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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Alastor on June 12, 2015, 05:27:39 pm

Title: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 12, 2015, 05:27:39 pm
Hi there iv seen that in 6.2 are comming new ship models well hoever if WMO or M2 could someone post them here as soon as possible ? i would like to start with conversion and use them for my server and i can also release them here when ill be done ( if i convert them as one of the firsts)
(http://cdn.blizzardwatch.com/wp-content/uploads/2015/04/shipyardbuilt-620x350.jpg)
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Vatoto on June 12, 2015, 08:02:36 pm
https://dl.dropboxusercontent.com/u/34528743/HUMAN.zip (https://dl.dropboxusercontent.com/u/34528743/HUMAN.zip" onclick="window.open(this.href);return false;)

I upload only the .wmo not the textures, because I'm having no time at the moment =/
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 12, 2015, 10:00:19 pm
I'll Rip TExture paths and M2s paths from WMO then you can rip them if oyu addd paths to Listfile ?
Anyway thank
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Vatoto on June 12, 2015, 11:57:35 pm
My Englisch isn't good, so I don't understand exactly "then you can rip them if oyu addd paths to Listfile ?"

do you mean this?

WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP.wmo
WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP_000.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER_000.wmo
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 13, 2015, 12:18:21 am
Quote from: "Vatoto"
My Englisch isn't good, so I don't understand exactly "then you can rip them if oyu addd paths to Listfile ?"

do you mean this?

WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP.wmo
WorldWMODraenorHuman6HU_TRANSPORT_CARGOSHIP_000.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER.wmo
WorldwmoDraenorHuman6HU_TRANSPORT_BUCCANEER_000.wmo


These are only WMOs
i need textures too
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: PhilipTNG on June 13, 2015, 03:38:12 am
Quote from: "Alastor"
These are only WMOs
i need textures too
What is so difficult in getting the textures yourself? Drop root WMO into Notepad++ , search .blp, get all texture paths and put into listfile and run casc explorer to extract. It would take you 4 minutes or less to do that.

The guy gave you the WMO files, I think that in itself is a helpful gesture. if you can't accept his generosity for what it is oh "Mr Big M2Modder who acts like he's better than so many people", then do it all yourself.... just sayin'

Since you know your signature has:
(http://i.imgur.com/zbZoSvD.png)

If you are going to say that you Will Charge people money to Port Models for them and that you have a lot of skill in it, why are you being so rude to this guy who isn't asking you for money and is giving you a starter set of files, I'm sure for someone who is Charging People Money to show them how to convert stuff, it's not hard for someone of your Skill to finish this off yourself.
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Nupper on June 13, 2015, 12:59:49 pm
Attached the textures i could find....
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 13, 2015, 01:06:05 pm
Quote from: "PhilipTNG"
What is so difficult in getting the textures yourself? Drop root WMO into Notepad++ , search .blp, get all texture paths and put into listfile and run casc explorer to extract. It would take you 4 minutes or less to do that.

Since you know your signature has:
(http://i.imgur.com/zbZoSvD.png)

If you are going to say that you Will Charge people money to Port Models for them and that you have a lot of skill in it, why are you being so rude to this guy who isn't asking you for money and is giving you a starter set of files, I'm sure for someone who is Charging People Money to show them how to convert stuff, it's not hard for someone of your Skill to finish this off yourself.


1. my download speed is 150kb/s and i dont have WOD i actualy dont live in country where is everywhere optic and everyone has 5mb/s iv bee downloading wod once for 80 hours in row and i deleted it by mistake

2. It is just for shooing people beacuse i actualy highly dislike 50++ contacts at skype that are only asking me why theyr texture is not working ingame when i has resolution 128x273

3. Thank Nupper
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Nupper on June 13, 2015, 01:12:14 pm
Quote from: "Alastor"
Quote from: "PhilipTNG"
What is so difficult in getting the textures yourself? Drop root WMO into Notepad++ , search .blp, get all texture paths and put into listfile and run casc explorer to extract. It would take you 4 minutes or less to do that.

Since you know your signature has:
(http://i.imgur.com/zbZoSvD.png)

If you are going to say that you Will Charge people money to Port Models for them and that you have a lot of skill in it, why are you being so rude to this guy who isn't asking you for money and is giving you a starter set of files, I'm sure for someone who is Charging People Money to show them how to convert stuff, it's not hard for someone of your Skill to finish this off yourself.


