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Author Topic: [RELEASE] Latest Version: SDL 1.3  (Read 52096 times)

ProfVice

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #45 on: October 24, 2013, 02:19:14 pm »
So when Noggit 1.3 saves Water, the Groundeffect Fix wont work right? So its better to work with Noggit 1.2 make groundeffect and after that begin with Noggit 1.3??
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #46 on: October 24, 2013, 03:04:52 pm »
We jsut don´t want to wait again weeks till this is all done. We release so

1. People can use it
2. People can test it

You have not same function as AllWaterWotlk cmd tool and pluss the opercity auto stuff
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Jøk3r

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #47 on: October 24, 2013, 05:14:49 pm »
The water does not work ingame for me. Interface is gone. Thre are holes in the water and i got nearly no opacity. A video and more information on that will follow.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Dracbane

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #48 on: October 28, 2013, 07:06:14 pm »
Quote from: "Landira"
mhm... Chunk Whater is way better to flood the complete ADT, when you building a Town with a Like and an Cellar in that Town, than you are under water. which Chunk Water its very very better for this.

But... when there comes a better Water option than it´s ok but ADT flooding only is not really the best wy


Yeah I am running into this issue now. I have a lake and a cave on the same ADT so my cave is doing weird shit now. Going to have to use AllWater on that ADT and do it by chucks.  If anything could a system be put in place to create holes in the water by chunk? Similar to the holes tool we have now?

 I am also having issue with the water making custom maps crash. If I add it with AllWater it is fine, if I do it with Noggit I get a memory read error.  Loading it back into Noggit the water is screwed up(some chuncks are raised or dropped in the ADT) and the water type is listed a a random string of numbers and unknown.  If I clear the water from the ADTs they will work ingame again. Just adding water(doing no edits to it via the tool) also causes the adt to crash in game.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #49 on: October 28, 2013, 07:49:11 pm »
Water is bugged right now and is getting fixed next patch.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Hanfer

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #50 on: October 29, 2013, 08:43:26 pm »
Quote from: "Ascathos"
Water is bugged right now and is getting fixed next patch.

till now there is not a single reproducible bug report and i cant (and wont) fix things i can not safely reproduce.
there are shit loads of people complaining, but non really acting.
so if u guys want to have things fixed:
first of make sure that its not u causing the bug. thats also why i dont really act on things posted here. most people dont really try to get things working, they just expect things to be working and if they do not its a "bug".
then find a solid way to produce the bug and then report it on the bugtracker.
when reporting try to give es much info as possible:
what did u exactly do to make it appear?
what os are u running?
what graphicscard?
the log?
the config?
what version are u using?

concerning features: there is a huge list of things that could be done.
but since we are limited in time which we want to spend on sdl not everything will be done.
usually i tackle things which the maruum team tells me about.....but i really dont know what the "mass" wants
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #51 on: October 30, 2013, 01:56:52 pm »
Quote from: "Hanfer"
Quote from: "Ascathos"
Water is bugged right now and is getting fixed next patch.

till now there is not a single reproducible bug report and i cant (and wont) fix things i can not safely reproduce.
there are shit loads of people complaining, but non really acting.
so if u guys want to have things fixed:
first of make sure that its not u causing the bug. thats also why i dont really act on things posted here. most people dont really try to get things working, they just expect things to be working and if they do not its a "bug".
then find a solid way to produce the bug and then report it on the bugtracker.
when reporting try to give es much info as possible:
what did u exactly do to make it appear?
what os are u running?
what graphicscard?
the log?
the config?
what version are u using?

concerning features: there is a huge list of things that could be done.
but since we are limited in time which we want to spend on sdl not everything will be done.
usually i tackle things which the maruum team tells me about.....but i really dont know what the "mass" wants
Easy there friend. You know as much as I do that we are on the same side here. Fact is, I went though that with... you I think, that right now liquids are not properly added data-wise which result in faulty data post-save if allwater was used before.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

larrylaffer

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #52 on: October 30, 2013, 04:40:47 pm »
Bounding Box Coords for the WMO are not 100% properly calculated.
SDL 1.3 nows save the min and mox coords that get from the wmo, but in game the vmaps doenst properly work: There are parts of the wmo that you can still traspass using a traslation spell.

