This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Kaev

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1
Miscellaneous / Re: Creating a new item quality color?
« on: November 12, 2019, 12:39:16 pm »
You could add the color the item name, like this:
|cFF000000Worn Shortsword|r
first FF should be alpha, 000000 is the hex color code
Hacky but easier than editing the client i guess

(I'm not sure if this works > WotLk.. iirc it worked on WotLk and pretty sure it worked during BC or Vanilla)

2
I would assume that your server doesn't send the character appearance bytes to the client for whatever reason.

3
Noggit / Re: Looking for recent Noggit version.
« on: December 29, 2017, 10:32:55 pm »
FFS, report the bugs you encounter >> HERE <<... otherwise don't complain afterwards that they were not fixed...

You don't even need to register to open an issue seriously...

I asked you in Skype if it's one of the bugs you already fixed in your local branch. You didn't answer me yet. If you told me that it's not one of the bugs you already know, it already would be reported. (If this sounds like a blame or smth: It's not ment like that)

4
Noggit / Re: Looking for recent Noggit version.
« on: December 29, 2017, 07:50:29 pm »
I have no idea if this has something to do with the version i uploaded, but somehow Poisonleaf managed to break his .ADT files which resulted in Noggit crashes.

I analyzed the problem and found out that the crashes had something to do with his MH2O chunks (Height and Width had an invalid value). I wrote a small tool which replaces the invalid values with 0.

If you find yourself in such a position, you could try to use the little tool i wrote for him to fix his .ADT files:
https://mega.nz/#!uQtwCb7I!XRwBXVUPvcT-ZE31hRmXimAm1-BPPrhoVN4xW8nM3JM

Just select all your .ADT files and drag and drop them onto the .exe file. It will tell you which file had an invalid value and when it's finished. Make sure to make a backup of your files before using it. Just in case. :P

5
Resources and Tools / AzerothCore - Module - Better Item Reloading
« on: December 04, 2017, 08:37:41 am »
Description:

BetterItemReloading is a C++ Azerothcore module which allows to reload items on the server side and as much as possible on the client side of WoW 3.3.5.

Sadly some things are cached on the client which can't be properly invalidated and need DBC file changes.
The following things must be changed in DBC files:

ItemClass
ItemSubClass
sound_override_subclassid
MaterialID
ItemDisplayInfo
InventorySlotID
SheathID

Multiple items can be reloaded by splitting each entry id with a space like: .breload item 12345 23456 34567


Download link:

https://github.com/Kaev/BetterItemReloading


How to install?

This module only works for AzerothCore.
Check the module page for the explanation, but it's very easy to do and works the same for all the modules.

Credits:
Me and a german chocolate company because i ate some chocolate while developing it.
I share this module with you because we support each other in the AzerothCore community.


How to thank us?

The answer is simple: contribute! You can help by making new modules, fixing or improving other modules, converting fixes from TC to AzerothCore, fixing our own issues, spreading the word (by talking about it, making tutorials or releasing stuff), donating, testing our pull requests or identifying issues etc...
Contributors will receive better support and tips.

-------------------------------------------------

What is AzerothCore?

Click here for an (incomplete) overview of AzerothCore's advantages. And have a look at the wiki.


Join us!

Join our discord and post on our forum!

https://discord.gg/PaqQRkd - The main place to talk, come !
https://github.com/azerothcore/azerothcore-wotlk
http://azerothcore.org/

6
Noggit / Re: Looking for recent Noggit version.
« on: November 25, 2017, 10:17:07 am »
https://mega.nz/#!6N01AKyY!GGLbitBT2KOEHuoGm-AqJCa-lLBCzFeTzHZT8JD-4a0
Compiled on 24.11.2017, no idea which bugs are in it and which not. If you find one, report it to the repo please.
Install https://go.microsoft.com/fwlink/?LinkId=746572 if it doesn't work. If it still doesn't work afterwards, send me a PM here or on Discord.

And don't forget to create backups of your work. I write it again: I don't know which bugs are in it.

