2cu61e]

A little program I've done. Copy exe and bat file where your model/textures are and open
'Run ME.bat'. It will copy all m2, skin, anim and blp files that have _HD in name to folder 'rename' and it deletes _HD from those files (ex OrcMale_HD0000-00.anim renames to OrcMale0000-00.anim). Hope it saves time for some.
Title: Re: [RELEASE] grommash and blackhand all emotes and no crash
Post by: MR. Farrare on April 14, 2014, 09:48:12 pm
Quote from: "Shavier"
[attachment=0:3fp5g149]Renamer.rar[/attachment:3fp5g149]

A little program I've done. Copy exe and bat file where your model/textures are and open
'Run ME.bat'. It will copy all m2, skin, anim and blp files that have _HD in name to folder 'rename' and it deletes _HD from those files (ex OrcMale_HD0000-00.anim renames to OrcMale0000-00.anim). Hope it saves time for some.
thx ma friend
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: MR. Farrare on April 15, 2014, 12:25:04 pm
new wmos
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: Natea on April 15, 2014, 09:40:32 pm
Quote from: "MR. Farrare"
new wmos

Thanks MR. Farrare!!  :o
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: MR. Farrare on April 15, 2014, 09:48:12 pm
Quote from: "Natea"
Quote from: "MR. Farrare"
new wmos

Thanks MR. Farrare!!  :o

no thank you Natea for downloading hope you like it
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: akriso on April 15, 2014, 10:34:29 pm
how to fix WMO for CATA ?
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: MR. Farrare on April 15, 2014, 11:00:57 pm
Quote from: "akriso"
how to fix WMO for CATA ?

realy don't know If I know anythink I will help good luck finding how   :)
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: akriso on April 15, 2014, 11:19:19 pm
how are u fix it for this release?
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: MR. Farrare on April 15, 2014, 11:38:52 pm
Quote from: "akriso"
how are u fix it for this release?
I do only 335 I don't play whith cata because cata is not up to modding yet no noggit even its hard to convert 335 costum map to cata so I use 335
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: akriso on April 16, 2014, 12:23:53 am
ok. how to convert it to 335 ?:D i know how to 335 -> 434
Title: Re: [RELEASE] WOD MODELS AND WMOS
Post by: MR. Farrare on April 16, 2014, 12:37:48 am
Quote from: "akriso"
ok. how to convert it to 335 ?:D i know how to 335 -> 434
viewtopic.php?f=20&t=937 (http://modcraft.io/viewtopic.php?f=20&t=937" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: thehsvdude on April 16, 2014, 03:46:59 am
Which tool are you using to access WoD Files BTW They have The classic login screen as the Alpha login screen lol
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: MR. Farrare on April 16, 2014, 12:05:42 pm
Quote from: "thehsvdude"
Which tool are you using to access WoD Files BTW They have The classic login screen as the Alpha login screen lol
I hope it help you http://www.ownedcore.com/forums/world-o ... aenor.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/470157-file-extractor-warlords-of-draenor.html" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: Zebraka on April 16, 2014, 01:59:31 pm
You are awesome guys thx !
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: MR. Farrare on April 16, 2014, 02:40:09 pm
Quote from: "Zebraka"
You are awesome guys thx !
welcome
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: Zebraka on April 16, 2014, 03:25:04 pm
Report some bugs :
Armor for WolfDraenorMount is white (I think it's cause of the name in dbc but i don't found the exactly name)
Gronn is white
Any animations on Thrall and Kargathbladefist
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: MR. Farrare on April 16, 2014, 05:10:01 pm
Quote from: "Zebraka"
Report some bugs :
Armor for WolfDraenorMount is white (I think it's cause of the name in dbc but i don't found the exactly name)
Gronn is white
Any animations on Thrall and Kargathbladefist
CREATUREDISPLAYINFO.dbc
NUMBER,NUMBER,0,0,3.000000,255,"GronnDraenor_Red1","GronnDraenor_Red2","GronnDraenor_Red1",,0,-1,0,0,0,0
NUMBER,NUMBER,0,0,3.000000,255,"GronnDraenor_Yellow1","GronnDraenor_Yellow2","GronnDraenor_Yellow1",,0,-1,0,0,0,0
NUMBER,NUMBER,0,0,3.000000,255,"GronnDraenor_Brown1","GronnDraenor_Brown2","GronnDraenor_Brown1",,0,-1,0,0,0,0
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: Zebraka on April 16, 2014, 05:11:09 pm
Ok i see thanks but i have only two column in my dbc for skin not three Oo

