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Showoff - what you are working on / Re: The Forsaken Village of Brimstone
« on: September 08, 2016, 10:26:14 pm »
How did you make the grass so dense?
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Showoff - what you are working on / Re: The Forsaken Village of Brimstone« on: September 08, 2016, 10:26:14 pm »
How did you make the grass so dense?
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Noggit / Re: [Problem] Square problem« on: September 12, 2014, 06:24:23 pm »
I know how to fix this bug. I can tell you if it is still required.
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Tutorials / Re: [TUTORIAL] Tweets on loginscreen« on: January 31, 2014, 03:28:25 pm »
Doesn't work for me
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Tutorials / Re: [TUTORIAL] Interface Modding - Character Create Screen« on: January 30, 2014, 01:27:08 pm »
Thanks a lot for this tutorial. It's awesome. I will try to make a UI mod with it soon.
![]() P.S. Sounds in the beginning of videos are great ![]() 5
Noggit / Re: I cannot solve crash on startup issue, I'm about to give« on: January 28, 2014, 03:27:10 pm »
Do you have a skype?
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Resources and Tools / Re: [TOOL] OBJ to M2 converter + Sources« on: January 27, 2014, 10:18:21 am »
Really great. Dahaga, if you're interested in making a GUI for CMD modding tools. I suggest you to make a tool with a lot of functions based on opensource things. For example you can merge lightadder, particle adder, other editors in a one big tool based on the same UI. If you're interested I can help you with graphics part and with button placement + concepts.
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Resources and Tools / Re: [TOOL] [M2 edit] Particle Cloner« on: January 25, 2014, 01:19:52 pm »
Really helpfull. Thanks, I will try it.
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Resources and Tools / Re: [TOOL] [M2 edit] Particle Cloner« on: January 25, 2014, 09:19:34 am »
It seems that this tool doesn't work. My doodads start crashing after using this tool. Have anybody ever done smth with this tool?
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Resources and Tools / Re: [TOOL] [M2 edit] Particle Editor« on: January 24, 2014, 09:18:10 pm »
Does anybody know how to use this tool?
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Texturing and 2D Art / Re: [QUESTION] Unusual .WMO Texture Error« on: January 23, 2014, 01:03:53 pm »
These wmos must work fine in game. The reason for this bug is that noggit's and wmv's rendering algorythms are a bit different than WoW's one. That means you will have this bug with some models in wmv and noggit but they will look fine in the game. The best example is Hammerfall dwarves' houses, so just spawn them and get there in game.
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Modelling and Animation / Re: Seeking experienced modeler« on: January 20, 2014, 12:11:23 pm »
Why don't you do it yourself? I think nobody will do anything instead of you.
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Showoff - what you are working on / Re: [SHOWOFF] AFTERFALL (21.6.2013 last)« on: January 19, 2014, 09:08:33 pm »
Awesome update. I like it.
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Noggit / Re: [QUESTION] Many objects on the same place« on: January 12, 2014, 08:29:28 pm »
You can delete them using tools fileinfo and loadinfo. This bug won't appear anymore if you stop using Noggit SDL 1.3. You can use SDL 1.2 or CI 81.
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Random / Re: State of WoW modding« on: January 12, 2014, 08:17:25 pm »
Projects and tools are developing but the number of active users has decreased since the shoutbox is gone.
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Random / Re: AnthonysToolbox's Youtube account closed...« on: January 12, 2014, 09:14:53 am »
YouTube account cannot cause any bills and other things. Because noone can proove that it was you who uploaded these videos.
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