Is this done with OpenGL or DirectX? Wouldn't ground effects be a prime example of a place to use instancing?
Cromon, any specific reasons why you chose DirectX? OpenGL would more cross platform compatible.
Nice Job! However, the HD bloodelf Models were already released?
Hello, modcraft. I want to show you something I and some guys of my team are working on. I think you will difinitely like it because some of you has been waiting for these fixes for some time. This is a new version of Noggit SDL for 3.3.5a. It is still in development and testing and I won't release anything untill I make sure it won't ruin anyone's work.A small list of new features and bugfixes to the old ones:- Chunk gap (terrain crack) fixer. We have not found the exact reason for this bug and I did not want to spend much time on it, so we just made a fixer that kicks them all out of your adts.Buttons to launch fixer either for one adt or for all the loaded ones.BeforeAfter- Some changes to UI. Now the toolbar does not cover half your sreen even on small screen resolutions.- A chunk by chunk water editor. We added a couple of new functions to the existing water editor. Now you can fill chunks with water by pressing shift + mouse and remove them by pressing ctrl + mouse. You can also press alt / alt + ctrl for selecting/deselecting the chunks where you need to change the heigt. If nothing is selected it will move the whole adt.- There is no model duplication bug anymore, but there is still no fixer for your old maps. I think we will make one as an external tool probably or maybe not.- When you're painting in 2D mode you always have to press Shift to paint textures, so now you won't have anything ocasionally painted while working there and just clicking on UI.- Noggit now runs with the console. We're using it to output data from our functions while development but later it maybe used to execute some commands that are hard to do with gui. Simple example is something like: /createwater 00 33. This one will create water from the 00 chunk to 33. (Commands are not implemented yet).I hope you like our work TODO- Finish UI changes.- A tool that automatically removes water which is under the terrain.- Duplication remover (already duplicated models on maps).- Alphamap import- Move adt function- WDL generator- Texture flags editor- Ground effects adder