7
Serverside Modding / Re: [Question] adding Dungeon and Zone maps
« on: May 23, 2017, 09:43:24 am »
I found this via the search function, maybe it will help you: http://www.modcraft.io/index.php?topic=9857.msg51913#msg51913

8
Your argument spell is nil/null. Error says you can't get the target from something that doesn't exist. Make sure spell is not nil/null, e.g. by adding if (spell) then {code} end

9
Serverside Modding / Re: [Question] adding Dungeon and Zone maps
« on: May 22, 2017, 06:57:23 am »
We got a starter tutorial here: http://www.modcraft.io/index.php?board=78.0
I think Part 10 will help you create a new map which you can use as a dungeon. :)

10
Resources and Tools / Re:  [TOOL] [WotLk] ADTForge
« on: May 16, 2017, 12:55:00 pm »
Any news? Was actually looking forward to finally play around with this.  :(

11
Showoff - what you are working on / Re: Onyx - TrinityCore DBMS
« on: May 15, 2017, 02:30:07 pm »
Things like this are really nice , I've always used Trinity Core and working directly on the database was quite hard and time consuming, this will surely make things easier and more interesting.

That's my goal! :) Thank you for the feedback.

12
Showoff - what you are working on / Onyx - TrinityCore DBMS
« on: May 15, 2017, 08:01:37 am »
Hi :)

I'm currently working on a project which i named Onyx for whatever reason.
It's a database management system (DBMS) for TrinityCore (i might implement other cores later too).
It's written entirely in ASP.Net Core, Javascript, HTML and CSS so it can be used on Windows, Linux and Mac!
Installation should be really easy because it's based on Docker.

I already have a solid base which i can already present you (see screenshots below).
Onyx directly edits the database so you don't have to insert SQL queries or other things by yourself. Just create content! 
Currently i only implemented PlayerLevelStats and Creature_Template, but more tables will follow soon. I'll also implement linking to other tables after i implemented more of them. That means if you find a ID of something (e.g. loot ID in Creature_Template data), you can click on it and it will directly link you to the correct entry so you can instantly edit it too.

I didn't do any design yet, everything you see is the standard ASP.Net Core design. If there is a web designer out there who wants to help me with a neat design, please contact me!

Of course it's open source like all my other projects, you can find it on GitHub: https://github.com/Kaev/Onyx

Here are the promised screenshots:

CreatureTemplate - Index:
CreatureTemplate - Create a new dataset:
CreatureTemplate - Edit a dataset:
CreatureTemplate - Detail view of a dataset:
PlayerLevelStats - Index:
PlayerLevelStats - Create a new dataset:
PlayerLevelStats - Edit a dataset:
PlayerLevelStats - Detail view of a dataset:

13
General / Re: Best custom noggit maps of all times
« on: May 11, 2017, 07:22:24 am »
Thank you Amaroth for you kind words, your opinions mean a lot to me, you're one of the first not to say the first map designer I encountered when I joined WoW Modding. ;D

These would be my choices:

1. Many maps I made are part of Haradon project, so this would be my first choice.
http://www.model-changing.net/gallery/album/22-haradon/
2.This one is a favorite of mine.I have many memories from it and I made it with great care. Its not perfect but I find it very interesting.
http://www.model-changing.net/forums/topic/68-wipthe-wicked-island/#comment-327
3.One of the maps I made recently, Its one of the first maps which has an overall good sunny ambience.
http://www.modcraft.io/index.php?topic=11274.msg59756#msg59756
4.This one was made for a short amount of time but I love it because of its ambiance, the little town inside a very dark forest is something very interesting for me personally.
http://www.modcraft.io/index.php?topic=10302.0

Wow, your work really impressed me. Especially your Haradon zones are looking really awesome. Some of these screenshots are even better looking than Blizzard zones.
I love how you're playing with the fog and the skybox so everything has a great atmosphere.

14
General / Re: Best custom noggit maps of all times
« on: May 10, 2017, 08:36:24 am »
@Shelldon does have some REALLY awesome maps, you should check this one out:

If you like it, you should check his other work too.

I also love the afterfall project of @Filipsons ( http://www.modcraft.io/index.php?topic=3567 ) but nearly all pictures are offline and it seems like the project is dead too :/

15
Tell us what you want to do and if it isn't a big task we (or at least i) will do it for free if you have no problem with me posting it for everyone.

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