Any chance support for Mjollna's ADT converter-converted ADT's? Texture mode works, but once you try to view the terrain, all you get are stacks of ADT's piled on top of one another. The game engine renders everything properly, though.
3 - (Noggit.cpp:443): Noggit Studio - SDL 1.34 - (Noggit.cpp:250): Using config file.4 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT""Abnormal termination, such as instigated by the abort function. (Abort.)".Please excuse the inconvenience. You may want to report this error including the log to the developers.6 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7600 () 0x100-0x1211 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlincludewinstackwalker .cpp (853): StackWalker::ShowCallstack213 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlsrcerrorhandling.h (114): printStacktrace213 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlsrcerrorhandling.h (73): leave214 - (StackWalker.cpp:1133): [Error] 7260B4EE (MSVCR100): (filename not available): raise214 - (StackWalker.cpp:1133): [Error] 7260D6E5 (MSVCR100): (filename not available): abort215 - (StackWalker.cpp:1133): [Error] f:ddvctoolscrt_bldself_x86crtprebuildehunh andld.cpp (72): __CxxUnhandledExceptionFilter215 - (StackWalker.cpp:1133): [Error] 76722C2A (kernel32): (filename not available): UnhandledExceptionFilter215 - (StackWalker.cpp:1133): [Error] 77195A74 (ntdll): (filename not available): RtlGetThreadErrorMode215 - (StackWalker.cpp:1133): [Error] 7717B3C8 (ntdll): (filename not available): RtlInitializeExceptionChain
No as we think chunk based water is simple useless and stupid Clearly do we think about better ways to edit water. And it will come some day. But we can not say in which version.