Edit : dawn program who hides zero columns
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: MR. Farrare on April 16, 2014, 05:47:39 pm
Quote from: "Zebraka"
Ok i see thanks but i have only two column in my dbc for skin not three Oo

Edit : dawn program who hides zero columns
use wowparser
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: Zebraka on April 16, 2014, 05:56:48 pm
Now it's fine ^^ WolfDraenorMountFrost.blp is missing
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: stoneharry on April 16, 2014, 06:06:37 pm
Stop using all caps titles. Bloody annoying.
Title: Re: [RELEASE] WOD MODELS AND WMOS(RELEASED) 335
Post by: MR. Farrare on April 16, 2014, 06:20:46 pm
Quote from: "stoneharry"
Stop using all caps titles. Bloody annoying.
now do you feel better  :)
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Simensss on April 18, 2014, 12:45:18 pm
Hi all, i can't donwload BetaWoD, who can share WOD DBC, for creature and item?
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Gurluas on April 18, 2014, 03:39:02 pm
About WMOs, they're already portable.
Just use Anthony's method in the level design section.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 18, 2014, 03:58:58 pm
Quote from: "Gurluas"
About WMOs, they're already portable.
Just use Anthony's method in the level design section.

you have to delete the particles of  m2s in wmos how to find the m2 files drop the wmo in notepad and search for m2 or mdx and then get the m2 and change the particles in the m2s to 0. (IFany body have the old Wod beta wow.exe whithout the new update plz share it because I cant extract anything after the last update to the beta.)
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Shavier on April 18, 2014, 07:27:02 pm
[attachment=0:lp6vuq84]Wow.rar[/attachment:lp6vuq84]
[attachment=1:lp6vuq84]WowB.rar[/attachment:lp6vuq84]

Here you go. Exe before update.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 18, 2014, 08:00:42 pm
Quote from: "Shavier"
[attachment=0:3k3tewft]Wow.rar[/attachment:3k3tewft]
[attachment=1:3k3tewft]WowB.rar[/attachment:3k3tewft]

Here you go. Exe before update.

thx Shavier
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Shavier on April 19, 2014, 12:36:00 am
[attachment=0:3g9osrbw]viewolf.png[/attachment:3g9osrbw]


My edited textures. Diseased parts are not so High res but they look fine. Ghost wolf is not as transparent as original one because old one had transparent texture in some places. I gave those for MR. Farrare for his release (if he wish to use them).
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Gurluas on April 19, 2014, 02:43:53 am
Someday we should make a High definition pack, replacing all old models with updated ones.

I find it annoying that Blizzard just adds new models as a bonus instead of updating the old ancient models.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Romzarah on April 19, 2014, 03:42:44 pm
Hay Farrare, looks great, but the download link is down.. keeps saying temp down do to traffic.. Can you add a mirror?
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 19, 2014, 04:39:54 pm
Quote from: "Romzarah"
Hay Farrare, looks great, but the download link is down.. keeps saying temp down do to traffic.. Can you add a mirror?

can you give me a site that upload 1g for free and no account needed
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Romzarah on April 19, 2014, 05:05:49 pm
Wish I did.. I have had no reason to post a file that large for a long time..
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Romzarah on April 20, 2014, 05:54:04 am
They opened it for download but the file must be broken.. Can't download it with IE or Firefox, even payed for Go!zilla to try to get it... If you happen to have WinRar, you can archive a large file in more than one zip or rar.. Make them like 300+ megs each and it would be easier to download.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 20, 2014, 02:29:30 pm
Quote from: "Romzarah"
They opened it for download but the file must be broken.. Can't download it with IE or Firefox, even payed for Go!zilla to try to get it... If you happen to have WinRar, you can archive a large file in more than one zip or rar.. Make them like 300+ megs each and it would be easier to download.
its working now
https://www.dropbox.com/s/ixjrpw1o5hmeb1k/patch-9.mpq (https://www.dropbox.com/s/ixjrpw1o5hmeb1k/patch-9.mpq" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Romzarah on April 20, 2014, 04:00:29 pm
It let me download 174 megs then it acts like it is finished.. The download program says it is 100%  downloaded.
It has done that to me from the 1st time I tried to get it. Tried with Firefox, IE and Go!Zilla.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Shavier on April 20, 2014, 05:09:59 pm
I downloaded it yesterday fine using Google chrome, maybe your Internet loose packets while downloading?
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Romzarah on April 20, 2014, 06:17:48 pm
Got it.. I found a download manager that worked on that link...

