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Messages - detonatorss
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61
« on: April 12, 2013, 12:26:55 am »
Stormlib Compiled To Found: STORM_LIBRARYDAD-NOTFOUND STORM_LIBRARYRAD-NOTFOUND STORM_LIBRARY_DIR-NOTFOUND
Path With the Compiled StormLib of Github Fro ladislav
C:StormLibbinStormLibWin32 ..ReleaseAD (StormLibRAD.lib) ..ReleaseAS (StormLibRAS.lib) ..ReleaseUD (StormLibRUD.lib) ..ReleaseUS (StormLibRUS.lib)
C:StormLibbinStormLibx64 The Same as Win32
Where is ReleaseDAD? or what is the problem TT
62
« on: April 12, 2013, 12:18:26 am »
the problem is the next: The boost you have to include manually in the VS 11 solution i don't know why but don't incrust in the path XD, it's a little problem, my other bug right now is the next: StormLibLibraryDAD and RAD I have RAD when i compile but i don't found DAD where is i compiled all the things of stormlib
63
« on: April 11, 2013, 09:20:12 pm »
thx steff ^^
64
« on: April 11, 2013, 08:51:25 pm »
but in windows¿?
65
« on: April 11, 2013, 04:15:07 pm »
Hey guys i have a problm compiling th noggit i can't compile without the Boost. But my questions is this: How do i add the boost can anyone help me?
66
« on: April 11, 2013, 03:53:40 pm »
but in game in the characters windows the area is hidden TT
67
« on: April 11, 2013, 11:18:08 am »
How i add the new custom id's of my areatable in TrinityCore or MaNGOS can anyone help me?
68
« on: April 09, 2013, 11:12:23 pm »
no the little problem, is the boost i don't know how to define the path, can you help me?
69
« on: April 09, 2013, 06:38:20 pm »
i have a little question can you help me i know how to compile the noggit but where i have to put the boostht? i am really angry with the shit of the cmake
70
« on: April 05, 2013, 09:56:02 pm »
you have to make a UVmaps and UVWraps manually with blender.
//spanish// Pasalo por el m2mod3 y ponle camaras y luego rehaz los UVMaps y UVWraps
71
« on: April 03, 2013, 11:47:39 am »
my question is how i put my MysqlConnectionExample into Trinity cause a comented line coments that need more code that i don't know how to program it
72
« on: April 03, 2013, 11:11:41 am »
Any way to save My edit's and have them ingame is there an key blind to save?
and another question its work similar to noggit? yes it's very similar but you have a another function very very useful if you have a TrinityCore database or an Arcemu database you can spawn your creatures in game when you edit the terrain
73
« on: March 29, 2013, 07:29:29 pm »
please can anyone help me?
46 - (Noggit.cpp:130): Noggit Studio - SDL 1.2 203 - (Video.cpp:204): [Debug] GL: Version: 1.4.0 - Build 7.15.10.5182 203 - (Video.cpp:205): [Debug] GL: Vendor: Intel 203 - (Video.cpp:206): [Debug] GL: Renderer: Intel Pineview Platform 218 - (Noggit.cpp:87): Using config file. 218 - (Noggit.cpp:257): Game path: C:Archivos de programaWorld of Warcraft 218 - (Noggit.cpp:261): Project path: C:Archivos de programaWorld of Warcraft 218 - (Noggit.cpp:302): Locale: esES 312 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/common.MPQ 390 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/common-2.MPQ 406 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/expansion.MPQ 437 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/lichking.MPQ 515 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/patch.MPQ 531 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/patch-2.MPQ 546 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/patch-3.MPQ 546 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/patch-r.MPQ 578 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/locale-esES.MPQ 578 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/expansion-locale-esES.MPQ 593 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/lichking-locale-esES.MPQ 609 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/patch-esES.MPQ 625 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/patch-esES-2.MPQ 625 - (MPQ.cpp:47): [Debug] Opened archive C:Archivos de programaWorld of WarcraftData/esES/patch-esES-3.MPQ 2546 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc" 5328 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc" 5343 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc" 5343 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc" 5937 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc" 6203 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc" 6234 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc" 6687 - (MPQ.cpp:89): [Debug] Completed listfile loading. 6703 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc" 6703 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc" 6718 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc" 6718 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc" 6750 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV" "Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)". Please excuse the inconvenience. You may want to report this error including the log to the developers.
6750 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1 7562 - (StackWalker.cpp:1133): [Error] 0046721C (noggit): (filename not available): (function-name not available) 7562 - (StackWalker.cpp:1133): [Error] 00438CA7 (noggit): (filename not available): (function-name not available) 7562 - (StackWalker.cpp:1133): [Error] 78B2B9DF (MSVCR100): (filename not available): XcptFilter 7562 - (StackWalker.cpp:1133): [Error] 00498B6B (noggit): (filename not available): (function-name not available) 7562 - (StackWalker.cpp:1133): [Error] 7C817077 (KERNEL32): (filename not available): RegisterWaitForInputIdle
74
« on: March 29, 2013, 05:26:11 pm »
with this i have error #132
75
« on: March 29, 2013, 04:45:37 pm »
switch(c.signature) { case 'MCRD': { outHeader.nDoodadRefs = c.size / 4; refDoodad.resize(c.size); mObjStream.read(&refDoodad[0], c.size); totalRead += c.size + 8; refDoodad.clear(); } break;
case 'MCRW': { outHeader.nMapObjRefs = c.size / 4; refWmo.resize(c.size); mObjStream.read(&refWmo[0], c.size); totalRead += c.size + 8; refWmo.clear(); } break;
Really easy to edit XD
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