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Author Topic: [TOOL] OBJ to M2 converter + Sources  (Read 39380 times)

Steff

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Re: [TOOL] OBJ to M2 converter
« Reply #45 on: September 07, 2013, 11:10:00 am »
And it would be nice ti someone that get amodel converted rightwould write an tutorial about this task. Thats what this site is for. getting and giving help.
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PhilipTNG

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Re: [TOOL] OBJ to M2 converter
« Reply #46 on: September 07, 2013, 07:41:07 pm »
Quote from: "Steff"
And it would be nice ti someone that get amodel converted rightwould write an tutorial about this task. Thats what this site is for. getting and giving help.

It is easy to convert, if you're a 3D person.  The main issue is that most people who try to use it don't know anything about 3D modeling and there's a good chance they are just ripping a 3D model from somewhere and then trying to convert it into an m2 with this amazing program.

If the person is making their own 3D Models in Blender, then everything will be easy, if they aren't, then naturally some things will occur, from my tests the prepared file must all be in one geoset and must only use one texture for the entire geoset which is easy enough to do if you're making your own models but if you're ripping a model, then there's a good chance it has multiples and the person probably doesn't know how to combine them >.<
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Garthog

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Re: [TOOL] OBJ to M2 converter
« Reply #47 on: September 07, 2013, 08:02:36 pm »
You can have several geoset too. All must have one texture !
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PhilipTNG

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Re: [TOOL] OBJ to M2 converter
« Reply #48 on: September 08, 2013, 02:15:16 am »
Quote from: "Garthog"
You can have several geoset too. All must have one texture !

Oh you're right!  xD.. It's just a natural habbit for me to merge together all things that have the same textures, since I've done NFS and Sims mods prior and it was best to merge in those games, otherwise some of the geometry is drawn in a really funky manner at times. ^_^
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PhilipTNG

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Re: [TOOL] OBJ to M2 converter
« Reply #49 on: October 02, 2013, 05:19:20 pm »
Bump?... xD,   but anyway thanks to this amazing tool I finally got around to doing simple basic weapons. ^_^, thanks to you and Soldan. ^^

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kilislauter

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Re: [TOOL] OBJ to M2 converter
« Reply #50 on: October 06, 2013, 12:51:49 am »
this program does not work on 32bit?
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PhilipTNG

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Re: [TOOL] OBJ to M2 converter
« Reply #51 on: October 06, 2013, 05:26:46 am »
Quote from: "kilislauter"
this program does not work on 32bit?

You do not use it by double clicking it. you need to run it in command line.
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kilislauter

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Re: [TOOL] OBJ to M2 converter
« Reply #52 on: October 06, 2013, 04:31:12 pm »
thanks for the reply.

I tried to do it from CMD not working

Picture:

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Garthog

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Re: [TOOL] OBJ to M2 converter
« Reply #53 on: October 11, 2013, 03:26:42 am »
Little update, you shouldn't get that 32 bit error with the new version I just posted, but you should install Microsoft Visual Studio 2010 Redistributable
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kilislauter

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Re: [TOOL] OBJ to M2 converter
« Reply #54 on: October 19, 2013, 04:47:47 am »
thank you very much
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StafordDev

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Re: [TOOL] OBJ to M2 converter
« Reply #55 on: January 02, 2014, 08:25:12 am »
I get error when loading a *.obj file:
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eeduu

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Re: [TOOL] OBJ to M2 converter
« Reply #56 on: January 03, 2014, 09:39:33 pm »
the new converter are confused... how to add textunit? or flags? please help..

pd: not command (command easy) but dont undersantd, nice first converter is more better!!

pd: error 0xc000007b antiguiti converter..
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kojak488

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Re: [TOOL] OBJ to M2 converter
« Reply #57 on: January 04, 2014, 08:49:15 pm »
Quote from: "StafordDev"
I get error when loading a *.obj file:

Check your object export options in your modelling program?
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Steff

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Re: [TOOL] OBJ to M2 converter
« Reply #58 on: January 05, 2014, 06:49:46 am »
I did a simple box in 3d studio and even did not get this converted.
I tried with different settings but no goal.

It will clearly work if i go the blender import export way.
But this js no usable way of doing it for bigger projects.
Becaus it is time consuming unnecessary work.

Thats why i search a way to direct convert 3d s exports.
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PhilipTNG

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Re: [TOOL] OBJ to M2 converter
« Reply #59 on: January 05, 2014, 11:08:06 am »
Quote from: "Steff"
I did a simple box in 3d studio and even did not get this converted.
I tried with different settings but no goal.

It will clearly work if i go the blender import export way.
But this js no usable way of doing it for bigger projects.
Becaus it is time consuming unnecessary work.

Thats why i search a way to direct convert 3d s exports.

If you spend 10~20 hours on "Bigger Projects" as you say, what's 3-5 minutes to drop your model into blender and back out as an OBJ gonna cost?  I personally go from Cinema 4D to Blender then to his converter, I spend anywhere between 5-20 hours on a model project and spend 2 minutes getting an obj out of it from blender.

You're blowing it out of proportion.  And again, what is 2 minutes to your original total work time?  Nothing at all, there is no need to complain about it as it's not costing you any net time compared to your original work duration.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »