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Messages - glararan

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1
Software Development / Re: [PROJECT] [Cataclysm] Database Editor
« on: September 24, 2016, 08:06:44 pm »
Quote from: "Смердокрыл"
I love to see any activity in the Cata region, so I will be watching this project with great interest. I would advice making a post about it on mc.net though - not because I prefer that website or generally support the war, but to simply promote the project.

Feel free to post it there :) Im just not registered on mentioned forum

2
Software Development / [PROJECT] [Cataclysm] Database Editor
« on: August 15, 2016, 11:46:25 pm »
Hi,

It's been a while I did this project. I went here for a long time so I now remembered to share a project for editing database.

- Supports cataclysm
- Can read/write DBC
- Can read DB2
- Creature & Game Object support

Future:
- Hope to support Items and other cool things

Feel free to download source code on https://github.com/glararan/Database-Editor

Give me a feedback if you use it :)

3
Noggit / Re: [Release] Noggit SDL 3.1021 BETA
« on: August 15, 2016, 06:30:30 pm »
Quote from: "schlumpf"
Quote from: "glararan"
Sometimes I telling myself noggit would need a restart, since moving SDL version to Qt.
Wouldn't be best to restart it?

PS: I didnt use noggit for 3 years.. Just watching news and videos

It needs developers either way, and there are only short episodes of motivation. Restarting takes even more time and energy, and fails just as well as seen in cromon's projects.

Cromon always start a new project and then left him after 2-3 months.. but at least he has some knowledge to make something in 2-3 months

4
Noggit / Re: [Release] Noggit SDL 3.1021 BETA
« on: August 15, 2016, 12:54:08 pm »
Sometimes I telling myself noggit would need a restart, since moving SDL version to Qt.
Wouldn't be best to restart it?

PS: I didnt use noggit for 3 years.. Just watching news and videos

5
Noggit / Re: Development progress
« on: July 31, 2013, 08:04:10 pm »
Quote from: "schlumpf"
Do it in public.

BIG +1!!!!

Quote from: "fearless_wind"
Twitter is for watching activity. Developers have access without any public repositories. I think you or other guys who are not in dev now can easily ask Steff to give an access to code.

This is same as Github has function with contributors... who isnt can fork stuff and use it with license and copyright.. others can study (horrible) code like me..

So only contributors can work on repo, why is it hidden? Reason? Steff and other guys dont want currently share code or what?

6
Noggit / Re: Development progress
« on: July 28, 2013, 09:53:33 am »
Why he couldn't work on "SDL fixes" branch? I'm with schlumpf, I don't like xx reposits and from private releasing, we can't see source code and we can't continue in Qt work when 1/X fixes is already done in SDL

7
Noggit / Re: Development progress
« on: July 28, 2013, 12:57:25 am »
Omg, so again someone forked repo and doing just for self and releasing?
I have to ask myself if I should do something on repo.

Last commit is from schlumpf year ago, nobody from community "tried" to do something for noggit.

Maybe I will create my own non-WoW project for l2 work with Qt 5.1 & OpenGL.

8
Noggit / Development progress
« on: July 27, 2013, 10:00:14 pm »
Hi,

I have again time for working on Noggit, does anybody working on Qt branch? Or Its still dead?
After year I have again more experience with programming and need to improve Qt & OpenGL, so here I can try it.  :|

To schlumpf: Do you watching Qt development? Currently is 5.1 and that's question on you "Will we move from 4.8 to 5.1 or you don't see here any improvments for Noggit?"

9
Noggit / Re: [PROBLEM] Noggit Textures
« on: June 08, 2013, 09:58:17 pm »
Quote from: "Steff"
Turn of effects specular lighting.
If green is gone you need to add the_s textures

If missing just _s i think u will have render just part of texture wrong, i had this problem in past..

10
Noggit / Re: [PROBLEM] Noggit Textures
« on: June 08, 2013, 03:54:11 pm »
Green Texture: You using alpha textures or if they are customs, WoW can't find them.

Lines: use first tool "Raise/lower" to 1000 radius, and speed 0, then use shift and left click, it will not raise ur terrain but fix ADT!

11
Miscellaneous / Re: Best Custom launcher for 3.3.5a ?
« on: October 27, 2012, 12:43:13 am »
yes, all ur needed functions, this launcher has

12
Miscellaneous / Re: Best Custom launcher for 3.3.5a ?
« on: October 26, 2012, 05:42:19 pm »

13
Yea schlumpf is true. When u want debug u must put right dlls. Btw my Qt was 4.8.0.
When u dont use debug and put app on desktop it must work.

14
Qt version?

15
No, it's dead, but you can develop it. You have free source code. I just end with WoW developing.

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