Thanks MR. Farrare.. Now if I can find a way to get them ingame..
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Zebraka on April 20, 2014, 06:27:46 pm
This patch will be updated ? because i'm trying to extract files with wowb and extractor but i've CAS error ...
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: mongoloid on April 20, 2014, 07:21:14 pm
i cant down load it anymore... :-(

why not use mediafire...
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 20, 2014, 08:41:52 pm
Quote from: "mongoloid"
i cant down load it anymore... :-(

why not use mediafire...

wait a lil and it will work
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Zebraka on April 20, 2014, 11:37:31 pm
Farrare can you give me an answer please ?
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 21, 2014, 12:59:38 am
Quote from: "Zebraka"
Farrare can you give me an answer please ?
of course  :)
one question are using this
http://www.ownedcore.com/forums/world-o ... aenor.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/470157-file-extractor-warlords-of-draenor.html" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Zebraka on April 21, 2014, 03:52:38 pm
Yes but i have CAS error when i start wowb
But my question is "this pach will be updated in future ?"
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 21, 2014, 04:05:04 pm
Quote from: "Zebraka"
Yes but i have CAS error when i start wowb
But my question is "this pach will be updated in future ?"

when more models come
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: nrj45 on April 22, 2014, 03:12:45 pm
please tell me where you can download a patch for 3.3.5 with the models?
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 22, 2014, 03:47:24 pm
Quote from: "nrj45"
please tell me where you can download a patch for 3.3.5 with the models?
this is for 335 ma friend
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: nrj45 on April 23, 2014, 12:21:40 pm
downloaded the alpha version wod 18164 attempts to retrieve files via WoD_Extractor but I did not get installed windows 8.1 help how to extract files, do everything according to the instructions and freezes on the last file of listfile
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 23, 2014, 12:57:24 pm
Quote from: "nrj45"
downloaded the alpha version wod 18164 attempts to retrieve files via WoD_Extractor but I did not get installed windows 8.1 help how to extract files, do everything according to the instructions and freezes on the last file of listfile

try with this wow.exe thx to orbas  :)
http://www.file-upload.net/download-882 ... B.exe.html (http://www.file-upload.net/download-8829273/WowB.exe.html" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: nrj45 on April 23, 2014, 02:54:13 pm
Thank you very much, very helpful!
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on April 23, 2014, 04:53:00 pm
Quote from: "nrj45"
Thank you very much, very helpful!
np ma friend
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Piccolodmq on May 10, 2014, 06:08:13 am
I can provide you with a better place to upload this file.   I have a paid mediafire account
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Zebraka on May 10, 2014, 06:09:29 pm
Any updates ?
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on May 10, 2014, 07:56:29 pm
Quote from: "Zebraka"
Any updates ?

added a link for new creatures Sabron hippo and clefthoof warmachine siegeweapon
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on May 10, 2014, 07:57:45 pm
Quote from: "Piccolodmq"
I can provide you with a better place to upload this file.   I have a paid mediafire account

cool it will help for wmo m2s the patch nearly 2 gigabytes
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Zebraka on May 13, 2014, 07:43:46 pm
Thanks for all people have a low connection and can't download the alpha (or it takes 3 days and we are 5 who live in my home so they could be angry !)
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Gurluas on May 13, 2014, 10:44:05 pm
Could you port the epic skyboxes? I'd be very grateful.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on May 19, 2014, 06:29:06 pm
Quote from: "Gurluas"
Could you port the epic skyboxes? I'd be very grateful.
I found it its in the star folder Im uploading it right now and plz test it and backup your files first
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on May 19, 2014, 06:38:09 pm
Quote from: "Gurluas"
Could you port the epic skyboxes? I'd be very grateful.
I found it its in the star folder Im uploading it right now and plz test it because I don't know if it works and I don't now if its the skyboxes and its not complete http://www45.zippyshare.com/v//file.html (http://www45.zippyshare.com/v//file.html" onclick="window.open(this.href);return false;) I found ashrand and shadowmoon valey as I think you search for the rest what I did is only convert only the skin and the m2s of this folder and backup your files first And I did the elleks too
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: vemigod on May 24, 2014, 10:21:28 pm
this looks amazing, how might I use the models of like blackhand and durotan ingame?
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on May 24, 2014, 11:53:39 pm
Quote from: "vemigod"
this looks amazing, how might I use the models of like blackhand and durotan ingame?
you need to edit the dbc files
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Zebraka on May 25, 2014, 01:44:45 pm
Amazing thanks :) Do you started to work on humans wmo ? (it's just a question)
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Gurluas on May 26, 2014, 02:52:49 am
Quote from: "MR. Farrare"
Quote from: "Gurluas"
Could you port the epic skyboxes? I'd be very grateful.
I found it its in the star folder Im uploading it right now and plz test it because I don't know if it works and I don't now if its the skyboxes and its not complete http://www45.zippyshare.com/v//file.html (http://www45.zippyshare.com/v//file.html" onclick="window.open(this.href);return false;) I found ashrand and shadowmoon valey as I think you search for the rest what I did is only convert only the skin and the m2s of this folder and backup your files first And I did the elleks too

Reupload please, it wasn't properly uploaded.

That or the link is bad.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Piccolodmq on May 26, 2014, 06:14:57 am
Mr Farrare PM me to give you Login and password for Mediafire account.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: Piccolodmq on May 26, 2014, 06:15:48 am
Quote from: "MR. Farrare"
Quote from: "Piccolodmq"
I can provide you with a better place to upload this file.   I have a paid mediafire account

cool it will help for wmo m2s the patch nearly 2 gigabytes

Mr Farrare PM me to give you Login and password for Mediafire account.
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on May 27, 2014, 03:54:46 pm
Quote from: "Gurluas"
Quote from: "MR. Farrare"
Quote from: "Gurluas"
Could you port the epic skyboxes? I'd be very grateful.
I found it its in the star folder Im uploading it right now and plz test it because I don't know if it works and I don't now if its the skyboxes and its not complete http://www45.zippyshare.com/v//file.html (http://www45.zippyshare.com/v//file.html" onclick="window.open(this.href);return false;) I found ashrand and shadowmoon valey as I think you search for the rest what I did is only convert only the skin and the m2s of this folder and backup your files first And I did the elleks too

Reupload please, it wasn't properly uploaded.

That or the link is bad.

its done
Title: Re: [RELEASE] some WoD models "converted"to 3.3.5a
Post by: MR. Farrare on May 27, 2014, 03:55:17 pm
Quote from: "Zebraka"
Any updates ?
check it out
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Gurluas on May 28, 2014, 11:11:29 am
Post the link again for the skies, the full link.

Unless...It's included in the new one?
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Zebraka on May 28, 2014, 02:03:45 pm
thx for update, just question : i'm the only one who have a lot of wmo that do noggit crash ?
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Piccolodmq on May 28, 2014, 06:36:58 pm
Can anyone here point me to a tutorial that helps us that dont know what to do with this patch, to make it into something we can use.    I know for lots of people this is piece of cake.  And if I search the tutorials, there are mostly about putting 3dmax models or blender stuff into the game.  

I can use the dbc editor, and also make basic sqls in the database.   Just need to be told what dbc files to play with and the same with the sqls.

thanks!
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on May 28, 2014, 07:03:18 pm
Quote from: "Piccolodmq"
Can anyone here point me to a tutorial that helps us that dont know what to do with this patch, to make it into something we can use.    I know for lots of people this is piece of cake.  And if I search the tutorials, there are mostly about putting 3dmax models or blender stuff into the game.  

I can use the dbc editor, and also make basic sqls in the database.   Just need to be told what dbc files to play with and the same with the sqls.

thanks!

use m2s wmos in noggit but make a backup always some wmo you add its hard to go again in the same adt in noggit and maybe some wmos like human barracks crash the game
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Zebraka on May 29, 2014, 09:16:33 am
All human wmo have not all of their textures and the gate , sidegate and stable do noggit crash.
Interior of barracks is empty too (all black)
https://www.dropbox.com/s/5atcpcp4yko9x ... .22.05.png (https://www.dropbox.com/s/5atcpcp4yko9xth/Capture%20d%27%C3%A9cran%202014-05-29%2009.22.05.png" onclick="window.open(this.href);return false;)
https://www.dropbox.com/s/p13fclrh7kpm0 ... .23.09.png (https://www.dropbox.com/s/p13fclrh7kpm0i5/Capture%20d%27%C3%A9cran%202014-05-29%2009.23.09.png" onclick="window.open(this.href);return false;) (barracks interior)
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: TheBuG on May 29, 2014, 10:51:40 am
Quote from: "Zebraka"
All human wmo have not all of their textures and the gate , sidegate and stable do noggit crash.
Interior of barracks is empty too (all black)
https://www.dropbox.com/s/5atcpcp4yko9x ... .22.05.png (https://www.dropbox.com/s/5atcpcp4yko9xth/Capture%20d%27%C3%A9cran%202014-05-29%2009.22.05.png" onclick="window.open(this.href);return false;)
https://www.dropbox.com/s/p13fclrh7kpm0 ... .23.09.png (https://www.dropbox.com/s/p13fclrh7kpm0i5/Capture%20d%27%C3%A9cran%202014-05-29%2009.23.09.png" onclick="window.open(this.href);return false;) (barracks interior)

It's an issue with Noggit not rendering those textures/wmos properly. It should work fine ingame, but I haven't tried it myself.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on May 29, 2014, 12:36:25 pm
Quote from: "Zebraka"
All human wmo have not all of their textures and the gate , sidegate and stable do noggit crash.
Interior of barracks is empty too (all black)
https://www.dropbox.com/s/5atcpcp4yko9x ... .22.05.png (https://www.dropbox.com/s/5atcpcp4yko9xth/Capture%20d%27%C3%A9cran%202014-05-29%2009.22.05.png" onclick="window.open(this.href);return false;)
https://www.dropbox.com/s/p13fclrh7kpm0 ... .23.09.png (https://www.dropbox.com/s/p13fclrh7kpm0i5/Capture%20d%27%C3%A9cran%202014-05-29%2009.23.09.png" onclick="window.open(this.href);return false;) (barracks interior)
the barracks will crash your game remove it
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Zebraka on June 03, 2014, 05:39:49 pm
Quote from: "TheBuG"
It's an issue with Noggit not rendering those textures/wmos properly. It should work fine ingame, but I haven't tried it myself.

Ok thanks i see. I havn't time to check it ingame acutally ^^
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Alastor on June 07, 2014, 05:13:13 am
With little edit of some models - i have now "WorkTable" as one model (13 m2s in one)
(https://scontent-b-vie.xx.fbcdn.net/hphotos-xpf1/t31.0-8/1402220_669328686473017_230045283602127953_o.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/1492387_669328683139684_8518362557502522594_o.jpg)

Created for Arathor RP ( Erutia ) Owned by Amaroth
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Zebraka on June 07, 2014, 12:43:39 pm
Dahaga it's pretty good but i'm not sure your answer is at the good place.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: kojak488 on June 07, 2014, 01:05:30 pm
Has anyone been able to convert these models to .m2i to edit in Blender?  When I tried it gave me an error on the conversion, but the model itself (WolfDraenor) loads in game fine.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Zebraka on June 07, 2014, 01:11:49 pm
Kojak have you try to convert your file in another format ?
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on June 07, 2014, 01:16:49 pm
Quote from: "kojak488"
Has anyone been able to convert these models to .m2i to edit in Blender?  When I tried it gave me an error on the conversion, but the model itself (WolfDraenor) loads in game fine.
YES becaseu its converted to 335 you have to have a file that's not converted my friend
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on June 07, 2014, 06:00:33 pm
Quote from: "dahaga"
With little edit of some models - i have now "WorkTable" as one model (13 m2s in one)
(https://scontent-b-vie.xx.fbcdn.net/hphotos-xpf1/t31.0-8/1402220_669328686473017_230045283602127953_o.jpg)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/1492387_669328683139684_8518362557502522594_o.jpg)

Created for Arathor RP ( Erutia ) Owned by Amaroth

really awesome nicely done
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: kojak488 on June 07, 2014, 09:39:54 pm
Quote from: "Zebraka"
Kojak have you try to convert your file in another format ?

That doesn't make any sense.  Convert it to what?  .m2 is the only thing that works with .m2i.

Could I convert the .m2 to .obj and then bind it onto a different .m2i?  Sure, but that's a load more work than if there's something small I overlooked stopping the .m2 to .m2i conversion.

