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Author Topic: 10 - Add a Full New Map from Scratch  (Read 27129 times)

Evan

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Re: 10 - Add a full new map from scratch
« Reply #15 on: September 08, 2014, 11:37:43 pm »
http://vpx.pl/i/2014/09/08/Przechwytywanied2cd7.png

I did everything step by step and... This shit just appeared, any fix?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: 10 - Add a full new map from scratch
« Reply #16 on: September 09, 2014, 12:35:14 am »
Quote from: "Evan"
http://vpx.pl/i/2014/09/08/Przechwytywanied2cd7.png

I did everything step by step and... This shit just appeared, any fix?

Use blur tool to fix.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Dottore

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Re: 10 - Add a full new map from scratch
« Reply #17 on: September 09, 2014, 03:09:27 pm »
I have this problem every time, just go to 'Assist' on the top and clear the heightmap of every ADT. Its easier than flattening every ADT border  :)
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axel0099

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Re: 10 - Add a full new map from scratch
« Reply #18 on: September 11, 2014, 10:45:58 pm »
[attachment=0:3jp6uzbx]Temp_0_0(2).rar[/attachment:3jp6uzbx]

use this adt as a base one, it isn't corrupted in anyway,
BTW i always use it so it should solve your problems.
np.
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Dracbane

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Re: 10 - Add a full new map from scratch
« Reply #19 on: September 20, 2014, 11:12:30 pm »
Quote from: "axel0099"
[attachment=0:2ghenvyp]Temp_0_0(2).rar[/attachment:2ghenvyp]

use this adt as a base one, it isn't corrupted in anyway,
BTW i always use it so it should solve your problems.
np.

You are my hero right now. This bug/corruption in Noggit has made me quit modding for some time now. It just got so annoying trying to work and this happen with all my maps when I get them in game >.> Going to give this a go on my 3 day vacation haha
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: 10 - Add a full new map from scratch
« Reply #20 on: September 25, 2014, 10:11:38 pm »
np mate.
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MountainLion

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Re: 10 - Add a Full New Map from Scratch
« Reply #21 on: August 31, 2015, 05:37:32 pm »
Quote from: "Chaoseater"
Hello just have some things to ask

1)When i edited the map i have tryed re patching with what i have made and the server just show a flat land still?

2)i keep getting Duskwood: The Cemetary do i need to change somthing in the ADT file ?

Thank You

Hello, please create a new topic/thread. Don't revive an old thread, thank you. You need to edit your information in the .dbc file of your server for the client to know it has a new map it can read. Create a new thread please.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaeru

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Re: 10 - Add a Full New Map from Scratch
« Reply #22 on: October 11, 2015, 01:35:06 am »
Hey there,
this tutorial is great! :D
I begin to understand how all this is working. But there are some steps I cant really comprehend.

1. What exactly is ExploreFlag for and why give it an ID of 3500? Ruby Sanctum's ID is 3617 so for me the next higher ID would be around ~3700?

2. There are many sRefName columns (from 1 to 17) for various languages but only sRefName4 and sRefName17 are containing some information... sRefName4 is the region name in my language but sRefName17 is 0xFF01FE? Is that important?
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Bardh

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Re: 10 - Add a Full New Map from Scratch
« Reply #23 on: October 11, 2015, 11:05:44 am »
As I know explore flags, is the xp you get when you first explore the zone and it must be identical, as for other columns it is recommended to stay default, either because their function its unknown or it is not important and a vital thing when creating new areas like sound or music of that area.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
You can also check project Haradon here: http://www.model-changing.net/blogs/blog/41-haradon/

Magnus

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Re: 10 - Add a Full New Map from Scratch
« Reply #24 on: October 12, 2015, 04:58:52 pm »
The exploreflag is a unique ID for each area. The server is setting this ID as a flag (1 bit) when a player has explored a zone. TC can save 4096 bits, so the ID can be 0-4095.

The language columns are fine, not used languages are empty (0). Mostly you will find a strange column with a kind of flags. I don't know for what it is. I just copy the value f.ex. 0xFF01FE also into my own rows.

If you are using myDbcEditor you can change/add in Profile.ini the column names into something better.

Find more infos here:
http://www.wowdev.wiki/index.php ... aTable.dbc
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Kaeru

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Re: 10 - Add a Full New Map from Scratch
« Reply #25 on: October 13, 2015, 10:30:07 am »
Okay good to know that. But I cant modify sRefName17... it changes back to 0x0 automatically.
Everything seems to work, so its not a problem for me right now *G*
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chyssler

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Re: 10 - Add a Full New Map from Scratch
« Reply #26 on: April 01, 2016, 07:08:04 pm »
@Now redo the same taks for test01 (ID 801) and test02 (ID 802)



Why shall i do that aswell ? i only made one map.. tho i used 750 for the map. why do i need to add 2 more in map.dbc ?..


i tho have a problem. i can see the map in the "noggit" but i cannot click on it o.o
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Magnus

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Re: 10 - Add a Full New Map from Scratch
« Reply #27 on: April 01, 2016, 07:17:21 pm »
Quote from: "chyssler"
Why shall i do that aswell ? i only made one map.. tho i used 750 for the map. why do i need to add 2 more in map.dbc ?..

Because this is a tutorial with 3 maps.

Change the explanations to fit your own project.
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chyssler

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Re: 10 - Add a Full New Map from Scratch
« Reply #28 on: April 01, 2016, 09:30:06 pm »
Quote from: "Magnus"
Quote from: "chyssler"
Why shall i do that aswell ? i only made one map.. tho i used 750 for the map. why do i need to add 2 more in map.dbc ?..

Because this is a tutorial with 3 maps.

Change the explanations to fit your own project.


in that case i dont need to add the rows in the map.dbc i suppose then...

but i still cant click on the map via noggit ( i can see it, but not click it )

http://i.imgur.com/AA2ZoOX.jpg
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chyssler

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Re: 10 - Add a Full New Map from Scratch
« Reply #29 on: April 05, 2016, 06:32:00 pm »
Quote from: "chyssler"
Quote from: "Magnus"
Quote from: "chyssler"
Why shall i do that aswell ? i only made one map.. tho i used 750 for the map. why do i need to add 2 more in map.dbc ?..

Because this is a tutorial with 3 maps.

Change the explanations to fit your own project.


in that case i dont need to add the rows in the map.dbc i suppose then...

but i still cant click on the map via noggit ( i can see it, but not click it )

http://i.imgur.com/AA2ZoOX.jpg


BUMP
« Last Edit: January 01, 1970, 01:00:00 am by Admin »