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Messages - fearless_wind

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31
Noggit / Re: [SOLVED] Mysterious crash!
« on: January 02, 2014, 10:10:57 pm »
He used Noggit 1.3 I suppose. This bug exists. Clear up some your models (if they're the reason for a crash) via fileinfo/loadinfo tool. That will help. And better use SDL 1.2 or "unstable" versions from Ci. They're actually a bit more stable than 1.3. But the safiest way is to use SDL 1.2  ;)

32
Showoff - what you are working on / Re: [showoff][WIP]Dreary Glades
« on: December 28, 2013, 06:03:22 pm »
Epic work, as everything from you.  Will it ever be playable anywhere? I'd like to explore this zone)

33
Showoff - what you are working on / Re: [WIP] Azjol'Nerub
« on: December 25, 2013, 11:58:19 am »
Amazing work, fearless_wind approves.  :D

34
Showoff - what you are working on / Re: [SHOWOFF] THE big Mountain
« on: December 22, 2013, 02:52:21 pm »
I like it. Keep it on.  :)

35
Great updates, Filipsons :D

36
General / Re: Shoutbox
« on: December 10, 2013, 04:25:45 pm »
If you guys don't change the hosting :D

37
Looks very nice. But the mountains on the last screenshot are much better than on the first because they're not as repetitive as the first ones.  :D

38
Texturing and 2D Art / Re: [QUESTION]  Realistic Loadingscreen
« on: December 09, 2013, 12:46:34 pm »
Or download a tool called ENB series. It allows you to add different effects to the game such as lighting changing, shades, glowing effect and even saturation.

39
Modelling and Animation / Re: [QUESTION] Custom WMO texture problem
« on: December 08, 2013, 08:27:19 pm »
Yeah, 256*256 and 512*512 ones. I mean that everything is correct in paths.

40
Modelling and Animation / Re: [QUESTION] Custom WMO texture problem
« on: December 08, 2013, 08:12:42 pm »
Everything is correct there.

41
Modelling and Animation / [QUESTION] Custom WMO texture problem
« on: December 08, 2013, 07:22:26 pm »
Hello, modcraft. I decided to make some custom models just for fun but came across one problem. When I try to convert my model from 3ds or obj into wmo with MirrorMachineQT all the textures become broken. Does anybody know any solution?
Pic:
in viewer.
The model is green in the game.

42
Level Design / Re: [QUESTION] Your opinion? -> Result
« on: December 07, 2013, 06:55:59 am »
Allifeur, Noggit 1.3 has a bit more nice features but it produces a lot more chunk fault (cracks between chunks) especially while bluring or flattening. In addition, it saves models incorrectly. However, you can use unstable Noggit version but nobody promise stable work with it even if the model bug is fixed.

43
Level Design / Re: [QUESTION] Your opinion? -> Result
« on: December 06, 2013, 03:37:06 pm »
Cracks look awesome! Add some bigger dirt parts and it you will have the final result ;)

44
Level Design / Re: [QUESTION] Your opinion?
« on: December 04, 2013, 02:20:41 pm »
@Aliffeur: Are these mountains made by you?

45
Level Design / Re: [QUESTION] Your opinion?
« on: December 02, 2013, 07:25:53 pm »
It looks great now, but still not perfect. Add some dirt to mountains and a groundeffects set to grass. Spawn trees with random size and rotation/tilt. Hope to see the progress. ;)

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