1. my download speed is 150kb/s and i dont have WOD i actualy dont live in country where is everywhere optic and everyone has 5mb/s iv bee downloading wod once for 80 hours in row and i deleted it by mistake

2. It is just for shooing people beacuse i actualy highly dislike 50++ contacts at skype that are only asking me why theyr texture is not working ingame when i has resolution 128x273

3. Thank Nupper
I am still unsure if there all there i only grabbed the textures from the wmos not the m2s doodads
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 13, 2015, 01:13:51 pm
Yeah ill try to have a look into WMO structure extract M2s doodads and if ill dotn have these doodas in my files i can send you paths they i can do that same with textures of m2s
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Nupper on June 13, 2015, 01:14:56 pm
Quote from: "Alastor"
Yeah ill try to have a look into WMO structure extract M2s doodads and if ill dotn have these doodas in my files i can send you paths they i can do that same with textures of m2s

If you can send me the paths i will happily extract the textures and stuff for ya ^^
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 13, 2015, 01:31:39 pm
Ok here is ( i guess) everything iv been able to get from these two sended WMOs
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 13, 2015, 01:47:38 pm
Yeah almost
(http://i.imgur.com/ey4YIai.png)
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Nupper on June 13, 2015, 02:16:56 pm
Quote from: "Alastor"
Yeah almost
(http://i.imgur.com/ey4YIai.png)
This should be everything unconverted  :)
6.2.0 Ships m2s, Wmos and Blps Complete (Unconverted)
http://www.mediafire.com/download/qt546 ... mplete.rar (http://www.mediafire.com/download/qt5466g7fh73gth/Humanshipcomplete.rar" onclick="window.open(this.href);return false;)
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 13, 2015, 02:49:40 pm
Thnak ill convert all of these to obj and merg them all to one m2
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Nupper on June 13, 2015, 03:17:04 pm
Quote from: "Alastor"
Thnak ill convert all of these to obj and merg them all to one m2
Interesting but ok
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: PhilipTNG on June 13, 2015, 03:43:08 pm
Quote from: "Alastor"
1. my download speed is 150kb/s
That is not a valid excuse. A Full install isn't needed to extract from WoD. CascExplorer comes with an Online Mode, this means that as long as you have the files that say what version WoD you have partially Installed, about 91MB of data, you can connect to blizzard's Online Files so that you can just download the files you need.

Sure some files are large and can take time to download but saying that you can't download the full game is not a valid excuse especially for a small wmo like this with small amount of files.  It's not like you're trying to pull everything on the current Draenor Map(2gb.)

Download Partial Install of PTR 6.2.0.20141:
http://www.mediafire.com/download/dq4xu ... plorer.rar (http://www.mediafire.com/download/dq4xufx0shh413j/WowPTR620-20141_CascExplorer.rar" onclick="window.open(this.href);return false;)

Setup Video Catered To You:
[media:2ftx3hny]https://www.youtube.com/watch?v=BPIZ28PJ3kU[/media:2ftx3hny]

Due to how it is set up, you can extract from which ever version you want, not just from the latest version, this is useful for when you want to have the clean version of some WMOs before the Ware started going down in the Over World:
(http://puu.sh/infzX.png)
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Gumby Gamer on June 13, 2015, 04:26:50 pm
Quote from: "PhilipTNG"
A Full install isn't needed to extract from WoD. CascExplorer comes with an Online Mode, this means that as long as you have the files that say what version WoD you have partially Installed, about 91MB of data, you can connect to blizzard's Online Files so that you can just download the files you need.
That's very useful information, I didn't know that was possible at all. That's Crazy! Thanks for the link Philip.
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 13, 2015, 07:07:33 pm
This one does not has any interion so i shall look for ship with interiors.... if i dont find any ? i can make my own :D

http://www71.zippyshare.com/v/tU8gX8vh/file.html (http://www71.zippyshare.com/v/tU8gX8vh/file.html" onclick="window.open(this.href);return false;)

Ship + 2. types of Sails for LK
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Method on June 13, 2015, 07:26:24 pm
What you gonna do with the new ships Ala?

Something Interesting I hope.  :D
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Amaroth on June 13, 2015, 07:33:37 pm
If you call "interresting" to put them into good use on RP server... PreWoD ships are just horrible.
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 13, 2015, 09:22:04 pm
Quote from: "Amaroth"
If you call "interresting" to put them into good use on RP server... PreWoD ships are just horrible.


Yeah smth like this
Title: Re: [QUESTION] New Ship models from 6.2.x
Post by: Alastor on June 14, 2015, 09:03:13 am
Well as i said i started with Interior stuff ... so i have for now just doors but in these week i have lot of free time befor i go on LARP :D

(http://i.imgur.com/VV7J439.jpg)
(http://i.imgur.com/NWKAhqO.jpg)
(http://i.imgur.com/xNA0qrx.jpg)