Just awesome! First stable converter for static models)) Do you plan to make smth with other formats supporting animations?
Quote from: "fearless_wind"Just awesome! First stable converter for static models)) Do you plan to make smth with other formats supporting animations?Yeah, I plan to work on FBX format !
it will help to male this tool happen. We will only get forward if we work all together.
Anthony : this issue might be caused by texture coord not being set per vertex. Meaning multiple texture coords for only one vertice ( which is possible in 3DS / any tool, but not in wow. For WoW, one vertex must have only one texture coord )one solution might be to convert to save to .3DS, then convert 3DS to OBJ with any tool ( not 3ds max ) and use the obj generated. Another solution someone told me, is using two-sided renderflag ( dunno if it actually corrects it )Last solution i got, is to detach all vertice