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Author Topic: [QUESTION] New Ship models from 6.2.x  (Read 4463 times)

Alastor

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[QUESTION] New Ship models from 6.2.x
« on: June 12, 2015, 05:27:39 pm »
Hi there iv seen that in 6.2 are comming new ship models well hoever if WMO or M2 could someone post them here as soon as possible ? i would like to start with conversion and use them for my server and i can also release them here when ill be done ( if i convert them as one of the firsts)
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Vatoto

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #1 on: June 12, 2015, 08:02:36 pm »
https://dl.dropboxusercontent.com/u/34528743/HUMAN.zip

I upload only the .wmo not the textures, because I'm having no time at the moment =/
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Alastor

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #2 on: June 12, 2015, 10:00:19 pm »
I'll Rip TExture paths and M2s paths from WMO then you can rip them if oyu addd paths to Listfile ?
Anyway thank
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Vatoto

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #3 on: June 12, 2015, 11:57:35 pm »
My Englisch isn't good, so I don't understand exactly "then you can rip them if oyu addd paths to Listfile ?"

do you mean this?

WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP.wmo
WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP_000.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER_000.wmo
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Alastor

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #4 on: June 13, 2015, 12:18:21 am »
Quote from: "Vatoto"
My Englisch isn't good, so I don't understand exactly "then you can rip them if oyu addd paths to Listfile ?"

do you mean this?

WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP.wmo
WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP_000.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER_000.wmo


These are only WMOs
i need textures too
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PhilipTNG

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #5 on: June 13, 2015, 03:38:12 am »
Quote from: "Alastor"
These are only WMOs
i need textures too
What is so difficult in getting the textures yourself? Drop root WMO into Notepad++ , search .blp, get all texture paths and put into listfile and run casc explorer to extract. It would take you 4 minutes or less to do that.

The guy gave you the WMO files, I think that in itself is a helpful gesture. if you can't accept his generosity for what it is oh "Mr Big M2Modder who acts like he's better than so many people", then do it all yourself.... just sayin'

Since you know your signature has:


If you are going to say that you Will Charge people money to Port Models for them and that you have a lot of skill in it, why are you being so rude to this guy who isn't asking you for money and is giving you a starter set of files, I'm sure for someone who is Charging People Money to show them how to convert stuff, it's not hard for someone of your Skill to finish this off yourself.
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Nupper

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #6 on: June 13, 2015, 12:59:49 pm »
Attached the textures i could find....
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Alastor

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #7 on: June 13, 2015, 01:06:05 pm »
Quote from: "PhilipTNG"
What is so difficult in getting the textures yourself? Drop root WMO into Notepad++ , search .blp, get all texture paths and put into listfile and run casc explorer to extract. It would take you 4 minutes or less to do that.

Since you know your signature has:


If you are going to say that you Will Charge people money to Port Models for them and that you have a lot of skill in it, why are you being so rude to this guy who isn't asking you for money and is giving you a starter set of files, I'm sure for someone who is Charging People Money to show them how to convert stuff, it's not hard for someone of your Skill to finish this off yourself.


1. my download speed is 150kb/s and i dont have WOD i actualy dont live in country where is everywhere optic and everyone has 5mb/s iv bee downloading wod once for 80 hours in row and i deleted it by mistake

2. It is just for shooing people beacuse i actualy highly dislike 50++ contacts at skype that are only asking me why theyr texture is not working ingame when i has resolution 128x273

3. Thank Nupper
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Nupper

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #8 on: June 13, 2015, 01:12:14 pm »
Quote from: "Alastor"
Quote from: "PhilipTNG"
What is so difficult in getting the textures yourself? Drop root WMO into Notepad++ , search .blp, get all texture paths and put into listfile and run casc explorer to extract. It would take you 4 minutes or less to do that.

Since you know your signature has:


If you are going to say that you Will Charge people money to Port Models for them and that you have a lot of skill in it, why are you being so rude to this guy who isn't asking you for money and is giving you a starter set of files, I'm sure for someone who is Charging People Money to show them how to convert stuff, it's not hard for someone of your Skill to finish this off yourself.


1. my download speed is 150kb/s and i dont have WOD i actualy dont live in country where is everywhere optic and everyone has 5mb/s iv bee downloading wod once for 80 hours in row and i deleted it by mistake

2. It is just for shooing people beacuse i actualy highly dislike 50++ contacts at skype that are only asking me why theyr texture is not working ingame when i has resolution 128x273

3. Thank Nupper
I am still unsure if there all there i only grabbed the textures from the wmos not the m2s doodads
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Alastor

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #9 on: June 13, 2015, 01:13:51 pm »
Yeah ill try to have a look into WMO structure extract M2s doodads and if ill dotn have these doodas in my files i can send you paths they i can do that same with textures of m2s
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Nupper

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #10 on: June 13, 2015, 01:14:56 pm »
Quote from: "Alastor"
Yeah ill try to have a look into WMO structure extract M2s doodads and if ill dotn have these doodas in my files i can send you paths they i can do that same with textures of m2s

If you can send me the paths i will happily extract the textures and stuff for ya ^^
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Alastor

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #11 on: June 13, 2015, 01:31:39 pm »
Ok here is ( i guess) everything iv been able to get from these two sended WMOs
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Alastor

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #12 on: June 13, 2015, 01:47:38 pm »
Yeah almost
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Nupper

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #13 on: June 13, 2015, 02:16:56 pm »
Quote from: "Alastor"
Yeah almost
This should be everything unconverted  :)
6.2.0 Ships m2s, Wmos and Blps Complete (Unconverted)
http://www.mediafire.com/download/qt546 ... mplete.rar
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Alastor

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Re: [QUESTION] New Ship models from 6.2.x
« Reply #14 on: June 13, 2015, 02:49:40 pm »
Thnak ill convert all of these to obj and merg them all to one m2
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9