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Author Topic: 10 - Add a Full New Map from Scratch  (Read 27129 times)

Steff

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Re: 10 - Add a Full New Map from Scratch
« Reply #30 on: April 05, 2016, 07:06:53 pm »
one map needs one entry in map.dbc
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chyssler

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Re: 10 - Add a Full New Map from Scratch
« Reply #31 on: April 13, 2016, 03:31:14 pm »
Quote from: "chyssler"
Quote from: "chyssler"
Quote from: "Magnus"
Quote from: "chyssler"
Why shall i do that aswell ? i only made one map.. tho i used 750 for the map. why do i need to add 2 more in map.dbc ?..

Because this is a tutorial with 3 maps.

Change the explanations to fit your own project.


in that case i dont need to add the rows in the map.dbc i suppose then...

but i still cant click on the map via noggit ( i can see it, but not click it )

http://i.imgur.com/AA2ZoOX.jpg



OK i fixed it, no need to answer now

BUMP
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chyssler

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Re: 10 - Add a Full New Map from Scratch
« Reply #32 on: April 13, 2016, 03:32:07 pm »
Quote from: "Steff"
one map needs one entry in map.dbc


ye, i did that, but forgot to make rows for the map in the areatable.dbc
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chyssler

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Re: 10 - Add a Full New Map from Scratch
« Reply #33 on: April 21, 2016, 06:59:16 pm »
Hello atm i got an error whenever i try to get into my map in noggit, this worked perfectly before, but somehow now it wont work o.o... here is the error log

http://pastebin.com/1zVEC7cj
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Steff

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Re: 10 - Add a Full New Map from Scratch
« Reply #34 on: April 21, 2016, 09:54:00 pm »
Only the end of the log do not realy help :)
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chyssler

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Re: 10 - Add a Full New Map from Scratch
« Reply #35 on: April 22, 2016, 12:34:24 am »
Quote from: "Steff"
Only the end of the log do not realy help :)



Well i just showed the error, but ok here is the full log:

http://pastebin.com/eX4nxwa0
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Steff

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Re: 10 - Add a Full New Map from Scratch
« Reply #36 on: April 22, 2016, 07:01:14 am »
You did not, becaus this is the error.

20752 - (ModelManager.cpp:44): [Error] Exception MPQFile: filename empty while loading
20752 - (Model.cpp:44): [Error] Error loading file "ÿÿÿÿÿÿÿÿ". Aborting to load model.
20752 - (Model.cpp:44): [Error] Error loading file "". Aborting to load model.
20753 - (Model.cpp:44): [Error] Error loading file "ÿÿÿÿ". Aborting to load model.
20753 - (Model.cpp:44): [Error] Error loading file "t5f". Aborting to load model.

And it was missing in the first one.

You have somewhere in your adt strange models added or the adt is coruppted.
Use loadinfo and fileinfo to have a look at your adts and clean out the strange modelpathes. Check them from bottom to top how they get loaded in logfile.

20634 - (MapTile.cpp:53): Opening tile 33, 33 ("WorldMapspandalandpandaland_33_33.adt") from disk.
20555 - (MapTile.cpp:53): Opening tile 33, 32 ("WorldMapspandalandpandaland_33_32.adt") from disk.
20460 - (MapTile.cpp:53): Opening tile 33, 31 ("WorldMapspandalandpandaland_33_31.adt") from disk.

And so on.

And USE A BACKUP SYSTEM!!!
Create a private git repo on bitbucket and push your stuff there. And make comits after every edit.

Also why you post this in the tutorial section if you dont use the tutorial structure?

Also have a check at your custom MPQs in noggit. They are often coruppted and can cause noggit to crash. Take them out for a test.

