I would remake textures a bit, there are nearly no details, just one pure black part, one nearly pure gray part, no shading, no lines. Still its very well done, I love that mask and "3d chest" too.
How (if you did) did you limit who has access to what instances? IE: There was only an option for Jeff's house at first. Could Basie join that without an invite of some sort? And once Basie's house was an option, could Jeff join it uninvited?
1. How is the personal phasing system working (coded)?2. How are you spawning / objects via items, and what about a server restart?
Quote from: "kojak488"How (if you did) did you limit who has access to what instances? IE: There was only an option for Jeff's house at first. Could Basie join that without an invite of some sort? And once Basie's house was an option, could Jeff join it uninvited?There is a moment in my video, where I used to choose gossip option called "Вселить жильца" what just means "Give another player access to your house". Simple db work, but I think I had to make video from both clients. The same thing happend when I got 2 houses on Jeff character (Barlie bought a home and then gave Jeff an access to it).Quote from: "Krang Stonehoof"1. How is the personal phasing system working (coded)?2. How are you spawning / objects via items, and what about a server restart?It is based on SetPhaseMask function, each player have unique phase number, which is used as a phase for his houses.A lot of clientside/serverside work (items, spells, spell scripts and then functions to control those objects). Objects are saved to db, so they're still on place after restart.