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Messages - Kaev
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31
« on: July 21, 2016, 08:40:39 am »
Hello Modcraft, I am Nicklas from Malevolent-WoW, we are about to start developing our 255 server but as we have no idea how to do Custom Class'es and Races we need help (Allready tried using guides)
- For the classes we only need someone to help us do the shells (unless they realy feel like deepening with it ) as we have a c++ Developer who can do the spells and a guy who can do the talents
- For the Races we probably need help with anything and everything
If your intrested You can contact me on skype if you'd rather on ac-web or here Im named the same on ac-web as here, Also you can just comment if you'd rather
My Skype is: Nicklaskiller1234 I hope to See You soon 1. This is a support section, not a recruitment section 2. Nobody in your team can follow a guide correctly? That really doesn't sound promising for people who are looking for a team to join.
32
« on: July 20, 2016, 07:08:30 am »
^there isn't any part of this that isn't great
I made a custom secondary class resource with TrinityCore, Eluna and AIO. I couldn't find an Eluna PlayerHook for when a cast is initiated, only when it finishes successfully, so I had to hack that in (poorly, probably). Handlers for the new hook can return false to stop the cast. What's the best place to request for a new PlayerHook to be added to Eluna?
[media:hth23vcl]https://www.youtube.com/watch?v=qHSFOsNAs_A[/media:hth23vcl] Request it on emudevs.com. It's a WoW server development forum hosted by the Eluna developers. (Or just use their GitHub repository to request it, e.g. via issue or pull request)
33
« on: July 11, 2016, 07:13:52 am »
That's really cool! Thanks for releasing this.
34
« on: July 08, 2016, 06:58:56 am »
Just post your problem. Many people don't want to contact you just to help you with your problems.
35
« on: July 05, 2016, 07:20:18 am »
36
« on: June 28, 2016, 02:50:28 pm »
Why without phases? This is exactly why phases exist? Doing it without phases just means that you reimplement the phasing system!? ^this
37
« on: June 24, 2016, 06:58:03 am »
I didn't download the sourcecode from your post yet, but are there all dependencies in it? If not, it would explain why some libraries are missing. Best thing you probably can do is download the sourcecode of your server (probably TrinityCore) and replace the sourcefiles of the map extractor with your files. It should have all dependencies and compile without problems then.
38
« on: June 23, 2016, 07:48:10 am »
The development on noggit is going on and all you guys love the new versions.
But it would be very nice if YOU could give some time back and help us to update the manual. You can access it in the wiki and it is still on sdl 1.2 state.
So I search some people helping here out and with this again support people that are new to the tool and will find a faster way into it.
So lets start ! ?
wiki/index.php5?title=Noggit_user_manual I didn't even knew that there was a user manual for Noggit at all..
39
« on: June 23, 2016, 07:47:00 am »
Did you have any errors or what went wrong when you tried to compile it?
40
« on: June 11, 2016, 10:37:36 pm »
Thank you for your response. I looked into the AIO addon you mentioned. That looks very promising. I will give it a try and see if it will work. Thanks for showing me that, I did not know that that existed. If you find out that you can modify your character screen with AIO directly (instead of creating a new window and show it), please tell me how! Need to do this soon too!
41
« on: June 11, 2016, 09:37:54 am »
I'm not sure if it possible by just adding it to the server. I imagine that you would need to send it from server to client which means modifying some packets which needs the client source. As you probably know: We don't have the client source.
You could probably use AIO from Rochet2 to show it on the client side, but then you need to tell your players to always activate the AIO addon.
42
« on: June 08, 2016, 03:13:06 pm »
Time speed exactly is handled by client side
some hacks or Machinima Camera Tool (which is basicaly hack too ) can edit time speed by editing certain address in memory i gues it
and if I am correct time is on these addreses
TimeMinutes = 0x00D37F98 TimeHours = 0x00D37F9C TimeSpeed = 0x00D37FC8 Are you sure that it's only clientside? I'm pretty sure i saw someone else asking the same question and he got it working by changing something in the database. Maybe i'll find the thread, give me some time.
43
« on: June 08, 2016, 11:05:19 am »
Do you only want shorter days and nights? If yes, afaik there's a database entry which is handling this. Can't test it for you atm, but i think it was in game_events. Correct me if it was in a different table. If you also want to change the clock, you probably have to mess with some code. Rochet2 gave a hint here: https://community.trinitycore.org/topic ... nightdawn/
44
« on: June 04, 2016, 02:31:40 pm »
Something small I wanted to showoff, a scaling health based on the number of nearby players:
[media:4x65e9vj]https://dl.dropboxusercontent.com/u/1102355/ShareX/2016/03/2016-03-09_21-13-30.mp4[/media:4x65e9vj]
Todo: change so that health only scales down on leave combat. I see what you did there! 420
45
« on: June 01, 2016, 07:08:49 am »
Should there be a Tablet control toggle for Blur/Flatten and 3-D Paint? I can't seem to change the Blur radius or 3-D paint pressure values. Or am I missing the obvious, somewhere. I did turn off the tablet function under the Raise/Lower Panel, and the parameters in that panel are all adjustable but that doesn't seem to transfer to the other 2. As far as i know the tablet control isn't fully implemented yet. You probably have to deactivate/deinstall your tablet driver if you want to work with your mouse instead of your tablet. But i never used a tablet in combination with Noggit, so i can't really tell you if this is the solution. If it's not, ask Skarn because i know that he knows a workaround.
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