mhm... Chunk Whater is way better to flood the complete ADT, when you building a Town with a Like and an Cellar in that Town, than you are under water. which Chunk Water its very very better for this.But... when there comes a better Water option than it´s ok but ADT flooding only is not really the best wy
Water is bugged right now and is getting fixed next patch.
Quote from: "Ascathos"Water is bugged right now and is getting fixed next patch.till now there is not a single reproducible bug report and i cant (and wont) fix things i can not safely reproduce.there are shit loads of people complaining, but non really acting.so if u guys want to have things fixed: first of make sure that its not u causing the bug. thats also why i dont really act on things posted here. most people dont really try to get things working, they just expect things to be working and if they do not its a "bug".then find a solid way to produce the bug and then report it on the bugtracker. when reporting try to give es much info as possible: what did u exactly do to make it appear? what os are u running?what graphicscard?the log?the config?what version are u using? concerning features: there is a huge list of things that could be done.but since we are limited in time which we want to spend on sdl not everything will be done.usually i tackle things which the maruum team tells me about.....but i really dont know what the "mass" wants
I noticed that in the OP, you mentioned 010 work - any chance you'll release the templates you are using, or are these the same templates that have been available for a while?
I have been working on my custom map for the last few days with 1.3 and I am getting a really annoying issue. It seems to be having trouble saving M2s or something like that. I am opening Noggit to find that random M2s in the ADTs I work on get totally deleted. This is happening on parts of my map that have been finished for a long time and I am just simply fixing a texture or changing the ground height a little. I save, port it in game and bam half the M2s in that ADT are gone. Open it back up in Noggit and they are gone in there as well. I noticed this when I was messing with the water feature but thought it was related to the water bugging the ADT, but after the last 2 days I have come to realize it is a problem with Noggit 1.3. I have went back to 1.2 for now and not had this happen once since I did.
Quote from: "Dracbane"I have been working on my custom map for the last few days with 1.3 and I am getting a really annoying issue. It seems to be having trouble saving M2s or something like that. I am opening Noggit to find that random M2s in the ADTs I work on get totally deleted. This is happening on parts of my map that have been finished for a long time and I am just simply fixing a texture or changing the ground height a little. I save, port it in game and bam half the M2s in that ADT are gone. Open it back up in Noggit and they are gone in there as well. I noticed this when I was messing with the water feature but thought it was related to the water bugging the ADT, but after the last 2 days I have come to realize it is a problem with Noggit 1.3. I have went back to 1.2 for now and not had this happen once since I did.that really looks like u observed to issue. thanks. most people arent capable of that. u also created an bugtracker entry which is usable. thats how stuff should work. i will look into it as soon as i get home.
Well I am testing the 'unstable releases' and you guys seem to have fixed the water in them, which is why I have not posted anymore about it. This M2 bug has gotten me quite frustrated though. Ill fix the missing model back, save and load in game and M2s beside the ones I just fixed have been deleted. Happens every time. I fix one, others get deleted. This is happening in both the current release and the most recent unstable version.