Quote from: "MR. Farrare"
YES becaseu its converted to 335 you have to have a file that's not converted my friend

I'm not asking why it doesn't work.  It's obvious it doesn't work because of the conversion to 335.  The question is if anyone found a way to get the .m2 to .m2i conversion working on these WOD models.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on June 07, 2014, 09:44:52 pm
Quote from: "kojak488"
Quote from: "Zebraka"
Kojak have you try to convert your file in another format ?

That doesn't make any sense.  Convert it to what?  .m2 is the only thing that works with .m2i.

Could I convert the .m2 to .obj and then bind it onto a different .m2i?  Sure, but that's a load more work than if there's something small I overlooked stopping the .m2 to .m2i conversion.

Quote from: "MR. Farrare"
YES becaseu its converted to 335 you have to have a file that's not converted my friend

I'm not asking why it doesn't work.  It's obvious it doesn't work because of the conversion to 335.  The question is if anyone found a way to get the .m2 to .m2i conversion working on these WOD models.
yes viewtopic.php?f=7&t=7748 (http://modcraft.io/viewtopic.php?f=7&t=7748" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Gurluas on June 08, 2014, 12:39:26 am
Is it in any way possibly to fix the crashing wmos? (Crashing m2s can be fixed by removing particles I noticed)
I'd love for the Dark Iron barracks and the updated Moonwell to work.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on June 08, 2014, 12:41:58 am
Quote from: "Gurluas"
Is it in any way possibly to fix the crashing wmos? (Crashing m2s can be fixed by removing particles I noticed)
I'd love for the Dark Iron barracks and the updated Moonwell to work.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Gurluas on June 08, 2014, 12:43:10 am
No, It's not the M2s crashing the wmos.
They just crash.

Removing SBOM is apparently not enough for some.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on June 08, 2014, 12:44:22 am
Quote from: "Gurluas"
No, It's not the M2s crashing the wmos.
They just crash.

Removing SBOM is apparently not enough for some.
read pm
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: kojak488 on June 08, 2014, 02:21:56 am
Quote from: "MR. Farrare"
yes viewtopic.php?f=7&t=7748 (http://modcraft.io/viewtopic.php?f=7&t=7748" onclick="window.open(this.href);return false;)

Doesn't apply to this situation.  The WolfDraenor has far less than 16 submeshes and far less than 17,000 vertices.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on June 08, 2014, 02:35:41 am
Quote from: "kojak488"
Quote from: "MR. Farrare"
yes viewtopic.php?f=7&t=7748 (http://modcraft.io/viewtopic.php?f=7&t=7748" onclick="window.open(this.href);return false;)

Doesn't apply to this situation.  The WolfDraenor has far less than 16 submeshes and far less than 17,000 vertices.
then there is sill no solution available I know srry
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: TheBuG on June 11, 2014, 11:11:07 am
I would think, that currently the only way to get the WoD WMOs (With some exceptions) in 3.3.5 is to export them to OBJ and then again convert them with MirrorMachine from OBJ to WMO. This will result in loss of any lightning, doodadsets and such.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: kojak488 on June 12, 2014, 02:56:16 am
Quote from: "TheBuG"
I would think, that currently the only way to get the WoD WMOs (With some exceptions) in 3.3.5 is to export them to OBJ and then again convert them with MirrorMachine from OBJ to WMO. This will result in loss of any lightning, doodadsets and such.

You could possibly package the WMO into a MPQ file, load it in MachinimaStudio, and export it with all the doodads that way.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Natea on June 17, 2014, 03:27:07 pm
The creatures are not in this pack? Grommash, Blackhand, Thrall, Durotan, etc.?
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Alastor on June 17, 2014, 04:45:31 pm
They somewhere in middle of this Topic
in Patch-9 with 900mb
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Natea on June 18, 2014, 12:24:48 am
Quote from: "dahaga"
They somewhere in middle of this Topic
in Patch-9 with 900mb

