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Author Topic: [RELEASE] Latest Version: SDL 1.3  (Read 52110 times)

Elinora

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #75 on: November 14, 2013, 08:27:33 pm »
What version of W8 are you using? Because it literally tells me that the program is not compatible, and doesn't allow me to run with any service packs like I use to (note: It worked on the old windows 8, but the new update broke it)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

fearless_wind

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #76 on: November 14, 2013, 08:52:13 pm »
The latest one. Eveything works. As I said - I can help you on teamviewer.
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Elinora

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #77 on: November 14, 2013, 09:01:30 pm »
Quote from: "fearless_wind"
The latest one. Eveything works. As I said - I can help you on teamviewer.



I found out that I forgot to rename the config file -.-



*retard alert* XD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

fearless_wind

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #78 on: November 14, 2013, 09:02:21 pm »
:D
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Gurluas

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #79 on: December 05, 2013, 10:19:44 pm »
Is it possible to restore the functionality to save only one adt?

When I make an edit on a single ADT it sometimes saves like 10.
not to mention when you're making holes, the hole tool tends to turn the entire map into swiss cheese.
In the old version you could limit that to only one ADT and patch the holes there, now you may be forced to patch holes on like 20 ADTs.
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Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #80 on: December 06, 2013, 12:18:22 am »
No as the UID and model has to be on all adts it is located force the needs to save all adts that are around.
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Gurluas

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #81 on: December 06, 2013, 05:25:00 pm »
Except that the mechanism is broken, because just slightly rotating an M2 in the center of an ADT, saves like 9 of them.

Which is very annoying when you are making small edits, it should definitely be an option for those who knows what they're doing.
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Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #82 on: December 07, 2013, 01:42:10 pm »
That is wanted and needed.  Uid simple get recalculated on every save to clean existing uid glitches.
So in minimum 9 adts get always saved.
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schlumpf

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #83 on: December 07, 2013, 01:59:44 pm »
Quote from: "Steff"
That is wanted and needed.
It shouldn't be. Easiest would be a global atomic counter for uids.
Upon first start, one may scan all maps, finding the highest id, store that to a file. Then, on every new model, read and modify that file.
For collaborative projects, one may want to have a remote file.
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Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #84 on: December 07, 2013, 05:03:29 pm »
Will not  work with distributed development.
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schlumpf

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #85 on: December 07, 2013, 06:35:54 pm »
Quote from: "Steff"
Will not  work with distributed development.
Quote
For collaborative projects, one may want to have a remote file.
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Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #86 on: December 07, 2013, 06:38:28 pm »
No thanks.
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schlumpf

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #87 on: December 07, 2013, 06:39:08 pm »
Quote from: "Steff"
No thanks.
Too bad. It would improve a lot and is dead simple:
Code: [Select]
<?php
$file 
"PATH_TO_COUNTER";

$fh fopen($file'w+');
$count = (int)fgets($fh);
echo 
$count;
fwrite($fh, ++$count);
fclose($fh);
?>
(Especially, it would actually fix the problem, not hack around it.)
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Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #88 on: December 08, 2013, 10:25:48 am »
Yes and will work perfect without internet connection.  I often nogged on the road with my laptop.  And there often was no internet.  The current solution just works everywhere and why spend time in something that works.

Btw you was the one brought me in this direction.  You once said i should save just all loaded adts now i only save changed and all surrounded. Lets fix other problems.
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Gurluas

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #89 on: December 14, 2013, 06:23:18 pm »
What was wrong with the 1.2 method?
It could save a single ADT without causing any issues, but it also allowed you to save everything.
You basically has the option. Right now I am forced to alternate between 1.2 and 1.3.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »