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Author Topic: [QUESTION] Custom WMO texture problem  (Read 1212 times)

fearless_wind

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[QUESTION] Custom WMO texture problem
« on: December 08, 2013, 07:22:26 pm »
Hello, modcraft. I decided to make some custom models just for fun but came across one problem. When I try to convert my model from 3ds or obj into wmo with MirrorMachineQT all the textures become broken. Does anybody know any solution?
Pic:
in viewer.
The model is green in the game.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Custom WMO texture problem
« Reply #1 on: December 08, 2013, 08:11:47 pm »
Hreen means missing textures.  Did you convert tje textures and. Ace them at the right direction in your patch.
Tip: inside the options of mirror mashine  you can set a path mm set for all textures.  Else you have to place them all direct inside the mpq without subfolders.  To get your problem fixed,  open the wmo in 010editor with wmo template  and have a look at you texture names and pathes there.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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fearless_wind

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Re: [QUESTION] Custom WMO texture problem
« Reply #2 on: December 08, 2013, 08:12:42 pm »
Everything is correct there.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Custom WMO texture problem
« Reply #3 on: December 08, 2013, 08:14:44 pm »
Where?   And yor texttures are also squared in resolution?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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fearless_wind

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Re: [QUESTION] Custom WMO texture problem
« Reply #4 on: December 08, 2013, 08:27:19 pm »
Yeah, 256*256 and 512*512 ones. I mean that everything is correct in paths.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »