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Messages - glararan

Pages: 1 [2] 3 4 ... 11
16
Noggit / Re: Compiling Nogg-It Qt
« on: July 08, 2012, 11:35:28 pm »
Code: [Select]
find_package (Qt4 4.8 COMPONENTS QtCore QtGui QtOpenGL REQUIRED)
And you have 4.8.1. But i think problem is not in Qt version. My last work on noggit was before 2 weeks so current i can't tell if it is only ur problem or in code.

17
Serverside Modding / Re: Fly mount on Azeroth ( or Own map )
« on: June 26, 2012, 08:00:56 pm »
If you find on old version why you dont update it to current?

18
Noggit Genesis / Re: Development progress
« on: June 06, 2012, 09:47:12 pm »
xml and javascript :) for Model view

19
Software Development / Re: Modcraft community launcher
« on: May 28, 2012, 11:16:38 am »
Send me it to PM. I wrote it can be released in next versions.

20
Quote from: "schlumpf"
Quote from: "glararan"
I have some ideas.

- Zoom in/out in choosing map (Like Sharpwow)
- Small icons on Toolbar now 40x40 (to 24x24?)
- Alt + right mouse action increase/decrease brush speed

EDIT:
- Load MPQ, ... on File -> Open Maps
Not sure if needed.
Will scale down anyways.
wasn't there already one?
Don't understand that one.

- Load MPQ is thinked when you want work on Map editing you will start using now MPQs, until now you can edit them, ...
- I dont know if there was this feature. (alt + r mouse)

21
Showoff - what you are working on / Re: [SHOWOFF] Mythia
« on: May 27, 2012, 08:21:04 pm »
Quote from: "Filipsons"
Dr.Manhattan : What is a "roleplay system"? :D

Cz: Chce abys mu přeložil server do ruštiny
Eng: He want translate it to russia lang

22
Hello
today i present Modcraft Community Launcher based on Blizzard style!

What it do?
- Change realmlist everytime you click on button "Play"
- News from Website (you can code php system for fast news)
- Patch system (If patch doesnt exist, Launcher will create him with version 0, after start patching, if patch exist, everytime you launch Launcher it will check version of your patch)

How working patching?
Inside your new patch exist file named by your conf in Launcher. Inside file you will write(basic update_sequence)
Code: [Select]
add PATHtoFILE
extract PATHtoFILE pathTOextractDESTINATION
delete PATHtoFILE

How working check version?
Inside file "version" or what you want name it is number of patch version... after it will check on http://your.domain/updatelist.php?versi ... IONofPATCH
Here you will add "Up to date" for no next patches or link to next patch

How to change URL of Web inside Launcher, how to compile?
You must use Qt creator -> MainWindow.ui click on webView and in right panel change url
For compile use Qt creator

How to change settings of Launcher?
Go to source -> Utils.cpp -> Line 25
Code: [Select]
   // OPEN SOURCE SETTINGS - Can be change
    _settings->setValue("ProjectName", "OpenSource"); <--- for config
    _settings->setValue("ProjectVer", "3.3.5a"); <--- for config
    _settings->setValue("ProjectRealm", "set realmlist 127.0.0.1"); <--- for realmlist writing
    _settings->setValue("ProjectWebURL", "http://modcraft.tk"); <--- for button "Web"
    _settings->setValue("ProjectForumURL", "http://modcraft.tk"); <--- for button "Forum"
    _settings->setValue("ProjectPatchName", "patch-V.MPQ"); <--- where updater looking for version
    _settings->setValue("ProjectPatchVersionFile", "version"); <--- contain value of patch version
    _settings->setValue("ProjectPatchSequence", "update_sequence"); <--- name of update sequence
    _settings->setValue("ProjectPatchChangelog", "changelog"); <--- for future
    _settings->setValue("ProjectUpdateList", "http://test.glararan.eu/updatelist.php"); <--- where downloader search for patch checking

Source for launcher
Use launcher.rar for website content

Version: 1.0
Downloading & Updating system based on Ravash Launcher [unfinished?]

Bug reports write here please.


In future:
- Languages
- Old Blizzard updating system (changelog preview)

23
Change game dir is some time implemented by Mjo.

24
I have some ideas.

- Zoom in/out in choosing map (Like Sharpwow)
- Small icons on Toolbar now 40x40 (to 24x24?)
- Alt + right mouse action increase/decrease brush speed

EDIT:
- Load MPQ, ... on File -> Open Maps

25
Noggit / Re: [QUESTION] Noggit Settings
« on: May 24, 2012, 03:47:49 pm »
Noggit not working with all revs... and you have
ImportFile = ImportFile = log.txt WTF 2x ImportFile?

26
Software Development / Re: Modcraft community launcher
« on: May 20, 2012, 03:29:17 pm »
I still waiting for translating :) one translating now to Deustch... ofc i want too for French.

https://bitbucket.org/glararan/modcraft ... y-launcher

Download here sources and translate with Qt Linguist.

And translate to french in QT_Launcher_fr_FR.ts and if you can translate from French to English in QT_Launcher_en_GB.ts or US.ts

27
Use cataclysm tilesets... maybe Twilight Highlans... elwyn tilesets is very old.

28
Level Design / Re: New battleground
« on: May 12, 2012, 07:48:58 pm »
Battleground is same as normal map just read tutorials.

29
Did you test it only on ArcEmu or Trinity?

30
"Retro-Porting" / Re: [SHOWOFF] Cataclysm Goblin to Wotlk
« on: May 10, 2012, 05:26:37 pm »
Didn't you want to release it? Or we must waiting for someone who release it?

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