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Messages - detonatorss

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61
Miscellaneous / Re: How do i add Boost in noggit?
« on: April 12, 2013, 12:26:55 am »
Stormlib Compiled
To Found:
STORM_LIBRARYDAD-NOTFOUND
STORM_LIBRARYRAD-NOTFOUND
STORM_LIBRARY_DIR-NOTFOUND

Path With the Compiled StormLib of Github Fro ladislav

C:StormLibbinStormLibWin32
..ReleaseAD (StormLibRAD.lib)
..ReleaseAS (StormLibRAS.lib)
..ReleaseUD (StormLibRUD.lib)
..ReleaseUS (StormLibRUS.lib)

C:StormLibbinStormLibx64
The Same as Win32

Where is ReleaseDAD? or what is the problem TT

62
Miscellaneous / Re: How do i add Boost in noggit?
« on: April 12, 2013, 12:18:26 am »
the problem is the next: The boost you have to include manually in the VS 11 solution i don't know why but don't incrust in the path XD, it's a little problem, my other bug right now is the next: StormLibLibraryDAD and RAD
I have RAD when i compile but i don't found DAD where is i compiled all the things of stormlib

63
Miscellaneous / Re: How do i add Boost in noggit?
« on: April 11, 2013, 09:20:12 pm »
thx steff ^^

64
Miscellaneous / Re: How do i add Boost in noggit?
« on: April 11, 2013, 08:51:25 pm »
but in windows¿?

65
Miscellaneous / How do i add Boost in noggit?
« on: April 11, 2013, 04:15:07 pm »
Hey guys i have a problm compiling th noggit i can't compile without the Boost.
But my questions is this:
How do i add the boost can anyone help me?

66
but in game in the characters windows the area is hidden TT

67
How i add the new custom id's of my areatable in TrinityCore or MaNGOS can anyone help me?

68
Development and Presentation / Re: [SHOWOFF] NoggitWin32/SDL
« on: April 09, 2013, 11:12:23 pm »
no the little problem, is the boost i don't know how to define the path, can you help me?

69
Development and Presentation / Re: [SHOWOFF] NoggitWin32/SDL
« on: April 09, 2013, 06:38:20 pm »
i have a little question can you help me i know how to compile the noggit but where i have to put the boostht? i am really angry with the shit of the cmake

70
Modelling and Animation / Re: [PROJECT] Pandaren Male almost done!!?
« on: April 05, 2013, 09:56:02 pm »
you have to make a UVmaps and UVWraps manually with blender.

//spanish//
Pasalo por el m2mod3 y ponle camaras y luego rehaz los UVMaps y UVWraps

71
Development and Presentation / Re: SharpWoW - An editor for WoW
« on: April 03, 2013, 11:47:39 am »
my question is how i put my MysqlConnectionExample into Trinity cause a comented line coments that need more code that i don't know how to program it

72
Development and Presentation / Re: SharpWoW - An editor for WoW
« on: April 03, 2013, 11:11:41 am »
Quote from: "ayahne"
Any way to save My edit's and have them ingame is there an key blind to save?

and another question its work similar to noggit?

yes it's very similar but you have a another function very very useful if you have a TrinityCore database or an Arcemu database you can spawn your creatures in game when you edit the terrain

73
Noggit / [Problem] Windows XP SP3 noggit SDL 1.2
« on: March 29, 2013, 07:29:29 pm »
please can anyone help me?

46 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
203 - (Video.cpp:204): [Debug] GL: Version: 1.4.0 - Build 7.15.10.5182
203 - (Video.cpp:205): [Debug] GL: Vendor: Intel
203 - (Video.cpp:206): [Debug] GL: Renderer: Intel Pineview Platform
218 - (Noggit.cpp:87): Using config file.
218 - (Noggit.cpp:257): Game path: C:Archivos de programaWorld of Warcraft
218 - (Noggit.cpp:261): Project path: C:Archivos de programaWorld of Warcraft
218 - (Noggit.cpp:302): Locale: esES
312 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/common.MPQ
390 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/common-2.MPQ
406 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/expansion.MPQ
437 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/lichking.MPQ
515 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/patch.MPQ
531 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/patch-2.MPQ
546 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/patch-3.MPQ
546 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/patch-r.MPQ
578 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/locale-esES.MPQ
578 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/expansion-locale-esES.MPQ
593 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/lichking-locale-esES.MPQ
609 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/patch-esES.MPQ
625 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/patch-esES-2.MPQ
625 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/patch-esES-3.MPQ
2546 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
5328 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
5343 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
5343 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
5937 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
6203 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
6234 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
6687 - (MPQ.cpp:89): [Debug] Completed listfile loading.
6703 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
6703 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
6718 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
6718 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
6750 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

6750 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1
7562 - (StackWalker.cpp:1133): [Error] 0046721C (noggit): (filename not available): (function-name not available)
7562 - (StackWalker.cpp:1133): [Error] 00438CA7 (noggit): (filename not available): (function-name not available)
7562 - (StackWalker.cpp:1133): [Error] 78B2B9DF (MSVCR100): (filename not available): XcptFilter
7562 - (StackWalker.cpp:1133): [Error] 00498B6B (noggit): (filename not available): (function-name not available)
7562 - (StackWalker.cpp:1133): [Error] 7C817077 (KERNEL32): (filename not available): RegisterWaitForInputIdle

74
"Retro-Porting" / Re: ADT Converter MOP -> WOTLK
« on: March 29, 2013, 05:26:11 pm »


with this i have error #132

75
"Retro-Porting" / Re: ADT Converter MOP -> WOTLK
« on: March 29, 2013, 04:45:37 pm »
switch(c.signature) {
      case 'MCRD':
         {
            outHeader.nDoodadRefs = c.size / 4;
            refDoodad.resize(c.size);
            mObjStream.read(&refDoodad[0], c.size);
            totalRead += c.size + 8;
            refDoodad.clear();
         }
         break;

      case 'MCRW':
         {
            outHeader.nMapObjRefs = c.size / 4;
            refWmo.resize(c.size);
            mObjStream.read(&refWmo[0], c.size);
            totalRead += c.size + 8;
            refWmo.clear();
         }
         break;

Really easy to edit XD

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