Thank u! ^^
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Zebraka on June 23, 2014, 12:16:27 pm
There is no update ?
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: robbymottec on July 21, 2014, 11:08:48 pm
curious to know what tool you used to pack mpq file


i extracted WOD files then packed with MPQEditor and tried to open with WOWmodeviewer, no success


any chance to release character hd models?
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on July 21, 2014, 11:20:38 pm
Quote from: "robbymottec"
curious to know what tool you used to pack mpq file


i extracted WOD files then packed with MPQEditor and tried to open with WOWmodeviewer, no success


any chance to release character hd models?
I dont have those and same as you I use MPQEditor
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: tharo on August 14, 2014, 10:17:50 pm
To make it short: dont got it working.
I just downloaded the file from the 1. post in this thread, renamed it properly and started. - no changes after all. not in the character creation, not in the game. nothing.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Zebraka on August 14, 2014, 10:52:45 pm
because it's only new wmo npc etc and any changement so that's why you see anything ? Change your dbc and make new id to test it.
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: monoman on September 06, 2014, 07:37:26 am
Hey Farrare,

Do you have any WOD Draenei Buildings beside the Karabor temple? and is there any chance of a new release in the near future?

Thanks buddy
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on September 06, 2014, 09:45:00 am
Quote from: "monoman"
Hey Farrare,

Do you have any WOD Draenei Buildings beside the Karabor temple? and is there any chance of a new release in the near future?

Thanks buddy
iv just converted those wmo without .m2 or textures you can get them thru notepad and I think you will have crshes so do backup and if you have a crash tell me and I will try to fix them becuase I didn't check the wmos hope it all work for ya
http://www49.zippyshare.com/v/79340035/file.html (http://www49.zippyshare.com/v/79340035/file.html" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: tote93 on September 06, 2014, 12:47:52 pm
Here is karabor temple, and colosseum:
https://www.youtube.com/watch?v=bebME2W ... 899IlfZTjQ (https://www.youtube.com/watch?v=bebME2Wl0SE&list=UUbISLpf3TpJLh899IlfZTjQ" onclick="window.open(this.href);return false;)
Nowadays, i have not complete, wmodraenor converted to wotlk and working. When i will finish i hope release it, if nobody had do before.
Now i want to port wod maps, but i didnt get lucky because all maps threw me wow error using (At converter) and adt-converter(with wmo).
Somebody knows other method to port maps?
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: MR. Farrare on September 06, 2014, 10:21:15 pm
Quote from: "tote93"
Here is karabor temple, and colosseum:
https://www.youtube.com/watch?v=bebME2W ... 899IlfZTjQ (https://www.youtube.com/watch?v=bebME2Wl0SE&list=UUbISLpf3TpJLh899IlfZTjQ" onclick="window.open(this.href);return false;)
Nowadays, i have not complete, wmodraenor converted to wotlk and working. When i will finish i hope release it, if nobody had do before.
Now i want to port wod maps, but i didnt get lucky because all maps threw me wow error using (At converter) and adt-converter(with wmo).
Somebody knows other method to port maps?
anthoney vang ported some adt but he is out of modding becuase of some serious problems
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: monoman on September 07, 2014, 04:51:25 am
Quote from: "MR. Farrare"

iv just converted those wmo without .m2 or textures you can get them thru notepad and I think you will have crshes so do backup and if you have a crash tell me and I will try to fix them becuase I didn't check the wmos hope it all work for ya
http://www49.zippyshare.com/v/79340035/file.html (http://www49.zippyshare.com/v/79340035/file.html" onclick="window.open(this.href);return false;)

Hey buddy, they work great, i tested most of them, and they work without mayor issues. They even had their respective doodad sets.
There are only 2 that i couldn't use:

6DR_CliffBuilding01.wmo
6DR_CliffBuilding01_NoBase.wmo

But as they are very simillar to the elevators i can use those instead.
Thank you buddy
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Vision on September 27, 2014, 10:28:08 am
Can u show us, how to convert items from WOD to WOTLK? :)

Its a nice patch thank for share it

Vision
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Vatoto on September 27, 2014, 05:46:34 pm
It is the same way like MOP/Cata M2's

viewtopic.php?f=20&t=8419 (http://modcraft.io/viewtopic.php?f=20&t=8419" onclick="window.open(this.href);return false;)
this is videotutorial

Edit: Some M2's you need to set the "nParticleEmitters" to 0, otherwise it doesn't work
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Gurluas on October 17, 2014, 11:51:47 am
Here are some WMOs I ported.
The m2s and textures can be extracted using Cascexplorer.

http://www.mediafire.com/download/bjz66 ... ngwmos.rar (http://www.mediafire.com/download/bjz66bjlgc7jfr9/WODbuildingwmos.rar" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
Post by: Zebraka on October 17, 2014, 06:30:09 pm
Thanks for your work and your sharing Gurluas