Replace textures is in since sdl 1.1
water auto opacity option is fucked in 1.4
Can you consider the following features?:-Multiple m2/wmo selection for editing (moving/rotating multiple objects at the same time). No.-Import/Export alpha maps (Futa currently do this) Yes.-Kill shadows (taliis did this, dont remember if there's another cmd app for this) Yes.-Filter textures by both type and zone. Currently you can use just one filter at the time (a very minor feature but may be useful sometimes and i dont think is hard to implement). Maybe, but no a proprity.-Add different brushs for texture painting. Most likely no but I want it too.-doodad sets adder (this is something i saw on Crysys map editor): it means to add multiple decorative doodad sets (trees, bushes, flowers, etc.) in a area, instead of adding them one by one. Maybe.Keep up the good work!! Quote from: "Lawes"water auto opacity option is fucked in 1.4True, sometimes it works... sometimes not...
Quote from: "larrylaffer"Can you consider the following features?:-Multiple m2/wmo selection for editing (moving/rotating multiple objects at the same time). No.-Import/Export alpha maps (Futa currently do this) Yes.-Kill shadows (taliis did this, dont remember if there's another cmd app for this) Yes.-Filter textures by both type and zone. Currently you can use just one filter at the time (a very minor feature but may be useful sometimes and i dont think is hard to implement). Maybe, but no a proprity.-Add different brushs for texture painting. Most likely no but I want it too.-doodad sets adder (this is something i saw on Crysys map editor): it means to add multiple decorative doodad sets (trees, bushes, flowers, etc.) in a area, instead of adding them one by one. Maybe.Keep up the good work!! Quote from: "Lawes"water auto opacity option is fucked in 1.4True, sometimes it works... sometimes not...
Quote from: "Skarn"Quote from: "larrylaffer"Can you consider the following features?:-Multiple m2/wmo selection for editing (moving/rotating multiple objects at the same time). No.-Import/Export alpha maps (Futa currently do this) Yes.-Kill shadows (taliis did this, dont remember if there's another cmd app for this) Yes.-Filter textures by both type and zone. Currently you can use just one filter at the time (a very minor feature but may be useful sometimes and i dont think is hard to implement). Maybe, but no a proprity.-Add different brushs for texture painting. Most likely no but I want it too.-doodad sets adder (this is something i saw on Crysys map editor): it means to add multiple decorative doodad sets (trees, bushes, flowers, etc.) in a area, instead of adding them one by one. Maybe.Keep up the good work!! Quote from: "Lawes"water auto opacity option is fucked in 1.4True, sometimes it works... sometimes not...Too bad about not doing the multiple objects selection, it would be a great feature, but i understand that it may be a little to hard to implement...Some other features i forgot:-Edit textures ground effects (both animation and objects). Futa and Taliis do this (but Taliis dont get right the ground objects for textures..., just works for the first texture level). The edition should have the option to either edit the whole ADT textures or by chunk. You should consider also the option to render the ground effects (texture animations are rendered but no the ground doodads).-Increase/decrease ADT height: This means to modifiy the whole height map level (and their objects too). It would be useful when you import/export ADTs from others maps, but the level is not quite right with the rest of the map. Or when you are working on a map and you realize that you wanted some ADTs be a little more higher/lower in order to match with the rest of the map.-Hide/Unhide single objects: Sometimes you have so many objects in a map that is hard to select and edit one without selecting other by accident. (Specially with some doodads like fog...), so i was thinking if it is possible to have the option to hide single objects. The object hided it would have a "flag" in noggit that indicate that it should not be rendered (however it would still exists in the ADT), and ergo, you cant select it. Then there would be a "unhide all" option (that in facts already exists) to show all the hidden objects.I think that this would be useful sometimes.-Minimap generator: Dont know if it is possible, but would be good that noggit can automatically export the minimap files of the map.And please... if you can fix the holes bug (it makes random holes everywhere) would be great, i think is currently the most annoying bug right now since there's no workaround for it (unlike others map features that have others apps for them in case the one in noggit is bugged).Regards and keeup up the excelent work!!
1) No rendering for sure. It was a huge pain in the ass to make a stupid MCCV rendered which is more simple in its sturcture, and even now it is not properly rendered in noggit. Editing - yes, maybe. By the way, you shoud not use either FuTa or Taliis for making grass because there is a nice tools called groundeffectadder.
5) There is no random holes bug. You're just using this feature improperly. You need to be careful with it.
Can you please join our group on skype? I will explain you there. The link is in the first post here.