1312 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-5.MPQ
1346 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-7.MPQ
1716 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-d.MPQ
1743 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-f.MPQ
1822 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-j.MPQ
1895 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-n.MPQ
2052 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-v.MPQ
2101 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-x.MPQ
2102 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-z.MPQ

I have only 1 custom MPQ in my noggit containing all the converted cata to wod models and textures.
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wowzhoe

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Re: 10 - Add a Full New Map from Scratch
« Reply #37 on: April 22, 2016, 11:00:31 pm »
not good tutorial - ADT tile map cant be exported from Machinima Studio -

2016-04-22 23:07:49,878 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,112 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,116 [1] [ERROR]: Error exporting 'worldmapssuramarsuramar_0_0.adt'. Reason: В экземпляре объекта не задана ссылка на объект.
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schlumpf

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Re: 10 - Add a Full New Map from Scratch
« Reply #38 on: April 23, 2016, 12:56:20 am »
Quote from: "wowzhoe"
not good tutorial - ADT tile map cant be exported from Machinima Studio -

2016-04-22 23:07:49,878 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,112 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,116 [1] [ERROR]: Error exporting 'worldmapssuramarsuramar_0_0.adt'. Reason: В экземпляре объекта не задана ссылка на объект.
> Suramar

This tutorial sure wasn't written for Legion.
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wowzhoe

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Re: 10 - Add a Full New Map from Scratch
« Reply #39 on: April 23, 2016, 10:20:15 am »
Quote from: "schlumpf"
Quote from: "wowzhoe"
not good tutorial - ADT tile map cant be exported from Machinima Studio -

2016-04-22 23:07:49,878 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,112 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,116 [1] [ERROR]: Error exporting 'worldmapssuramarsuramar_0_0.adt'. Reason: В экземпляре объекта не задана ссылка на объект.
> Suramar

This tutorial sure wasn't written for Legion.

i just called maps no test03,test02,test01 - i am called them suramar, suramar02 and etc.
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Xadenik

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Re: 10 - Add a Full New Map from Scratch
« Reply #40 on: June 06, 2016, 02:03:01 am »
EDIT2: viewtopic.php?f=12&t=10107 answered my question ^~^ I'm just gonna leave the link here for anyone else following the tutorial.


I'm having an issue with the OffsetFix.exe running thousands of times. My computer freezes up whenever I use the bat file or even just try to open a single ADT with the exe because the program launches 10,000+ times. Every time I clear it using a command line shutdown code, it just comes back and the only way to make all the processes stop is to restart my computer.

Do you know what's causing this behavior or if there is any way to fix it based on that information?
Edit: I also realized the ADT Adder runs the fix itself, meaning I can't use any aspect of the program without crashing my computer.
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chovie23q

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Re: 10 - Add a Full New Map from Scratch
« Reply #41 on: September 26, 2016, 02:56:09 am »
hi, i did this, but on test03 when i go into noggit i get nothing there, like there is no floor or map, its just the sky, anyway to get a floor in?
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Steff

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Re: 10 - Add a Full New Map from Scratch
« Reply #42 on: October 10, 2016, 06:11:49 am »
In this tutorial we creat all the files from scratch. So there are no test03 files exist in the beginning.
In section the ADT Files the files get created. And you NEED also the wdt to get thme shown up in noggit.
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chyssler

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Re: 10 - Add a Full New Map from Scratch
« Reply #43 on: February 10, 2018, 12:00:03 pm »
 the OffsetFix.exe doesnt wanna work.

this file ;
https://imgur.com/a/F6Ea2

it just stays completely black and it wont exit.. i need to restart computer to get rid of it, and it makes comp lagg when on.

i guess thats the problem because i see my map in noggit, but when i click on it, its nothing there..

here are some pics of it etc..

https://imgur.com/a/beLCE

https://imgur.com/a/D9brT

the 2nd one is when i click on it, and yh i tried to zoom out and nothing there.

i have done custom maps via noggit before so i know how to do, but the fact to the offsetfix.exe doesnt work anymore wich it has before on another computer.

Do i need any specified files / programs to run that type of file?

thanks

Mr. DK

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Re: 10 - Add a Full New Map from Scratch
« Reply #44 on: March 07, 2018, 12:34:14 pm »
Theres a dll in that folder that doesnt work for windows 10 anymore google it and download a up to date version.
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