This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Piccolodmq

Pages: [1] 2 3 ... 13
1
Yea I even have Void Elf, LIght forge Dranei, Zandalari, and NIghtborne.

Along with full, Vanilla and BC HD characters, and models.

Pandaren, Worgen and Goblin, models working.

2
"Retro-Porting" / Re: (Possible RELEASE) - BROKEN ISLES
« on: August 26, 2019, 07:53:51 pm »
It seems we are alone in this quest.... gladly willpay for a fix, and share it here.

3
Hi there

I still dont get how the structure of CreatureModelDisplay model works.


When I am creating a Custom model, I know I need a Creature model Data id number in the second column.

Question is how do I know what goes where in 7 - 8 - 9 - 10 column.

Sometimes I find, one simple BLP file in the creature folder, like Pigman.blp.   And easy as that,  something there are more BLP, with skin color, so I have to put in column, 7 Pigman.blp, and in column 8 pigman_brown.blp. as an example.   

But this is with some models and other just have different configuration of how you arrange the Blp in the creaturemodelDisplay.dbc.

Could someone guide me of how I should arrange this custom models CreatureModelDisplay values? So I dont get White or green models?

In the picture below I get white models on both Pigman and Alpaca models... no matter how I arrange BLP info in them.

https://www.mediafire.com/view/u3q51ffzd23zaz3/help.png/file

thanks!

6
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 17, 2019, 06:55:44 pm »
Hi there

I have a proposal.  I have a Multi Race Patch (worgen, pandaren, goblin, tuskar, etc), with Broken WOD characters and NPC (Classic errors like the Jaw not working, etc).   

Would you fuse both works, and I could provide the files for both, patch, dbc, and core changes so everyone can have this?  A clean multirace patch with WOD characters and NPCs?

7
Thank you for this update, it seems really helpfull.   People seem to be out of emulation lately and specially in modcraft.   Nevertheless good work.

8
"Retro-Porting" / Re: Retroporting FACTIONS(5.4.7 to 3.3.5a)
« on: September 21, 2018, 02:23:58 am »
I apreciate the answer.   I did exactly that and it worked like a charms.   Faction related DBCs are really similar from MOP to WTOLK, so it was easy work.

THanks anyways !

9
"Retro-Porting" / (Possible RELEASE) - BROKEN ISLES
« on: June 23, 2018, 06:09:21 pm »
Hi there again.

I retroported the Broken Isles, with almost all textures and WMO working, but I am having troubles getting the Ground Clutter Effects working.

I got it to work on Draenor, using this guide from Anthony a while back.
&t=98s , Basically you use a Tool (that I can not longer find), to manually Retroport NODTX files that contain the Ground Effects files.   Put them back on the Patch. And use DBC's from Legion and Wod, with dooad info (GroundEffectDoodad.dbc  and GroundEffectTexture.dbc), wich I also had.   

Since I didnt had the old tool mentioned in the tutorial I used for Draenor, I used this new tool wich is more up to date, and capable of doing Legion and WOD http://www.model-changing.net/files/file/62-legion-wotlk-multi-converter/.

But again, it didnt work for Legion.   

Could someone help?   If I get everything to work.  I could release it as a complete work here.
http://www.mediafire.com/view/4a2jrhfhizihb95/LEGION%201.jpg

(NO GROUND CLUTTER)

http://www.mediafire.com/view/7demf97bafc9anb/LEGION%202.jpg

(WEIRD SHADOWS)

http://www.mediafire.com/file/l4kfb592hfyd626/LEGION%203.jpg

(SURAMAR)



10
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: June 23, 2018, 12:24:14 am »
Great job, as always.  This deserves more attention.

Question, does the Fire Elemental work?

i get this :(

http://www.mediafire.com/file/aa9bnjxlaw4b93v/New%20Bitmap%20Image.jpg

11
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: June 22, 2018, 05:20:33 pm »
We do miss, your classic PIC with all the models in the patch :)

12
"Retro-Porting" / Re: [Question][Solved]Problem with the Mechastrider
« on: June 02, 2018, 04:32:52 am »
You finally made it :)

13
Miscellaneous / PHASING AND QUESTS QUESTION
« on: May 24, 2018, 06:12:28 pm »
I dont know how phassing and quests, work.

I see this FLAG, in Quest_Template = 4194304   QUEST_FLAGS_UPDATE_PHASE_SHIFT

And I tried searching in the the DB for this Quest hat make Phase change both in NPC and Gameobjects, but coudnt find anything that I can replicate.

http://www.wowhead.com/quest=12474/to-fordragon-hold,

I am trying to have a Quest change me to another Phase or the NPC's to my phase, either way.

I have tried using Mod Phase 1,2,3 and others, to the NPC that gives the quest I want.

THis one http://www.wowhead.com/quest=25392/oh-deer

But the NPC is still only availble on the command  GM ON.

... So what I want is, when XXXXX quest is complete, YYYY NPC to become visible or in my phase.

Or is there an easier way to do this?



14
"Retro-Porting" / Re: Can't repair items above wotlk item level
« on: May 18, 2018, 06:19:10 pm »
Thanks a lot for your help!  I just directly retroported a WOD durabilitycosts.dbc, and it work right away!

15
"Retro-Porting" / Re: Can't repair items above wotlk item level
« on: May 17, 2018, 08:24:14 pm »
Dumb Question number 2.   WHere is this in the DB?

Pages: [1] 2 3 ... 13