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Author Topic: [RELEASE] Latest Version: SDL 1.3  (Read 52071 times)

Ascathos

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #30 on: October 23, 2013, 12:52:33 am »
Quote from: "akspa420"
Any chance support for Mjollna's ADT converter-converted ADT's? Texture mode works, but once you try to view the terrain, all you get are stacks of ADT's piled on top of one another. The game engine renders everything properly, though.
Requires the converter to be checked.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #31 on: October 23, 2013, 08:43:47 am »
That's actually a bug in the converter: mcnk.pos seems to not be set.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #32 on: October 23, 2013, 10:48:48 am »
Yea once not a noggit bug ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Hlkz

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #33 on: October 23, 2013, 02:02:41 pm »
(@Steff: yes kill me im blind)
wmo works for vmaps3 !
Some crash sometimes, trying to understand where do they come from.
Great job, thanks so much !
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #34 on: October 23, 2013, 08:28:01 pm »
Thank hanfer.
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Eponyx

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #35 on: October 23, 2013, 08:55:17 pm »
When I open noggit.exe nothing happens and log says this:

Code: [Select]
3 - (Noggit.cpp:443): Noggit Studio - SDL 1.3
4 - (Noggit.cpp:250): Using config file.
4 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

6 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7600 () 0x100-0x1
211 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlincludewinstackwalker .cpp (853): StackWalker::ShowCallstack
213 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlsrcerrorhandling.h (114): printStacktrace
213 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlsrcerrorhandling.h (73): leave
214 - (StackWalker.cpp:1133): [Error] 7260B4EE (MSVCR100): (filename not available): raise
214 - (StackWalker.cpp:1133): [Error] 7260D6E5 (MSVCR100): (filename not available): abort
215 - (StackWalker.cpp:1133): [Error] f:ddvctoolscrt_bldself_x86crtprebuildehunh andld.cpp (72): __CxxUnhandledExceptionFilter
215 - (StackWalker.cpp:1133): [Error] 76722C2A (kernel32): (filename not available): UnhandledExceptionFilter
215 - (StackWalker.cpp:1133): [Error] 77195A74 (ntdll): (filename not available): RtlGetThreadErrorMode
215 - (StackWalker.cpp:1133): [Error] 7717B3C8 (ntdll): (filename not available): RtlInitializeExceptionChain
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #36 on: October 24, 2013, 12:23:41 am »
config file?
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Eponyx

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #37 on: October 24, 2013, 01:29:37 am »
config is fine, looking like:

#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
#Path = E:World of Warcraft 3.3.5a (no install)

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:project01

#Set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile  = C:UsersDanielDesktopmysql-connector-odbc-noinstall-5.1.11-winx64WMV 0.7.0.4 MoP Testbuild 2 32-bitlog.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

vinast

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #38 on: October 24, 2013, 04:12:24 am »
Hey, Hello, everyone. I am a Chinese World of Warcraft players. Have the opportunity to come to this forum, I am glad.
My English is poor, you can see these are Google translated. Perhaps you do not understand what I mean, but I really no other way.
I play wow1.12.x version, using noggit1.x, now I want to edit wmo file, but could not find a way to edit. So I would like to ask you, is there any software to edit wmo file?
Or you can add some specific elements of regional topography? For example, Diremaul?
Thank you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
这个……好吧……其实……我也没什么好说的,反正大家都看不懂。

Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #39 on: October 24, 2013, 10:38:06 am »
Read the manual.

You simple don't setup the file right.
Have a close look at the # character.
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Landira

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #40 on: October 24, 2013, 10:47:09 am »
K we can creat Water now but only for the complete ADT I see?!

Will we in the next Version an Option to add Water in the chunks or better in the Hole square like Blizzard did?
That´s would be nice.
Otherwise the Create Water option is not usefull to me and I take the allwater tool with the chunksfiles temporary.
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Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #41 on: October 24, 2013, 11:14:55 am »
No as we think chunk based water is simple useless and stupid ;)

Clearly do we think about better ways to edit water. And it will come some day.
But we can not say in which version.
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MR. Farrare

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #42 on: October 24, 2013, 11:32:07 am »
Quote from: "Steff"
No as we think chunk based water is simple useless and stupid ;)

Clearly do we think about better ways to edit water. And it will come some day.
But we can not say in which version.

are you saying there will be another ver  :o  :o  :o  :o  :o  :o  :o
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Steff

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #43 on: October 24, 2013, 12:14:27 pm »
Normaly there will be new software versions from time to time. And as I now dont work anymore alone on it.
There will properly be more and often new versions.

Also noggit is open source now, so perhaps we will find some more talented coders helping to add stuff.
So if you think you are able and interested, just contact me for more infos.
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Landira

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Re: [RELEASE] Latest Version: SDL 1.3
« Reply #44 on: October 24, 2013, 02:16:09 pm »
mhm... Chunk Whater is way better to flood the complete ADT, when you building a Town with a Like and an Cellar in that Town, than you are under water. which Chunk Water its very very better for this.

But... when there comes a better Water option than it´s ok but ADT flooding only is not really the best wy
« Last Edit: January 01, 1970, 01:00:00 am by Admin »