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Author Topic: [TOOL] OBJ to M2 converter + Sources  (Read 39386 times)

Steff

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Re: [TOOL] OBJ to M2 converter
« Reply #60 on: January 05, 2014, 05:43:15 pm »
Thanks very helpfull.  :)
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Garthog

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #61 on: January 21, 2014, 01:32:41 pm »
Update : Sources available on first page.
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Alastor

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #62 on: January 26, 2014, 06:51:48 pm »
Totaly bored so i started to making a Windows form of this :D
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fearless_wind

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #63 on: January 27, 2014, 10:18:21 am »
Really great. Dahaga, if you're interested in making a GUI for CMD modding tools. I suggest you to make a tool with a lot of functions based on opensource things. For example you can merge lightadder, particle adder, other editors in a one big tool based on the same UI. If you're interested I can help you with graphics part and with button placement + concepts.
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Alastor

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #64 on: January 27, 2014, 05:10:53 pm »
Exactly I'm starting to get it
This playing with microsoft visual studio
(and any type of windows form making programs)
so i just taken this like my first project and I hope I learn from this new things

But after all .. Any help is welcome  ... I'm just trying to upgrade this tool

For now the bigest enemy is source Code :D

PS: Skype "**********"
« Last Edit: December 07, 2014, 08:13:06 pm by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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shonik

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #65 on: January 29, 2014, 09:25:35 pm »
I have the same problem as venumfox.
I tried like 10 times, i checked my export options in blender, i tried with differents versions of blender and i still got this error.
My model is a simple cube.
And the Anthony's video on this subject was deleted (his youtube channel also btw).
Anyone have an idea on how to fix it ? :)
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Alastor

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #66 on: February 25, 2014, 10:09:56 pm »
For 1st you are typing
"OBJtoM2.exe Cube.obj Cube.m2 test"
 but dat .m2 have nothing to do here
so try "OBJtoM2.exe Cube.obj Cube test"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Filipsons

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #67 on: February 26, 2014, 12:57:39 am »
Yep, Dahaga was right.
And I found other OBJtoM2.exe versions (maybe moded) and this tools make some problems for me.
I have OBJtoM2.exe with size: 82Kb and it works. Check your file size.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #68 on: March 04, 2014, 05:24:55 pm »
Some kind of lame video from progress :D
i'm starting to be close
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Skarn

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #69 on: March 04, 2014, 05:33:49 pm »
Looks cool. But it didn't manage to save anything. :)
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Alastor

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #70 on: March 04, 2014, 05:51:27 pm »
it's only preview for yet there is nothing to download ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Alastor

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #71 on: April 09, 2014, 06:17:25 pm »
I'm going to release my actual work because i'm stuck on writing to hex code of M2 files through converter instead of 010 editor.
- i didn't stop in progress -
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Skarn

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #72 on: April 09, 2014, 07:55:19 pm »
Thanks a lot! I gonna look at it now.
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Chase

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #73 on: June 12, 2014, 03:04:47 am »
Does anyone know how to make the texture use what the DBC gives it? (Weapons for example)
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Ascathos

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Re: [TOOL] OBJ to M2 converter + Sources
« Reply #74 on: June 12, 2014, 01:06:25 pm »
Quote from: "Chase"
Does anyone know how to make the texture use what the DBC gives it? (Weapons for example)
Texture Types 2
« Last Edit: January 01, 1970, 01:00:00 am by Admin »