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Author Topic: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a  (Read 27595 times)

MR. Farrare

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Re: [RELEASE] some WoD models "converted"to 3.3.5a
« Reply #105 on: May 27, 2014, 03:54:46 pm »
Quote from: "Gurluas"
Quote from: "MR. Farrare"
Quote from: "Gurluas"
Could you port the epic skyboxes? I'd be very grateful.
I found it its in the star folder Im uploading it right now and plz test it because I don't know if it works and I don't now if its the skyboxes and its not complete http://www45.zippyshare.com/v//file.html I found ashrand and shadowmoon valey as I think you search for the rest what I did is only convert only the skin and the m2s of this folder and backup your files first And I did the elleks too

Reupload please, it wasn't properly uploaded.

That or the link is bad.

its done
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MR. Farrare

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Re: [RELEASE] some WoD models "converted"to 3.3.5a
« Reply #106 on: May 27, 2014, 03:55:17 pm »
Quote from: "Zebraka"
Any updates ?
check it out
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Gurluas

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #107 on: May 28, 2014, 11:11:29 am »
Post the link again for the skies, the full link.

Unless...It's included in the new one?
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Zebraka

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #108 on: May 28, 2014, 02:03:45 pm »
thx for update, just question : i'm the only one who have a lot of wmo that do noggit crash ?
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Piccolodmq

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #109 on: May 28, 2014, 06:36:58 pm »
Can anyone here point me to a tutorial that helps us that dont know what to do with this patch, to make it into something we can use.    I know for lots of people this is piece of cake.  And if I search the tutorials, there are mostly about putting 3dmax models or blender stuff into the game.  

I can use the dbc editor, and also make basic sqls in the database.   Just need to be told what dbc files to play with and the same with the sqls.

thanks!
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MR. Farrare

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #110 on: May 28, 2014, 07:03:18 pm »
Quote from: "Piccolodmq"
Can anyone here point me to a tutorial that helps us that dont know what to do with this patch, to make it into something we can use.    I know for lots of people this is piece of cake.  And if I search the tutorials, there are mostly about putting 3dmax models or blender stuff into the game.  

I can use the dbc editor, and also make basic sqls in the database.   Just need to be told what dbc files to play with and the same with the sqls.

thanks!

use m2s wmos in noggit but make a backup always some wmo you add its hard to go again in the same adt in noggit and maybe some wmos like human barracks crash the game
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Zebraka

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #111 on: May 29, 2014, 09:16:33 am »
All human wmo have not all of their textures and the gate , sidegate and stable do noggit crash.
Interior of barracks is empty too (all black)
https://www.dropbox.com/s/5atcpcp4yko9x ... .22.05.png
https://www.dropbox.com/s/p13fclrh7kpm0 ... .23.09.png (barracks interior)
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TheBuG

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #112 on: May 29, 2014, 10:51:40 am »
Quote from: "Zebraka"
All human wmo have not all of their textures and the gate , sidegate and stable do noggit crash.
Interior of barracks is empty too (all black)
https://www.dropbox.com/s/5atcpcp4yko9x ... .22.05.png
https://www.dropbox.com/s/p13fclrh7kpm0 ... .23.09.png (barracks interior)

It's an issue with Noggit not rendering those textures/wmos properly. It should work fine ingame, but I haven't tried it myself.
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MR. Farrare

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #113 on: May 29, 2014, 12:36:25 pm »
Quote from: "Zebraka"
All human wmo have not all of their textures and the gate , sidegate and stable do noggit crash.
Interior of barracks is empty too (all black)
https://www.dropbox.com/s/5atcpcp4yko9x ... .22.05.png
https://www.dropbox.com/s/p13fclrh7kpm0 ... .23.09.png (barracks interior)
the barracks will crash your game remove it
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Zebraka

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #114 on: June 03, 2014, 05:39:49 pm »
Quote from: "TheBuG"
It's an issue with Noggit not rendering those textures/wmos properly. It should work fine ingame, but I haven't tried it myself.

Ok thanks i see. I havn't time to check it ingame acutally ^^
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Alastor

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #115 on: June 07, 2014, 05:13:13 am »
With little edit of some models - i have now "WorkTable" as one model (13 m2s in one)



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Zebraka

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #116 on: June 07, 2014, 12:43:39 pm »
Dahaga it's pretty good but i'm not sure your answer is at the good place.
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kojak488

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #117 on: June 07, 2014, 01:05:30 pm »
Has anyone been able to convert these models to .m2i to edit in Blender?  When I tried it gave me an error on the conversion, but the model itself (WolfDraenor) loads in game fine.
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Zebraka

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #118 on: June 07, 2014, 01:11:49 pm »
Kojak have you try to convert your file in another format ?
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MR. Farrare

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Re: [RELEASE] some WoD m2s wmos "converted"to 3.3.5a
« Reply #119 on: June 07, 2014, 01:16:49 pm »
Quote from: "kojak488"
Has anyone been able to convert these models to .m2i to edit in Blender?  When I tried it gave me an error on the conversion, but the model itself (WolfDraenor) loads in game fine.
YES becaseu its converted to 335 you have to have a file that's not converted my friend
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