This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Kaev

Pages: 1 [2] 3 4 ... 21
16
General / Re: other web resouces
« on: March 17, 2017, 07:06:03 am »
Sad news: Emudevs closed.
You can find the Eluna API documentation on elunaengine.com now.

18
Did you also replace them on the server side?

19
Noggit / Re: Dev question : Texture filters
« on: January 09, 2017, 07:07:23 am »
Pages or a scrollable area should keep the window small and would allow to keep all filters. Does anything speak against using such things in this case?

20
Quote from: "Krang Stonehoof"
I think a solution would be to make more classes, to split each class in three classes, for example Mage Fire, Mage Arcane, Mage Frost, and after the character is created to check the class, give the character the proper items, and after pressing on create character to give him the normal class (Mage) - would that work? I'm not quite sure how I would be supposed to add the new classes into CharStartOutfit, would have to play with it a bit.
I can just speak from the serverside but this should work. Maybe you don't even need create whole classes - just send the new class id and add the equip for the specified spec and change the class to the original one then.

21
Quote from: "Krang Stonehoof"
Greetings,

I got a question, would it be possible to add talent specializations from the character creation screen? For example if you're creating an Undead Mage, you would be able to choose the specialization (Fire, Mage, Arcane) - something like it's on retail at the moment after you buy the character boost. If it is possible, would it be possible to make different Character Creation Equipment for each class / specialization?

Thanks,
Krang
If you find a way to send the chosen specialization to the server it should be possible. No idea how you would send something from there tho. Maybe something could be possible with AIO and modified character creation lua file? I'll send this thread to Rochet2, maybe he can answer that.

EDIT: Rochet said it's probably not possible with AIO, but he also mentioned that stoneharry might exploited some packets before for some of his creations, you should send him a PM or something. :)

22
Serverside Modding / Re: Increasing quest limit
« on: October 31, 2016, 05:23:53 pm »
Afaik it's a client limit.

23
Quote from: "reidospalas"
Quote from: "Kaev"
Quote from: "reidospalas"
Can u pass me your skype please? i did all the instructions but i'm getting a lot errors in compilation :(

Just tell us what you exactly did and which errors do you get. Why help everyone one by one when other people could also use the same informations to fix their mistakes?

Hey thank u for the awnser, Okay i got this errors when i tried compile : http://imgur.com/a/ZC2VW

And i got like 100 errors when i changed the cs_misc.cpp, i removed the change and i'll try run the custom class without this file editted, I didn't touched Achiev.cpp/Dbcstore.cpp and Condition.cpp but i still gotting this errors on compilation :(

Several ) and ; are missing, no idea how you deleted them, but you need to add them again.

24
Quote from: "reidospalas"
Can u pass me your skype please? i did all the instructions but i'm getting a lot errors in compilation :(

Just tell us what you exactly did and which errors do you get. Why help everyone one by one when other people could also use the same informations to fix their mistakes?

25
Resources and Tools / Re: [RELEASE] [TOOL] [WotLk] ADT Guru
« on: October 27, 2016, 10:06:59 am »
Holy fck, that looks awesome. Thank you for releasing it!

26
Serverside Modding / Re: Addons Active but not listed
« on: October 26, 2016, 07:22:46 am »
Afaik you can place it in a MPQ file so it can't be deactivated like the addons from Blizzard

27
Development and Presentation / Re: Wake of Alterac II
« on: August 04, 2016, 08:24:12 am »
Damn, these citys are looking great!

28
Quote from: "ruben381"
But, it looks like its not really possible.
It's serverside only so this is 100% possible. Just add the missing hook to your core. It's nearly only copy and paste for new hooks.

29
Awesome, thanks!

30
https://github.com/TrinityCore/TrinityC ... r.cpp#L300

I haven't tested it, but it's probably enough to remove line 300 and 301 here. If you want a clean way, remove the entire zone check.

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