We still can fix this problem by increasing the box range with an hex editor.
I think that the problem is that when noggit calculates the box coord of the wmo, it doenst cosiderer the rotation of the wmo. (Either that or vmaps4 is crap)

I added this feedback in the bugtracker.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

akspa420

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #53 on: October 31, 2013, 09:59:36 pm »
I noticed that in the OP, you mentioned 010 work - any chance you'll release the templates you are using, or are these the same templates that have been available for a while?
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larrylaffer

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #54 on: November 01, 2013, 04:32:21 pm »
Quote from: "akspa420"
I noticed that in the OP, you mentioned 010 work - any chance you'll release the templates you are using, or are these the same templates that have been available for a while?

I am using the same templates of the resource and tools section.
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Wazte

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #55 on: November 01, 2013, 08:49:02 pm »
AWESOME!!! Going to start working right away with it :D
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Dracbane

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #56 on: November 06, 2013, 01:50:30 am »
I have been working on my custom map for the last few days with 1.3 and I am getting a really annoying issue.  It seems to be having trouble saving M2s or something like that.  I am opening Noggit to find that random M2s in the ADTs I work on get totally deleted.  This is happening on parts of my map that have been finished for a long time and I am just simply fixing a texture or changing the ground height a little.  I save, port it in game and bam half the M2s in that ADT are gone. Open it back up in Noggit and they are gone in there as well. I noticed this when I was messing with the water feature but thought it was related to the water bugging the ADT, but after the last 2 days I have come to realize it is a problem with Noggit 1.3.  I have went back to 1.2 for now and not had this happen once since I did.
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Hanfer

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #57 on: November 06, 2013, 06:27:49 am »
Quote from: "Dracbane"
I have been working on my custom map for the last few days with 1.3 and I am getting a really annoying issue.  It seems to be having trouble saving M2s or something like that.  I am opening Noggit to find that random M2s in the ADTs I work on get totally deleted.  This is happening on parts of my map that have been finished for a long time and I am just simply fixing a texture or changing the ground height a little.  I save, port it in game and bam half the M2s in that ADT are gone. Open it back up in Noggit and they are gone in there as well. I noticed this when I was messing with the water feature but thought it was related to the water bugging the ADT, but after the last 2 days I have come to realize it is a problem with Noggit 1.3.  I have went back to 1.2 for now and not had this happen once since I did.
that really looks like u observed to issue. thanks.
most people arent capable of that. u also created an bugtracker entry which is usable. thats how stuff should work. i will look into it as soon as i get home.
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Dracbane

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #58 on: November 07, 2013, 04:35:15 pm »
Quote from: "Hanfer"
Quote from: "Dracbane"
I have been working on my custom map for the last few days with 1.3 and I am getting a really annoying issue.  It seems to be having trouble saving M2s or something like that.  I am opening Noggit to find that random M2s in the ADTs I work on get totally deleted.  This is happening on parts of my map that have been finished for a long time and I am just simply fixing a texture or changing the ground height a little.  I save, port it in game and bam half the M2s in that ADT are gone. Open it back up in Noggit and they are gone in there as well. I noticed this when I was messing with the water feature but thought it was related to the water bugging the ADT, but after the last 2 days I have come to realize it is a problem with Noggit 1.3.  I have went back to 1.2 for now and not had this happen once since I did.
that really looks like u observed to issue. thanks.
most people arent capable of that. u also created an bugtracker entry which is usable. thats how stuff should work. i will look into it as soon as i get home.


Well I am testing the 'unstable releases' and you guys seem to have fixed the water in them, which is why I have not posted anymore about it.  This M2 bug has gotten me quite frustrated though.  Ill fix the missing model back, save and load in game and M2s beside the ones I just fixed have been deleted.  Happens every time.  I fix one, others get deleted. This is happening in both the current release and the most recent unstable version.
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Hanfer

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #59 on: November 07, 2013, 10:26:05 pm »
Quote from: "Dracbane"
Well I am testing the 'unstable releases' and you guys seem to have fixed the water in them, which is why I have not posted anymore about it.  This M2 bug has gotten me quite frustrated though.  Ill fix the missing model back, save and load in game and M2s beside the ones I just fixed have been deleted.  Happens every time.  I fix one, others get deleted. This is happening in both the current release and the most recent unstable version.
yeah there were some fixes concerning water.....but since i got close to zero feedback on unstable i didnt dig more into it....
have u compared the adts to versions saved with 1.2? atleast i didnt change anything on models for 1.3 so thats kinda curious
« Last Edit: January 01, 1970, 01:00:00 am by Admin »